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ui: Fix segfault on Linux when passing a program via command line (#764)
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parent
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commit
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@ -30,6 +30,11 @@ namespace Ryujinx
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gtkApplication.AddWindow(mainWindow);
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gtkApplication.AddWindow(mainWindow);
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mainWindow.Show();
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mainWindow.Show();
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if (args.Length == 1)
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{
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mainWindow.LoadApplication(args[0]);
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}
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Application.Run();
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Application.Run();
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}
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}
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@ -131,8 +131,6 @@ namespace Ryujinx.UI
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UpdateGameTable();
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UpdateGameTable();
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// Temporary code section end
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// Temporary code section end
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LoadApplication(args[0]);
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}
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}
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else
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else
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{
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{
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@ -202,7 +200,7 @@ namespace Ryujinx.UI
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StyleContext.AddProviderForScreen(Gdk.Screen.Default, cssProvider, 800);
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StyleContext.AddProviderForScreen(Gdk.Screen.Default, cssProvider, 800);
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}
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}
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private void LoadApplication(string path)
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internal void LoadApplication(string path)
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{
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{
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if (_gameLoaded)
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if (_gameLoaded)
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{
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{
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