diff --git a/Ryujinx.HLE/HOS/Horizon.cs b/Ryujinx.HLE/HOS/Horizon.cs index 4da147bf5..39764c5b3 100644 --- a/Ryujinx.HLE/HOS/Horizon.cs +++ b/Ryujinx.HLE/HOS/Horizon.cs @@ -9,6 +9,7 @@ using Ryujinx.Audio.Output; using Ryujinx.Audio.Renderer.Device; using Ryujinx.Audio.Renderer.Server; using Ryujinx.Common; +using Ryujinx.Common.Logging; using Ryujinx.Configuration; using Ryujinx.HLE.FileSystem.Content; using Ryujinx.HLE.HOS.Font; @@ -317,6 +318,8 @@ namespace Ryujinx.HLE.HOS // Reconfigure controllers Device.Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value); + + Logger.Info?.Print(LogClass.Application, $"IsDocked toggled to: {State.DockedMode}"); } } diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs index 865a86d74..ef532b0cc 100644 --- a/Ryujinx.HLE/Switch.cs +++ b/Ryujinx.HLE/Switch.cs @@ -2,6 +2,7 @@ using LibHac.FsSystem; using Ryujinx.Audio.Backends.CompatLayer; using Ryujinx.Audio.Integration; using Ryujinx.Common; +using Ryujinx.Common.Logging; using Ryujinx.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu; @@ -137,6 +138,10 @@ namespace Ryujinx.HLE // Configure controllers Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value); ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent; + + Logger.Info?.Print(LogClass.Application, $"AudioBackend: {ConfigurationState.Instance.System.AudioBackend.Value}"); + Logger.Info?.Print(LogClass.Application, $"IsDocked: {ConfigurationState.Instance.System.EnableDockedMode.Value}"); + Logger.Info?.Print(LogClass.Application, $"Vsync: {ConfigurationState.Instance.Graphics.EnableVsync.Value}"); } public static IntegrityCheckLevel GetIntegrityCheckLevel() diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs index 896dc1915..38d7452f2 100644 --- a/Ryujinx/Ui/GLRenderer.cs +++ b/Ryujinx/Ui/GLRenderer.cs @@ -8,6 +8,7 @@ using OpenTK.Input; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; +using Ryujinx.Common.Logging; using Ryujinx.Configuration; using Ryujinx.Graphics.OpenGL; using Ryujinx.HLE.HOS.Services.Hid; @@ -668,6 +669,8 @@ namespace Ryujinx.Ui !_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync)) { _device.EnableDeviceVsync = !_device.EnableDeviceVsync; + + Logger.Info?.Print(LogClass.Application, $"Vsync toggled to: {_device.EnableDeviceVsync}"); } _prevHotkeyButtons = currentHotkeyButtons; diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index 56a426a50..48e5a5b7a 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -900,6 +900,8 @@ namespace Ryujinx.Ui private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args) { _emulationContext.EnableDeviceVsync = !_emulationContext.EnableDeviceVsync; + + Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {_emulationContext.EnableDeviceVsync}"); } private void DockedMode_Clicked(object sender, ButtonReleaseEventArgs args) diff --git a/Ryujinx/Ui/Windows/SettingsWindow.cs b/Ryujinx/Ui/Windows/SettingsWindow.cs index 3bd828a4a..17d4c961f 100644 --- a/Ryujinx/Ui/Windows/SettingsWindow.cs +++ b/Ryujinx/Ui/Windows/SettingsWindow.cs @@ -4,6 +4,7 @@ using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; +using Ryujinx.Common.Logging; using Ryujinx.Configuration; using Ryujinx.Configuration.System; using Ryujinx.HLE.FileSystem; @@ -433,7 +434,13 @@ namespace Ryujinx.Ui.Windows if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter)) { - ConfigurationState.Instance.System.AudioBackend.Value = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1); + AudioBackend audioBackend = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1); + if (audioBackend != ConfigurationState.Instance.System.AudioBackend.Value) + { + ConfigurationState.Instance.System.AudioBackend.Value = audioBackend; + + Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}"); + } } ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);