diff --git a/Ryujinx.Audio/Native/libsoundio/MarshalExtensions.cs b/Ryujinx.Audio/Native/libsoundio/MarshalExtensions.cs index ec3eef375..dfa699c82 100644 --- a/Ryujinx.Audio/Native/libsoundio/MarshalExtensions.cs +++ b/Ryujinx.Audio/Native/libsoundio/MarshalExtensions.cs @@ -3,21 +3,36 @@ using System.Runtime.InteropServices; namespace SoundIOSharp { - public static class MarshalEx - { - public static double ReadDouble (IntPtr handle, int offset = 0) - { - return BitConverter.Int64BitsToDouble (Marshal.ReadInt64 (handle, offset)); - } + public static class MarshalEx + { + public static double ReadDouble(IntPtr handle, int offset = 0) + { + return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset)); + } - public static void WriteDouble (IntPtr handle, double value) - { - WriteDouble (handle, 0, value); - } + public static void WriteDouble(IntPtr handle, double value) + { + WriteDouble(handle, 0, value); + } - public static void WriteDouble (IntPtr handle, int offset, double value) - { - Marshal.WriteInt64 (handle, offset, BitConverter.DoubleToInt64Bits (value)); - } - } + public static void WriteDouble(IntPtr handle, int offset, double value) + { + Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value)); + } + + public static float ReadFloat(IntPtr handle, int offset = 0) + { + return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset)); + } + + public static void WriteFloat(IntPtr handle, float value) + { + WriteFloat(handle, 0, value); + } + + public static void WriteFloat(IntPtr handle, int offset, float value) + { + Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value)); + } + } } diff --git a/Ryujinx.Audio/Native/libsoundio/SoundIOOutStream.cs b/Ryujinx.Audio/Native/libsoundio/SoundIOOutStream.cs index 0b77e1af8..a91014256 100644 --- a/Ryujinx.Audio/Native/libsoundio/SoundIOOutStream.cs +++ b/Ryujinx.Audio/Native/libsoundio/SoundIOOutStream.cs @@ -77,6 +77,12 @@ namespace SoundIOSharp } static readonly int software_latency_offset = (int)Marshal.OffsetOf ("software_latency"); + public float Volume { + get { return MarshalEx.ReadFloat (handle, volume_offset); } + set { MarshalEx.WriteFloat (handle, volume_offset, value); } + } + static readonly int volume_offset = (int)Marshal.OffsetOf ("volume"); + // error_callback public Action ErrorCallback { get { return error_callback; } @@ -237,5 +243,12 @@ namespace SoundIOSharp return *dptr; } } + + public void SetVolume (double volume) + { + var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume); + if (ret != SoundIoError.SoundIoErrorNone) + throw new SoundIOException (ret); + } } } diff --git a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dll b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dll index 53a83f0f4..48804312e 100644 Binary files a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dll and b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dll differ diff --git a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dylib b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dylib index f6acabed3..10171f4fb 100644 Binary files a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dylib and b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.dylib differ diff --git a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.so b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.so index 2b9cf1b30..87c8b5065 100644 Binary files a/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.so and b/Ryujinx.Audio/Native/libsoundio/libs/libsoundio.so differ diff --git a/Ryujinx.Audio/Native/libsoundio/libsoundio-interop.cs b/Ryujinx.Audio/Native/libsoundio/libsoundio-interop.cs index 6eb09370f..5377582f3 100644 --- a/Ryujinx.Audio/Native/libsoundio/libsoundio-interop.cs +++ b/Ryujinx.Audio/Native/libsoundio/libsoundio-interop.cs @@ -178,7 +178,7 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoChannelLayout // soundio.h (302, 8) + struct SoundIoChannelLayout // soundio.h (306, 8) { [CTypeDetails("Pointer")] public System.IntPtr @name; public int @channel_count; @@ -187,21 +187,21 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoSampleRateRange // soundio.h (309, 8) + struct SoundIoSampleRateRange // soundio.h (313, 8) { public int @min; public int @max; } [StructLayout(LayoutKind.Sequential)] - struct SoundIoChannelArea // soundio.h (315, 8) + struct SoundIoChannelArea // soundio.h (319, 8) { [CTypeDetails("Pointer")] public System.IntPtr @ptr; public int @step; } [StructLayout(LayoutKind.Sequential)] - struct SoundIo // soundio.h (324, 8) + struct SoundIo // soundio.h (328, 8) { [CTypeDetails("Pointer")] public System.IntPtr @userdata; [CTypeDetails("Pointer")] public delegate0 @on_devices_change; @@ -215,7 +215,7 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoDevice // soundio.h (383, 8) + struct SoundIoDevice // soundio.h (387, 8) { [CTypeDetails("Pointer")] public System.IntPtr @soundio; [CTypeDetails("Pointer")] public System.IntPtr @id; @@ -239,13 +239,14 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoOutStream // soundio.h (493, 8) + struct SoundIoOutStream // soundio.h (497, 8) { [CTypeDetails("Pointer")] public System.IntPtr @device; public SoundIoFormat @format; public int @sample_rate; public SoundIoChannelLayout @layout; public double @software_latency; + public float @volume; [CTypeDetails("Pointer")] public System.IntPtr @userdata; [CTypeDetails("Pointer")] public delegate4 @write_callback; [CTypeDetails("Pointer")] public delegate5 @underflow_callback; @@ -258,7 +259,7 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoInStream // soundio.h (595, 8) + struct SoundIoInStream // soundio.h (600, 8) { [CTypeDetails("Pointer")] public System.IntPtr @device; public SoundIoFormat @format; @@ -277,302 +278,306 @@ namespace SoundIOSharp } [StructLayout(LayoutKind.Sequential)] - struct SoundIoRingBuffer // soundio.h (1167, 8) + struct SoundIoRingBuffer // soundio.h (1170, 8) { } partial class Natives { const string LibraryName = "libsoundio"; - // function soundio_version_string - soundio.h (677, 28) + // function soundio_version_string - soundio.h (682, 28) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_version_string(); - // function soundio_version_major - soundio.h (679, 20) + // function soundio_version_major - soundio.h (684, 20) [DllImport(LibraryName)] internal static extern int soundio_version_major(); - // function soundio_version_minor - soundio.h (681, 20) + // function soundio_version_minor - soundio.h (686, 20) [DllImport(LibraryName)] internal static extern int soundio_version_minor(); - // function soundio_version_patch - soundio.h (683, 20) + // function soundio_version_patch - soundio.h (688, 20) [DllImport(LibraryName)] internal static extern int soundio_version_patch(); - // function soundio_create - soundio.h (689, 32) + // function soundio_create - soundio.h (694, 32) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_create(); - // function soundio_destroy - soundio.h (690, 21) + // function soundio_destroy - soundio.h (695, 21) [DllImport(LibraryName)] internal static extern void soundio_destroy([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_connect - soundio.h (700, 20) + // function soundio_connect - soundio.h (705, 20) [DllImport(LibraryName)] internal static extern int soundio_connect([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_connect_backend - soundio.h (712, 20) + // function soundio_connect_backend - soundio.h (717, 20) [DllImport(LibraryName)] internal static extern int soundio_connect_backend([CTypeDetails("Pointer")]System.IntPtr @soundio, SoundIoBackend @backend); - // function soundio_disconnect - soundio.h (713, 21) + // function soundio_disconnect - soundio.h (718, 21) [DllImport(LibraryName)] internal static extern void soundio_disconnect([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_strerror - soundio.h (716, 28) + // function soundio_strerror - soundio.h (721, 28) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_strerror(int @error); - // function soundio_backend_name - soundio.h (718, 28) + // function soundio_backend_name - soundio.h (723, 28) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_backend_name(SoundIoBackend @backend); - // function soundio_backend_count - soundio.h (721, 20) + // function soundio_backend_count - soundio.h (726, 20) [DllImport(LibraryName)] internal static extern int soundio_backend_count([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_get_backend - soundio.h (724, 36) + // function soundio_get_backend - soundio.h (729, 36) [DllImport(LibraryName)] internal static extern SoundIoBackend soundio_get_backend([CTypeDetails("Pointer")]System.IntPtr @soundio, int @index); - // function soundio_have_backend - soundio.h (727, 21) + // function soundio_have_backend - soundio.h (732, 21) [DllImport(LibraryName)] internal static extern bool soundio_have_backend(SoundIoBackend @backend); - // function soundio_flush_events - soundio.h (751, 21) + // function soundio_flush_events - soundio.h (756, 21) [DllImport(LibraryName)] internal static extern void soundio_flush_events([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_wait_events - soundio.h (755, 21) + // function soundio_wait_events - soundio.h (760, 