Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)

* Ava: Fixes "Hide Cursor on Idle" for Windows

* Add check in MouseDriver and reduce the time of idling

* Fix linux error

* Change idle time everywhere for consistencies
This commit is contained in:
Ac_K 2023-01-15 01:05:44 +01:00 committed by GitHub
parent b402b4e7f6
commit 8071c8c8c0
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6 changed files with 125 additions and 62 deletions

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@ -44,8 +44,10 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
using Image = SixLabors.ImageSharp.Image;
using InputManager = Ryujinx.Input.HLE.InputManager;
using Key = Ryujinx.Input.Key;
@ -58,12 +60,14 @@ namespace Ryujinx.Ava
{
internal class AppHost
{
private const int CursorHideIdleTime = 8; // Hide Cursor seconds.
private const int CursorHideIdleTime = 5; // Hide Cursor seconds.
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
private static readonly Cursor InvisibleCursor = new(StandardCursorType.None);
private readonly IntPtr InvisibleCursorWin;
private readonly IntPtr DefaultCursorWin;
private readonly long _ticksPerFrame;
private readonly Stopwatch _chrono;
@ -81,7 +85,6 @@ namespace Ryujinx.Ava
private float _newVolume;
private KeyboardHotkeyState _prevHotkeyState;
private bool _hideCursorOnIdle;
private long _lastCursorMoveTime;
private bool _isCursorInRenderer;
@ -131,7 +134,6 @@ namespace Ryujinx.Ava
_accountManager = accountManager;
_userChannelPersistence = userChannelPersistence;
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
_topLevel = topLevel;
@ -159,9 +161,14 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed;
_topLevel.PointerLeave += TopLevel_PointerLeave;
_topLevel.PointerMoved += TopLevel_PointerMoved;
if (OperatingSystem.IsWindows())
{
InvisibleCursorWin = CreateEmptyCursor();
DefaultCursorWin = CreateArrowCursor();
}
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
@ -172,20 +179,47 @@ namespace Ryujinx.Ava
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
{
if (sender is Control visual)
if (sender is MainWindow window)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
var point = e.GetCurrentPoint(visual).Position;
if ((Renderer.Content as EmbeddedWindow).TransformedBounds != null)
{
var point = e.GetCurrentPoint(window).Position;
var bounds = (Renderer.Content as EmbeddedWindow).TransformedBounds.Value.Clip;
_isCursorInRenderer = Equals(visual.InputHitTest(point), Renderer);
_isCursorInRenderer = point.X >= bounds.X &&
point.X <= bounds.Width + bounds.X &&
point.Y >= bounds.Y &&
point.Y <= bounds.Height + bounds.Y;
}
}
}
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
private void ShowCursor()
{
_isCursorInRenderer = false;
_viewModel.Cursor = Cursor.Default;
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = Cursor.Default;
if (OperatingSystem.IsWindows())
{
SetCursor(DefaultCursorWin);
}
});
}
private void HideCursor()
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = InvisibleCursor;
if (OperatingSystem.IsWindows())
{
SetCursor(InvisibleCursorWin);
}
});
}
private void SetRendererWindowSize(Size size)
@ -380,7 +414,6 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
_topLevel.PointerLeave -= TopLevel_PointerLeave;
_topLevel.PointerMoved -= TopLevel_PointerMoved;
_gpuCancellationTokenSource.Cancel();
@ -406,19 +439,10 @@ namespace Ryujinx.Ava
private void HideCursorState_Changed(object sender, ReactiveEventArgs<bool> state)
{
Dispatcher.UIThread.InvokeAsync(delegate
if (state.NewValue)
{
_hideCursorOnIdle = state.NewValue;
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
else
{
_viewModel.Cursor = Cursor.Default;
}
});
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
}
public async Task<bool> LoadGuestApplication()
@ -860,29 +884,6 @@ namespace Ryujinx.Ava
}
}
private void HandleScreenState()
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = _isCursorInRenderer ? InvisibleCursor : Cursor.Default;
});
}
else
{
if (_hideCursorOnIdle)
{
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency ? InvisibleCursor : Cursor.Default;
});
}
}
}
private bool UpdateFrame()
{
if (!_isActive)
@ -890,23 +891,44 @@ namespace Ryujinx.Ava
return false;
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (_viewModel.IsActive)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{
if (_isCursorInRenderer)
{
HideCursor();
}
else
{
ShowCursor();
}
}
else
{
if (ConfigurationState.Instance.HideCursorOnIdle)
{
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{
HideCursor();
}
else
{
ShowCursor();
}
}
}
Dispatcher.UIThread.Post(() =>
{
HandleScreenState();
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen)
{
Device.Application.DiskCacheLoadState?.Cancel();
}
});
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (_viewModel.IsActive)
{
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState != _prevHotkeyState)

