Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

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@ -1,6 +1,7 @@
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
@ -552,6 +553,50 @@ namespace ARMeilleure.Memory
return data;
}
public ReadOnlySpan<byte> GetSpan(ulong address, ulong size)
{
if (IsContiguous(address, size))
{
return new ReadOnlySpan<byte>((void*)Translate((long)address), (int)size);
}
else
{
return ReadBytes((long)address, (long)size);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContiguous(ulong address, ulong size)
{
if (!IsValidPosition((long)address))
{
return false;
}
ulong endVa = (address + size + PageMask) & ~(ulong)PageMask;
address &= ~(ulong)PageMask;
int pages = (int)((endVa - address) / PageSize);
for (int page = 0; page < pages - 1; page++)
{
if (!IsValidPosition((long)address + PageSize))
{
return false;
}
if (GetPtEntry((long)address) + PageSize != GetPtEntry((long)address + PageSize))
{
return false;
}
address += PageSize;
}
return true;
}
public void WriteSByte(long position, sbyte value)
{
WriteByte(position, (byte)value);

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@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.GAL
byte[] GetData(int offset, int size);
void SetData(Span<byte> data);
void SetData(ReadOnlySpan<byte> data);
void SetData(int offset, Span<byte> data);
void SetData(int offset, ReadOnlySpan<byte> data);
}
}

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@ -11,6 +11,6 @@ namespace Ryujinx.Graphics.GAL
byte[] GetData();
void SetData(Span<byte> data);
void SetData(ReadOnlySpan<byte> data);
}
}

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@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];

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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp);
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
}

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@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];

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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];

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@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
if (Info.IsLinear)
{

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@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
}
packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0];
packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0];
}
else
{
@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image
address += (uint)wordOffset * 4;
return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4));
}
/// <summary>

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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
}
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];

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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int offset = (int)(mAddress - Address);
HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize));
}
}
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void Invalidate()
{
HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
}
/// <summary>

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@ -27,23 +27,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>Byte array with the data</returns>
public byte[] ReadBytes(ulong gpuVa, ulong size)
{
return Read(gpuVa, size).ToArray();
return GetSpan(gpuVa, size).ToArray();
}
/// <summary>
/// Reads data from GPU mapped memory.
/// Gets a read-only span of data from GPU mapped memory.
/// This reads as much data as possible, up to the specified maximum size.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the data is located</param>
/// <param name="maxSize">Maximum size of the data</param>
/// <returns>The data at the specified memory location</returns>
public Span<byte> Read(ulong gpuVa, ulong maxSize)
/// <returns>The span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
return _context.PhysicalMemory.Read(processVa, size);
return _context.PhysicalMemory.GetSpan(processVa, size);
}
/// <summary>
@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size = (uint)Marshal.SizeOf<T>();
return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
}
/// <summary>
@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
}
/// <summary>
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToUInt64(_context.PhysicalMemory.Read(processVa, 8));
return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
}
/// <summary>

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@ -22,14 +22,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Reads data from the application process.
/// Gets a span of data from the application process.
/// </summary>
/// <param name="address">Address to be read</param>
/// <param name="size">Size in bytes to be read</param>
/// <returns>The data at the specified memory location</returns>
public Span<byte> Read(ulong address, ulong size)
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes to be range</param>
/// <returns>A read only span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong address, ulong size)
{
return _cpuMemory.ReadBytes((long)address, (long)size);
return _cpuMemory.GetSpan(address, size);
}
/// <summary>
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
public void Write(ulong address, Span<byte> data)
public void Write(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.WriteBytes((long)address, data.ToArray());
}

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@ -265,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderProgram program;
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags | TranslationFlags.Compute);
@ -319,8 +319,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (gpuVaA != 0)
{
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
ReadOnlySpan<byte> codeA = _context.MemoryAccessor.GetSpan(gpuVaA, MaxProgramSize);
ReadOnlySpan<byte> codeB = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, callbacks, DefaultFlags);
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags);

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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="compute">True for compute shader code, false for graphics shader code</param>
/// <param name="fullPath">Output path for the shader code with header included</param>
/// <param name="codePath">Output path for the shader code without header</param>
public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;

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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.OpenGL
return data;
}
public void SetData(Span<byte> data)
public void SetData(ReadOnlySpan<byte> data)
{
unsafe
{
@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetData(int offset, Span<byte> data)
public void SetData(int offset, ReadOnlySpan<byte> data)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, Handle);

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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetData(Span<byte> data)
public void SetData(ReadOnlySpan<byte> data)
{
unsafe
{

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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
_opActivators = new ConcurrentDictionary<Type, OpActivator>();
}
public static Block[] Decode(Span<byte> code, ulong headerSize)
public static Block[] Decode(ReadOnlySpan<byte> code, ulong headerSize)
{
List<Block> blocks = new List<Block>();
@ -214,7 +214,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
private static void FillBlock(
Span<byte> code,
ReadOnlySpan<byte> code,
Block block,
ulong limitAddress,
ulong startAddress)

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@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
public ShaderHeader(Span<byte> code)
public ShaderHeader(ReadOnlySpan<byte> code)
{
Span<int> header = MemoryMarshal.Cast<byte, int>(code);
ReadOnlySpan<int> header = MemoryMarshal.Cast<byte, int>(code);
int commonWord0 = header[0];
int commonWord1 = header[1];

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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
private const int HeaderSize = 0x50;
public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
public static ReadOnlySpan<byte> ExtractCode(ReadOnlySpan<byte> code, bool compute, out int headerSize)
{
headerSize = compute ? 0 : HeaderSize;
@ -38,14 +38,14 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
public static ShaderProgram Translate(ReadOnlySpan<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] ops = DecodeShader(code, callbacks, flags, out ShaderConfig config, out int size);
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
public static ShaderProgram Translate(ReadOnlySpan<byte> vpACode, ReadOnlySpan<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] vpAOps = DecodeShader(vpACode, callbacks, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, callbacks, flags, out ShaderConfig config, out int sizeB);
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
private static Operation[] DecodeShader(
Span<byte> code,
ReadOnlySpan<byte> code,
TranslatorCallbacks callbacks,
TranslationFlags flags,
out ShaderConfig config,