Speed up buffer -> texture copies.

No longer copies byte by byte. Fast path when formats are identical.
This commit is contained in:
riperiperi 2020-05-22 00:17:25 +01:00
parent fc2d5086e7
commit 8a7e25de71
5 changed files with 147 additions and 21 deletions

View File

@ -1,11 +1,13 @@
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
/// <summary>
/// Performs a buffer to buffer, or buffer to texture copy.
/// </summary>
@ -56,19 +58,55 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
for (int y = 0; y < cbp.YCount; y++)
for (int x = 0; x < cbp.XCount; x++)
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize);
Span<byte> dstSpan = new Span<byte>(_context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray());
bool completeSource = src.RegionX == 0 && src.RegionY == 0 && src.Width == cbp.XCount && src.Height == cbp.YCount;
bool completeDest = dst.RegionX == 0 && dst.RegionY == 0 && dst.Width == cbp.XCount && dst.Height == cbp.YCount;
if (completeSource && completeDest && srcCalculator.LayoutMatches(dstCalculator))
{
int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y);
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y);
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
}
else
{
unsafe int Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
{
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
{
for (int y = 0; y < cbp.YCount; y++)
{
srcCalculator.SetY(src.RegionY + y);
dstCalculator.SetY(dst.RegionY + y);
for (int x = 0; x < cbp.XCount; x++)
{
int srcOffset = srcBaseOffset + srcCalculator.GetOffset(src.RegionX + x);
int dstOffset = dstBaseOffset + dstCalculator.GetOffset(dst.RegionX + x);
*(T*)(dstPtr + dstOffset) = *(T*)(srcPtr + srcOffset);
}
}
}
return 1;
}
int _ = srcBpp switch
{
1 => Convert<byte>(dstSpan, srcSpan),
2 => Convert<ushort>(dstSpan, srcSpan),
4 => Convert<uint>(dstSpan, srcSpan),
8 => Convert<ulong>(dstSpan, srcSpan),
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
}
_context.PhysicalMemory.Write(dstBaseAddress, dstSpan);
}
else
{

View File

@ -102,6 +102,23 @@ namespace Ryujinx.Graphics.Texture
return offset;
}
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
{
// Justification:
// The offset is a combination of separate x and y parts.
// Both components increase with input and never overlap bits.
// Therefore for each component, the minimum input value is the lowest that component can go. Opposite goes for maximum.
int start = GetOffset(x, y, 0);
int end = GetOffset(x + width, y + height, 0);
return (start, (end - start) + _texBpp);
}
public bool LayoutMatches(BlockLinearLayout other)
{
return _robSize == other._robSize && _sliceSize == other._sliceSize && _texBpp == other._texBpp && _bhMask == other._bhMask && _bdMask == other._bdMask;
}
// Functions for built in iteration.
// Components of the offset can be updated separately, and combined to save some time.

View File

@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
public struct Bpp12Pixel
{
private ulong _elem1;
private uint _elem2;
}
}

View File

@ -1,6 +1,5 @@
using Ryujinx.Common;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@ -8,13 +7,6 @@ namespace Ryujinx.Graphics.Texture
{
public static class LayoutConverter
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
private struct Bpp12Pixel
{
private ulong _elem1;
private uint _elem2;
}
private const int HostStrideAlignment = 4;
public static Span<byte> ConvertBlockLinearToLinear(
@ -288,7 +280,6 @@ namespace Ryujinx.Graphics.Texture
{
fixed (byte* outputBPtr = output, dataBPtr = data)
{
T* outputPtr = (T*)outputBPtr, dataPtr = (T*)dataBPtr;
for (int layer = 0; layer < layers; layer++)
{
int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);

View File

@ -1,17 +1,22 @@
using Ryujinx.Common;
using System.Runtime.CompilerServices;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
{
public class OffsetCalculator
{
private int _width;
private int _height;
private int _stride;
private bool _isLinear;
private int _bytesPerPixel;
private BlockLinearLayout _layoutConverter;
// Variables for built in iteration.
private int _yPart;
public OffsetCalculator(
int width,
int height,
@ -20,6 +25,8 @@ namespace Ryujinx.Graphics.Texture
int gobBlocksInY,
int bytesPerPixel)
{
_width = width;
_height = height;
_stride = stride;
_isLinear = isLinear;
_bytesPerPixel = bytesPerPixel;
@ -40,6 +47,18 @@ namespace Ryujinx.Graphics.Texture
}
}
public void SetY(int y)
{
if (_isLinear)
{
_yPart = y * _stride;
}
else
{
_layoutConverter.SetY(y);
}
}
public int GetOffset(int x, int y)
{
if (_isLinear)
@ -51,5 +70,55 @@ namespace Ryujinx.Graphics.Texture
return _layoutConverter.GetOffset(x, y, 0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffset(int x)
{
if (_isLinear)
{
return x * _bytesPerPixel + _yPart;
}
else
{
return _layoutConverter.GetOffset(x);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetOffsetWithLineOffset(int x)
{
if (_isLinear)
{
return x + _yPart;
}
else
{
return _layoutConverter.GetOffsetWithLineOffset(x);
}
}
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
{
if (_isLinear)
{
return (y * _stride + x, height * _stride);
}
else
{
return _layoutConverter.GetRectangleRange(x, y, width, height);
}
}
public bool LayoutMatches(OffsetCalculator other)
{
if (_isLinear)
{
return other._isLinear && _width == other._width && _height == other._height && _stride == other._stride && _bytesPerPixel == other._bytesPerPixel;
}
else
{
return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter);
}
}
}
}