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Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
* Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2088;
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private const ulong ShaderCodeGenVersion = 2147;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -276,12 +276,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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: context.IMaximumU32(srcA, srcB);
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Operand pred = GetPredicate39(context);
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Operand res = context.ConditionalSelect(pred, resMin, resMax);
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Operand dest = GetDest(context);
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context.Copy(GetDest(context), res);
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context.Copy(dest, context.ConditionalSelect(pred, resMin, resMax));
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SetZnFlags(context, dest, op.SetCondCode);
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SetZnFlags(context, res, op.SetCondCode);
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// TODO: X flags.
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}
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@ -461,11 +460,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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EmitLopPredWrite(context, op, res, (ConditionalOperation)context.CurrOp.RawOpCode.Extract(44, 2));
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Operand dest = GetDest(context);
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context.Copy(GetDest(context), res);
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context.Copy(dest, res);
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SetZnFlags(context, dest, op.SetCondCode, op.Extended);
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SetZnFlags(context, res, op.SetCondCode, op.Extended);
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}
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public static void Lop3(EmitterContext context)
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@ -489,11 +486,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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EmitLopPredWrite(context, op, res, (ConditionalOperation)context.CurrOp.RawOpCode.Extract(36, 2));
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}
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Operand dest = GetDest(context);
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context.Copy(GetDest(context), res);
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context.Copy(dest, res);
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SetZnFlags(context, dest, op.SetCondCode, op.Extended);
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SetZnFlags(context, res, op.SetCondCode, op.Extended);
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}
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public static void Popc(EmitterContext context)
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void PrepareForReturn()
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{
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if (Config.Stage == ShaderStage.Fragment)
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if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
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{
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if (Config.OmapDepth)
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{
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