From b82e789d4f023f1797c9352bb0e7155595d6f1a2 Mon Sep 17 00:00:00 2001 From: jcm Date: Sat, 10 Feb 2024 12:41:02 -0600 Subject: [PATCH] Load custom SDL mappings from application data folder (#6295) Co-authored-by: jcm --- src/Ryujinx.SDL2.Common/SDL2Driver.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs index 552deafdd..ed6d94190 100644 --- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs +++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using System; using System.Collections.Concurrent; @@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE); - string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt"); + string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt"); if (File.Exists(gamepadDbPath)) {