21) [DllImport(LibraryName)] internal static extern void soundio_wait_events([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_wakeup - soundio.h (758, 21) + // function soundio_wakeup - soundio.h (763, 21) [DllImport(LibraryName)] internal static extern void soundio_wakeup([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_force_device_scan - soundio.h (775, 21) + // function soundio_force_device_scan - soundio.h (780, 21) [DllImport(LibraryName)] internal static extern void soundio_force_device_scan([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_channel_layout_equal - soundio.h (782, 21) + // function soundio_channel_layout_equal - soundio.h (787, 21) [DllImport(LibraryName)] internal static extern bool soundio_channel_layout_equal([CTypeDetails("Pointer")]System.IntPtr @a, [CTypeDetails("Pointer")]System.IntPtr @b); - // function soundio_get_channel_name - soundio.h (786, 28) + // function soundio_get_channel_name - soundio.h (791, 28) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_get_channel_name(SoundIoChannelId @id); - // function soundio_parse_channel_id - soundio.h (790, 38) + // function soundio_parse_channel_id - soundio.h (795, 38) [DllImport(LibraryName)] internal static extern SoundIoChannelId soundio_parse_channel_id([CTypeDetails("Pointer")]System.IntPtr @str, int @str_len); - // function soundio_channel_layout_builtin_count - soundio.h (793, 20) + // function soundio_channel_layout_builtin_count - soundio.h (798, 20) [DllImport(LibraryName)] internal static extern int soundio_channel_layout_builtin_count(); - // function soundio_channel_layout_get_builtin - soundio.h (798, 51) + // function soundio_channel_layout_get_builtin - soundio.h (803, 51) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_channel_layout_get_builtin(int @index); - // function soundio_channel_layout_get_default - soundio.h (801, 51) + // function soundio_channel_layout_get_default - soundio.h (806, 51) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_channel_layout_get_default(int @channel_count); - // function soundio_channel_layout_find_channel - soundio.h (804, 20) + // function soundio_channel_layout_find_channel - soundio.h (809, 20) [DllImport(LibraryName)] internal static extern int soundio_channel_layout_find_channel([CTypeDetails("Pointer")]System.IntPtr @layout, SoundIoChannelId @channel); - // function soundio_channel_layout_detect_builtin - soundio.h (809, 21) + // function soundio_channel_layout_detect_builtin - soundio.h (814, 21) [DllImport(LibraryName)] internal static extern bool soundio_channel_layout_detect_builtin([CTypeDetails("Pointer")]System.IntPtr @layout); - // function soundio_best_matching_channel_layout - soundio.h (814, 51) + // function soundio_best_matching_channel_layout - soundio.h (819, 51) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_best_matching_channel_layout([CTypeDetails("Pointer")]System.IntPtr @preferred_layouts, int @preferred_layout_count, [CTypeDetails("Pointer")]System.IntPtr @available_layouts, int @available_layout_count); - // function soundio_sort_channel_layouts - soundio.h (819, 21) + // function soundio_sort_channel_layouts - soundio.h (824, 21) [DllImport(LibraryName)] internal static extern void soundio_sort_channel_layouts([CTypeDetails("Pointer")]System.IntPtr @layouts, int @layout_count); - // function soundio_get_bytes_per_sample - soundio.h (825, 20) + // function soundio_get_bytes_per_sample - soundio.h (830, 20) [DllImport(LibraryName)] internal static extern int soundio_get_bytes_per_sample(SoundIoFormat @format); - // function soundio_get_bytes_per_frame - soundio.h (828, 19) + // function soundio_get_bytes_per_frame - soundio.h (833, 19) [DllImport(LibraryName)] internal static extern int soundio_get_bytes_per_frame(SoundIoFormat @format, int @channel_count); - // function soundio_get_bytes_per_second - soundio.h (833, 19) + // function soundio_get_bytes_per_second - soundio.h (838, 19) [DllImport(LibraryName)] internal static extern int soundio_get_bytes_per_second(SoundIoFormat @format, int @channel_count, int @sample_rate); - // function soundio_format_string - soundio.h (840, 29) + // function soundio_format_string - soundio.h (845, 29) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_format_string(SoundIoFormat @format); - // function soundio_input_device_count - soundio.h (856, 20) + // function soundio_input_device_count - soundio.h (861, 20) [DllImport(LibraryName)] internal static extern int soundio_input_device_count([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_output_device_count - soundio.h (859, 20) + // function