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Implement OpenReadOnlySaveDataFileSystem (#748)
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@ -109,14 +109,21 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
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// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
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public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
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public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
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{
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{
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return LoadSaveDataFileSystem(context);
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return LoadSaveDataFileSystem(context, false);
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}
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}
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[Command(52)]
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[Command(52)]
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// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
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// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
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public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
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public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
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{
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{
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return LoadSaveDataFileSystem(context);
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return LoadSaveDataFileSystem(context, false);
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}
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[Command(53)]
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// OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem>
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public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
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{
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return LoadSaveDataFileSystem(context, true);
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}
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}
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[Command(200)]
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[Command(200)]
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@ -221,7 +228,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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public ResultCode LoadSaveDataFileSystem(ServiceCtx context)
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public ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly)
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{
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{
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SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64();
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SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64();
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@ -236,8 +243,13 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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try
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try
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{
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{
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LocalFileSystem fileSystem = new LocalFileSystem(savePath);
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LocalFileSystem fileSystem = new LocalFileSystem(savePath);
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DirectorySaveDataFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem);
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LibHac.Fs.IFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem);
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if (readOnly)
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{
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saveFileSystem = new ReadOnlyFileSystem(saveFileSystem);
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}
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MakeObject(context, new IFileSystem(saveFileSystem));
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MakeObject(context, new IFileSystem(saveFileSystem));
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}
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}
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