Fix layer size for 3D textures with NPOT depth (#5640)

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gdkchan 2023-09-04 20:14:08 -03:00 committed by GitHub
parent fbe0c211c1
commit c2d9c6955d
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@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Texture
bool is3D = depth > 1 || gobBlocksInZ > 1;
int layerSize = 0;
int layerSizeAligned = 0;
int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
int[] mipOffsets = new int[levels];
@ -91,6 +92,8 @@ namespace Ryujinx.Graphics.Texture
sliceSizes[level] = totalBlocksOfGobsInY * robSize;
levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
layerSizeAligned += levelSizes[level];
if (is3D)
{
int gobSize = mipGobBlocksInY * GobSize;
@ -130,28 +133,32 @@ namespace Ryujinx.Graphics.Texture
depthLevelOffset += d;
}
int totalSize;
if (layers > 1)
{
layerSize = AlignLayerSize(
layerSize,
layerSizeAligned = AlignLayerSize(
layerSizeAligned,
height,
depth,
blockHeight,
gobBlocksInY,
gobBlocksInZ,
gobBlocksInTileX);
}
int totalSize;
if (layerSize < gpuLayerSize)
{
totalSize = (layers - 1) * gpuLayerSize + layerSize;
layerSize = gpuLayerSize;
if (layerSizeAligned < gpuLayerSize)
{
totalSize = (layers - 1) * gpuLayerSize + layerSizeAligned;
layerSizeAligned = gpuLayerSize;
}
else
{
totalSize = layerSizeAligned * layers;
}
}
else
{
totalSize = layerSize * layers;
totalSize = layerSize;
}
if (!is3D)
@ -159,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
for (int layer = 0; layer < layers; layer++)
{
int baseIndex = layer * levels;
int baseOffset = layer * layerSize;
int baseOffset = layer * layerSizeAligned;
for (int level = 0; level < levels; level++)
{
@ -168,7 +175,7 @@ namespace Ryujinx.Graphics.Texture
}
}
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSizeAligned, totalSize, is3D);
}
public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)