soundio_output_device_count - soundio.h (864, 20) [DllImport(LibraryName)] internal static extern int soundio_output_device_count([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_get_input_device - soundio.h (865, 38) + // function soundio_get_input_device - soundio.h (870, 38) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_get_input_device([CTypeDetails("Pointer")]System.IntPtr @soundio, int @index); - // function soundio_get_output_device - soundio.h (870, 38) + // function soundio_get_output_device - soundio.h (875, 38) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_get_output_device([CTypeDetails("Pointer")]System.IntPtr @soundio, int @index); - // function soundio_default_input_device_index - soundio.h (875, 20) + // function soundio_default_input_device_index - soundio.h (880, 20) [DllImport(LibraryName)] internal static extern int soundio_default_input_device_index([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_default_output_device_index - soundio.h (880, 20) + // function soundio_default_output_device_index - soundio.h (885, 20) [DllImport(LibraryName)] internal static extern int soundio_default_output_device_index([CTypeDetails("Pointer")]System.IntPtr @soundio); - // function soundio_device_ref - soundio.h (883, 21) + // function soundio_device_ref - soundio.h (888, 21) [DllImport(LibraryName)] internal static extern void soundio_device_ref([CTypeDetails("Pointer")]System.IntPtr @device); - // function soundio_device_unref - soundio.h (886, 21) + // function soundio_device_unref - soundio.h (891, 21) [DllImport(LibraryName)] internal static extern void soundio_device_unref([CTypeDetails("Pointer")]System.IntPtr @device); - // function soundio_device_equal - soundio.h (890, 21) + // function soundio_device_equal - soundio.h (895, 21) [DllImport(LibraryName)] internal static extern bool soundio_device_equal([CTypeDetails("Pointer")]System.IntPtr @a, [CTypeDetails("Pointer")]System.IntPtr @b); - // function soundio_device_sort_channel_layouts - soundio.h (895, 21) + // function soundio_device_sort_channel_layouts - soundio.h (900, 21) [DllImport(LibraryName)] internal static extern void soundio_device_sort_channel_layouts([CTypeDetails("Pointer")]System.IntPtr @device); - // function soundio_device_supports_format - soundio.h (899, 21) + // function soundio_device_supports_format - soundio.h (904, 21) [DllImport(LibraryName)] internal static extern bool soundio_device_supports_format([CTypeDetails("Pointer")]System.IntPtr @device, SoundIoFormat @format); - // function soundio_device_supports_layout - soundio.h (904, 21) + // function soundio_device_supports_layout - soundio.h (909, 21) [DllImport(LibraryName)] internal static extern bool soundio_device_supports_layout([CTypeDetails("Pointer")]System.IntPtr @device, [CTypeDetails("Pointer")]System.IntPtr @layout); - // function soundio_device_supports_sample_rate - soundio.h (909, 21) + // function soundio_device_supports_sample_rate - soundio.h (914, 21) [DllImport(LibraryName)] internal static extern bool soundio_device_supports_sample_rate([CTypeDetails("Pointer")]System.IntPtr @device, int @sample_rate); - // function soundio_device_nearest_sample_rate - soundio.h (914, 20) + // function soundio_device_nearest_sample_rate - soundio.h (919, 20) [DllImport(LibraryName)] internal static extern int soundio_device_nearest_sample_rate([CTypeDetails("Pointer")]System.IntPtr @device, int @sample_rate); - // function soundio_outstream_create - soundio.h (924, 41) + // function soundio_outstream_create - soundio.h (929, 41) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_outstream_create([CTypeDetails("Pointer")]System.IntPtr @device); - // function soundio_outstream_destroy - soundio.h (926, 21) + // function soundio_outstream_destroy - soundio.h (931, 21) [DllImport(LibraryName)] internal static extern void soundio_outstream_destroy([CTypeDetails("Pointer")]System.IntPtr @outstream); - // function soundio_outstream_open - soundio.h (950, 20) + // function soundio_outstream_open - soundio.h (954, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_open([CTypeDetails("Pointer")]System.IntPtr @outstream); - // function soundio_outstream_start - soundio.h (961, 20) + // function soundio_outstream_start - soundio.h (965, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_start([CTypeDetails("Pointer")]System.IntPtr @outstream); - // function soundio_outstream_begin_write - soundio.h (993, 20) + // function soundio_outstream_begin_write - soundio.h (997, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_begin_write([CTypeDetails("Pointer")]System.IntPtr @outstream, [CTypeDetails("Pointer")]System.IntPtr @areas, [CTypeDetails("Pointer")]System.IntPtr @frame_count); - // function soundio_outstream_end_write - soundio.h (1005, 20) + // function soundio_outstream_end_write - soundio.h (1009, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_end_write([CTypeDetails("Pointer")]System.IntPtr @outstream); - // function soundio_outstream_clear_buffer - soundio.h (1020, 20) + // function soundio_outstream_clear_buffer - soundio.h (1024, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_clear_buffer([CTypeDetails("Pointer")]System.IntPtr @outstream); - // function soundio_outstream_pause - soundio.h (1041, 20) + // function soundio_outstream_pause - soundio.h (1045, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_pause([CTypeDetails("Pointer")]System.IntPtr @outstream, bool @pause); - // function soundio_outstream_get_latency - soundio.h (1054, 20) + // function soundio_outstream_get_latency - soundio.h (1058, 20) [DllImport(LibraryName)] internal static extern int soundio_outstream_get_latency([CTypeDetails("Pointer")]System.IntPtr @outstream, [CTypeDetails("Pointer")]System.IntPtr @out_latency); - // function soundio_instream_create - soundio.h (1064, 40) + // function soundio_outstream_set_volume - soundio.h (1061, 20) + [DllImport(LibraryName)] + internal static extern int soundio_outstream_set_volume([CTypeDetails("Pointer")]System.IntPtr @outstream, double @volume); + + // function soundio_instream_create - soundio.h (1071, 40) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_instream_create([CTypeDetails("Pointer")]System.IntPtr @device); - // function soundio_instream_destroy - soundio.h (1066, 21) + // function soundio_instream_destroy - soundio.h (1073, 21) [DllImport(LibraryName)] internal static extern void soundio_instream_destroy([CTypeDetails("Pointer")]System.IntPtr @instream); - // function soundio_instream_open - soundio.h (1086, 20) + // function soundio_instream_open - soundio.h (1093, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_open([CTypeDetails("Pointer")]System.IntPtr @instream); - // function soundio_instream_start - soundio.h (1095, 20) + // function soundio_instream_start - soundio.h (1102, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_start([CTypeDetails("Pointer")]System.IntPtr @instream); - // function soundio_instream_begin_read - soundio.h (1126, 20) + // function soundio_instream_begin_read - soundio.h (1133, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_begin_read([CTypeDetails("Pointer")]System.IntPtr @instream, [CTypeDetails("Pointer")]System.IntPtr @areas, [CTypeDetails("Pointer")]System.IntPtr @frame_count); - // function soundio_instream_end_read - soundio.h (1136, 20) + // function soundio_instream_end_read - soundio.h (1143, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_end_read([CTypeDetails("Pointer")]System.IntPtr @instream); - // function soundio_instream_pause - soundio.h (1149, 20) + // function soundio_instream_pause - soundio.h (1156, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_pause([CTypeDetails("Pointer")]System.IntPtr @instream, bool @pause); - // function soundio_instream_get_latency - soundio.h (1159, 20) + // function soundio_instream_get_latency - soundio.h (1166, 20) [DllImport(LibraryName)] internal static extern int soundio_instream_get_latency([CTypeDetails("Pointer")]System.IntPtr @instream, [CTypeDetails("Pointer")]System.IntPtr @out_latency); - // function soundio_ring_buffer_create - soundio.h (1173, 42) + // function soundio_ring_buffer_create - soundio.h (1181, 42) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_ring_buffer_create([CTypeDetails("Pointer")]System.IntPtr @soundio, int @requested_capacity); - // function soundio_ring_buffer_destroy - soundio.h (1174, 21) + // function soundio_ring_buffer_destroy - soundio.h (1182, 21) [DllImport(LibraryName)] internal static extern void soundio_ring_buffer_destroy([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_capacity - soundio.h (1178, 20) + // function soundio_ring_buffer_capacity - soundio.h (1186, 20) [DllImport(LibraryName)] internal static extern int soundio_ring_buffer_capacity([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_write_ptr - soundio.h (1181, 22) + // function soundio_ring_buffer_write_ptr - soundio.h (1189, 22) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_ring_buffer_write_ptr([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_advance_write_ptr - soundio.h (1183, 21) + // function soundio_ring_buffer_advance_write_ptr - soundio.h (1191, 21) [DllImport(LibraryName)] internal