From 9948a7be53a9846b9de493653aa76819ff1b9bd3 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 29 Mar 2020 23:11:24 -0300 Subject: [PATCH] Support constant attributes (with a value of zero) (#1066) * Support constant attributes (with a value of zero) * Remove extra line --- Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs | 5 ++++- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 1 + Ryujinx.Graphics.Gpu/State/VertexAttribState.cs | 9 +++++++++ Ryujinx.Graphics.OpenGL/VertexArray.cs | 15 ++++++++++++--- 4 files changed, 26 insertions(+), 4 deletions(-) diff --git a/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs b/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs index 34daff57b..1547658e4 100644 --- a/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs +++ b/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs @@ -5,12 +5,15 @@ namespace Ryujinx.Graphics.GAL public int BufferIndex { get; } public int Offset { get; } + public bool IsZero { get; } + public Format Format { get; } - public VertexAttribDescriptor(int bufferIndex, int offset, Format format) + public VertexAttribDescriptor(int bufferIndex, int offset, bool isZero, Format format) { BufferIndex = bufferIndex; Offset = offset; + IsZero = isZero; Format = format; } } diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 0b30e61d8..18720440d 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -532,6 +532,7 @@ namespace Ryujinx.Graphics.Gpu.Engine vertexAttribs[index] = new VertexAttribDescriptor( vertexAttrib.UnpackBufferIndex(), vertexAttrib.UnpackOffset(), + vertexAttrib.UnpackIsConstant(), format); } diff --git a/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs b/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs index 897da7975..c22b1ca93 100644 --- a/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs +++ b/Ryujinx.Graphics.Gpu/State/VertexAttribState.cs @@ -16,6 +16,15 @@ namespace Ryujinx.Graphics.Gpu.State return (int)(Attribute & 0x1f); } + /// + /// Unpacks the attribute constant flag. + /// + /// True if the attribute is constant, false otherwise + public bool UnpackIsConstant() + { + return (Attribute & 0x40) != 0; + } + /// /// Unpacks the offset, in bytes, of the attribute on the vertex buffer. /// diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs index 721a90f0c..43d200a40 100644 --- a/Ryujinx.Graphics.OpenGL/VertexArray.cs +++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs @@ -58,8 +58,17 @@ namespace Ryujinx.Graphics.OpenGL { FormatInfo fmtInfo = FormatTable.GetFormatInfo(attrib.Format); - GL.EnableVertexAttribArray(attribIndex); - + if (attrib.IsZero) + { + // Disabling the attribute causes the shader to read a constant value. + // The value is configurable, but by default is a vector of (0, 0, 0, 1). + GL.DisableVertexAttribArray(attribIndex); + } + else + { + GL.EnableVertexAttribArray(attribIndex); + } + int offset = attrib.Offset; int size = fmtInfo.Components; @@ -117,7 +126,7 @@ namespace Ryujinx.Graphics.OpenGL continue; } - if (_needsAttribsUpdate) + if (_needsAttribsUpdate && !attrib.IsZero) { GL.EnableVertexAttribArray(attribIndex); }