audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)

* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
This commit is contained in:
Mary 2023-05-13 09:15:16 +02:00 committed by GitHub
parent f679f25e08
commit 880fd3cfcb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 47 additions and 3 deletions

View File

@ -5,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
public SDL2HardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
if (res != 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
_supportSurroundConfiguration = true;
}
else
{
_supportSurroundConfiguration = spec.channels == 6;
}
}
public static bool IsSupported => IsSupportedInternal();
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
public bool SupportsChannelCount(uint channelCount)
{
if (channelCount == 6)
{
return _supportSurroundConfiguration;
}
return true;
}

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
private VirtualDevice(string name, uint channelCount, bool isExternalOutput)
public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
{
Name = name;
ChannelCount = channelCount;

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Integration;
using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
/// The current active <see cref="VirtualDevice"/>.
/// </summary>
// TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
public VirtualDevice ActiveDevice { get; }
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
{
uint channelCount;
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
{
channelCount = 6;
}
else
{
channelCount = 2;
}
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
}
/// <summary>
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.

View File

@ -261,7 +261,7 @@ namespace Ryujinx.HLE.HOS
AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager(tickSource);
AudioRendererManager.SetVolume(Device.Configuration.AudioVolume);
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry(Device.AudioDeviceDriver);
IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];