diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs index 191f6e3de..b6bf36c58 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs @@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL type, IntPtr.Zero); break; + // Cube map arrays are just 2D texture arrays with 6 entries + // per cube map so we can handle them in the same way + case TextureTarget.TextureCubeMapArray: case TextureTarget.Texture2DArray: GL.TexImage3D( target,