static extern void soundio_ring_buffer_advance_write_ptr([CTypeDetails("Pointer")]System.IntPtr @ring_buffer, int @count); - // function soundio_ring_buffer_read_ptr - soundio.h (1186, 22) + // function soundio_ring_buffer_read_ptr - soundio.h (1194, 22) [DllImport(LibraryName)] internal static extern System.IntPtr soundio_ring_buffer_read_ptr([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_advance_read_ptr - soundio.h (1188, 21) + // function soundio_ring_buffer_advance_read_ptr - soundio.h (1196, 21) [DllImport(LibraryName)] internal static extern void soundio_ring_buffer_advance_read_ptr([CTypeDetails("Pointer")]System.IntPtr @ring_buffer, int @count); - // function soundio_ring_buffer_fill_count - soundio.h (1191, 20) + // function soundio_ring_buffer_fill_count - soundio.h (1199, 20) [DllImport(LibraryName)] internal static extern int soundio_ring_buffer_fill_count([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_free_count - soundio.h (1194, 20) + // function soundio_ring_buffer_free_count - soundio.h (1202, 20) [DllImport(LibraryName)] internal static extern int soundio_ring_buffer_free_count([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); - // function soundio_ring_buffer_clear - soundio.h (1197, 21) + // function soundio_ring_buffer_clear - soundio.h (1205, 21) [DllImport(LibraryName)] internal static extern void soundio_ring_buffer_clear([CTypeDetails("Pointer")]System.IntPtr @ring_buffer); diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs index 0d3e74ddb..649aa8d72 100644 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs +++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs @@ -36,60 +36,7 @@ namespace Ryujinx.Audio { get { - SoundIO context = null; - SoundIODevice device = null; - SoundIOOutStream stream = null; - - bool backendDisconnected = false; - - try - { - context = new SoundIO(); - - context.OnBackendDisconnect = (i) => { - backendDisconnected = true; - }; - - context.Connect(); - context.FlushEvents(); - - if(backendDisconnected) - { - return false; - } - - device = context.GetOutputDevice(context.DefaultOutputDeviceIndex); - - if(device == null || backendDisconnected) - { - return false; - } - - stream = device.CreateOutStream(); - - if(stream == null || backendDisconnected) - { - return false; - } - - return true; - } - catch - { - return false; - } - finally - { - if(stream != null) - { - stream.Dispose(); - } - - if(context != null) - { - context.Dispose(); - } - } + return IsSupportedInternal(); } } @@ -103,7 +50,7 @@ namespace Ryujinx.Audio m_AudioContext.Connect(); m_AudioContext.FlushEvents(); - m_AudioDevice = m_AudioContext.GetOutputDevice(m_AudioContext.DefaultOutputDeviceIndex); + m_AudioDevice = FindNonRawDefaultAudioDevice(m_AudioContext, true); m_TrackPool = new SoundIoAudioTrackPool(m_AudioContext, m_AudioDevice, MaximumTracks); } @@ -244,5 +191,99 @@ namespace Ryujinx.Audio m_AudioContext.Disconnect(); m_AudioContext.Dispose(); } + + /// + /// Searches for a shared version of the default audio device + /// + /// The audio context + /// Whether to fallback to the raw default audio device if a non-raw device cannot be found + private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false) + { + SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); + + if(!defaultAudioDevice.IsRaw) + { + return defaultAudioDevice; + } + + for(var i = 0; i < audioContext.BackendCount; i++) + { + SoundIODevice audioDevice = audioContext.GetOutputDevice(i); + + if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw) + { + return audioDevice; + } + } + + return fallback ? defaultAudioDevice : null; + } + + /// + /// Determines if SoundIO can connect to a supported backend + /// + /// + private static bool IsSupportedInternal() + { + SoundIO context = null; + SoundIODevice device = null; + SoundIOOutStream stream = null; + + bool backendDisconnected = false; + + try + { + context = new SoundIO(); + + context.OnBackendDisconnect = (i) => { + backendDisconnected = true; + }; + + context.Connect(); + context.FlushEvents(); + + if(backendDisconnected) + { + return false; + } + + if(context.OutputDeviceCount == 0) + { + return false; + } + + device = FindNonRawDefaultAudioDevice(context); + + if(device == null || backendDisconnected) + { + return false; + } + + stream = device.CreateOutStream(); + + if(stream == null || backendDisconnected) + { + return false; + } + + return true; + } + catch + { + return false; + } + finally + { + if(stream != null) + { + stream.Dispose(); + } + + if(context != null) + { + context.Dispose(); + } + } + } } } \ No newline at end of file