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@ -1,6 +1,7 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.Core;
using Ryujinx.Input;
using System;
using System.Numerics;
@ -69,12 +70,22 @@ namespace Ryujinx.Ava.Input
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
{
PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
int button = (int)args.InitialPressMouseButton - 1;
if (PressedButtons.Count() >= button)
{
PressedButtons[button] = false;
}
}
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
{
PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
if (PressedButtons.Count() >= button)
{
PressedButtons[button] = true;
}
}
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
@ -86,12 +97,18 @@ namespace Ryujinx.Ava.Input
public void SetMousePressed(MouseButton button)
{
PressedButtons[(int)button] = true;
if (PressedButtons.Count() >= (int)button)
{
PressedButtons[(int)button] = true;
}
}
public void SetMouseReleased(MouseButton button)
{
PressedButtons[(int)button] = false;
if (PressedButtons.Count() >= (int)button)
{
PressedButtons[(int)button] = false;
}
}
public void SetPosition(double x, double y)
@ -101,7 +118,12 @@ namespace Ryujinx.Ava.Input
public bool IsButtonPressed(MouseButton button)
{
return PressedButtons[(int)button];
if (PressedButtons.Count() >= (int)button)
{
return PressedButtons[(int)button];
}
return false;
}
public Size GetClientSize()

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@ -34,6 +34,8 @@ namespace Ryujinx.Ava.UI.Helpers
{
WindowHandle = IntPtr.Zero;
X11Display = IntPtr.Zero;
NsView = IntPtr.Zero;
MetalLayer = IntPtr.Zero;
}
public EmbeddedWindow()
@ -42,7 +44,7 @@ namespace Ryujinx.Ava.UI.Helpers
stateObserverable.Subscribe(StateChanged);
this.Initialized += NativeEmbeddedWindow_Initialized;
Initialized += NativeEmbeddedWindow_Initialized;
}
public virtual void OnWindowCreated() { }
@ -127,7 +129,7 @@ namespace Ryujinx.Ava.UI.Helpers
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
style = ClassStyles.CS_OWNDC,
lpszClassName = Marshal.StringToHGlobalUni(_className),
hCursor = LoadCursor(IntPtr.Zero, (IntPtr)Cursors.IDC_ARROW)
hCursor = CreateArrowCursor()
};
var atom = RegisterClassEx(ref wndClassEx);
@ -198,6 +200,7 @@ namespace Ryujinx.Ava.UI.Helpers
KeyModifiers.None));
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}

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@ -70,6 +70,22 @@ namespace Ryujinx.Ava.UI.Helpers
}
}
public static IntPtr CreateEmptyCursor()
{
return CreateCursor(IntPtr.Zero, 0, 0, 1, 1, new byte[] { 0xFF }, new byte[] { 0x00 });
}
public static IntPtr CreateArrowCursor()
{
return LoadCursor(IntPtr.Zero, (IntPtr)Cursors.IDC_ARROW);
}
[LibraryImport("user32.dll")]
public static partial IntPtr SetCursor(IntPtr handle);
[LibraryImport("user32.dll")]
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, byte[] pvANDPlane, byte[] pvXORPlane);
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassExW")]
public static partial ushort RegisterClassEx(ref WNDCLASSEX param);

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@ -10,7 +10,7 @@ namespace Ryujinx.Headless.SDL2
{
class SDL2MouseDriver : IGamepadDriver
{
private const int CursorHideIdleTime = 8; // seconds
private const int CursorHideIdleTime = 5; // seconds
private bool _isDisposed;
private HideCursor _hideCursor;

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@ -68,7 +68,7 @@ namespace Ryujinx.Ui
private readonly CancellationTokenSource _gpuCancellationTokenSource;
// Hide Cursor
const int CursorHideIdleTime = 8; // seconds
const int CursorHideIdleTime = 5; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;