Dummy out gl queries with 0 draws, remove glFlush call (#1773)

This commit is contained in:
riperiperi 2020-12-03 18:42:59 +00:00 committed by GitHub
parent 2c39a4f15d
commit c00d39b675
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 31 additions and 11 deletions

View File

@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
{
class Pipeline : IPipeline, IDisposable
{
internal ulong DrawCount { get; private set; }
private Program _program;
private bool _rasterizerDiscard;
@ -1196,6 +1198,8 @@ namespace Ryujinx.Graphics.OpenGL
private void PreDraw()
{
DrawCount++;
_vertexArray.Validate();
if (_unit0Texture != null)

View File

@ -46,7 +46,6 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public unsafe void End()
{
GL.Flush();
GL.EndQuery(_type);
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);

View File

@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
_queryPool.Enqueue(new BufferedQuery(glType));
}
_current = new CounterQueueEvent(this, glType);
_current = new CounterQueueEvent(this, glType, 0);
_consumerThread = new Thread(EventConsumer);
_consumerThread.Start();
@ -95,19 +95,32 @@ namespace Ryujinx.Graphics.OpenGL.Queries
}
}
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex)
{
CounterQueueEvent result;
ulong draws = lastDrawIndex - _current.DrawIndex;
lock (_lock)
{
_current.Complete();
_events.Enqueue(_current);
// A query's result only matters if more than one draw was performed during it.
// Otherwise, dummy it out and return 0 immediately.
if (draws > 0)
{
_current.Complete();
_events.Enqueue(_current);
_current.OnResult += resultHandler;
}
else
{
_current.Dispose();
resultHandler(_current, 0);
}
result = _current;
result.OnResult += resultHandler;
_current = new CounterQueueEvent(this, GetTarget(Type));
_current = new CounterQueueEvent(this, GetTarget(Type), lastDrawIndex);
}
_queuedEvent.Set();

View File

@ -16,18 +16,22 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public bool Disposed { get; private set; }
public bool Invalid { get; set; }
public ulong DrawIndex { get; }
private CounterQueue _queue;
private BufferedQuery _counter;
private object _lock = new object();
public CounterQueueEvent(CounterQueue queue, QueryTarget type)
public CounterQueueEvent(CounterQueue queue, QueryTarget type, ulong drawIndex)
{
_queue = queue;
_counter = queue.GetQueryObject();
Type = type;
DrawIndex = drawIndex;
_counter.Begin();
}

View File

@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
}
}
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex)
{
return _counterQueues[(int)type].QueueReport(resultHandler);
return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex);
}
public void QueueReset(CounterType type)

View File

@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
{
return _counters.QueueReport(type, resultHandler);
return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount);
}
public void Initialize(GraphicsDebugLevel glLogLevel)