mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 05:33:16 +02:00
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
This commit is contained in:
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalFrameBufferFormat
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public enum GalSurfaceFormat
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{
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Bitmap = 0x1c,
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Unknown1D = 0x1d,
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@ -1,204 +1,93 @@
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namespace Ryujinx.Graphics.Gal
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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//These are Vulkan-based enumerations, do not take them as Tegra values
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[Flags]
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public enum GalImageFormat
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{
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Undefined = 0,
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Snorm = 1 << 27,
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Unorm = 1 << 28,
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Sint = 1 << 29,
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Uint = 1 << 30,
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Sfloat = 1 << 31,
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R4G4_UNORM_PACK8 = 1,
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R4G4B4A4_UNORM_PACK16 = 2,
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B4G4R4A4_UNORM_PACK16 = 3,
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R5G6B5_UNORM_PACK16 = 4,
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B5G6R5_UNORM_PACK16 = 5,
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R5G5B5A1_UNORM_PACK16 = 6,
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B5G5R5A1_UNORM_PACK16 = 7,
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A1R5G5B5_UNORM_PACK16 = 8,
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R8_UNORM = 9,
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R8_SNORM = 10,
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R8_USCALED = 11,
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R8_SSCALED = 12,
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R8_UINT = 13,
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R8_SINT = 14,
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R8_SRGB = 15,
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R8G8_UNORM = 16,
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R8G8_SNORM = 17,
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R8G8_USCALED = 18,
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R8G8_SSCALED = 19,
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R8G8_UINT = 20,
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R8G8_SINT = 21,
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R8G8_SRGB = 22,
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R8G8B8_UNORM = 23,
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R8G8B8_SNORM = 24,
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R8G8B8_USCALED = 25,
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R8G8B8_SSCALED = 26,
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R8G8B8_UINT = 27,
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R8G8B8_SINT = 28,
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R8G8B8_SRGB = 29,
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B8G8R8_UNORM = 30,
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B8G8R8_SNORM = 31,
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B8G8R8_USCALED = 32,
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B8G8R8_SSCALED = 33,
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B8G8R8_UINT = 34,
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B8G8R8_SINT = 35,
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B8G8R8_SRGB = 36,
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R8G8B8A8_UNORM = 37,
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R8G8B8A8_SNORM = 38,
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R8G8B8A8_USCALED = 39,
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R8G8B8A8_SSCALED = 40,
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R8G8B8A8_UINT = 41,
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R8G8B8A8_SINT = 42,
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R8G8B8A8_SRGB = 43,
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B8G8R8A8_UNORM = 44,
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B8G8R8A8_SNORM = 45,
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B8G8R8A8_USCALED = 46,
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B8G8R8A8_SSCALED = 47,
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B8G8R8A8_UINT = 48,
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B8G8R8A8_SINT = 49,
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B8G8R8A8_SRGB = 50,
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A8B8G8R8_UNORM_PACK32 = 51,
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A8B8G8R8_SNORM_PACK32 = 52,
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A8B8G8R8_USCALED_PACK32 = 53,
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A8B8G8R8_SSCALED_PACK32 = 54,
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A8B8G8R8_UINT_PACK32 = 55,
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A8B8G8R8_SINT_PACK32 = 56,
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A8B8G8R8_SRGB_PACK32 = 57,
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A2R10G10B10_UNORM_PACK32 = 58,
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A2R10G10B10_SNORM_PACK32 = 59,
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A2R10G10B10_USCALED_PACK32 = 60,
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A2R10G10B10_SSCALED_PACK32 = 61,
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A2R10G10B10_UINT_PACK32 = 62,
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A2R10G10B10_SINT_PACK32 = 63,
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A2B10G10R10_UNORM_PACK32 = 64,
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A2B10G10R10_SNORM_PACK32 = 65,
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A2B10G10R10_USCALED_PACK32 = 66,
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A2B10G10R10_SSCALED_PACK32 = 67,
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A2B10G10R10_UINT_PACK32 = 68,
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A2B10G10R10_SINT_PACK32 = 69,
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R16_UNORM = 70,
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R16_SNORM = 71,
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R16_USCALED = 72,
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R16_SSCALED = 73,
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R16_UINT = 74,
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R16_SINT = 75,
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R16_SFLOAT = 76,
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R16G16_UNORM = 77,
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R16G16_SNORM = 78,
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R16G16_USCALED = 79,
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R16G16_SSCALED = 80,
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R16G16_UINT = 81,
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R16G16_SINT = 82,
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R16G16_SFLOAT = 83,
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R16G16B16_UNORM = 84,
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R16G16B16_SNORM = 85,
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R16G16B16_USCALED = 86,
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R16G16B16_SSCALED = 87,
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R16G16B16_UINT = 88,
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R16G16B16_SINT = 89,
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R16G16B16_SFLOAT = 90,
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R16G16B16A16_UNORM = 91,
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R16G16B16A16_SNORM = 92,
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R16G16B16A16_USCALED = 93,
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R16G16B16A16_SSCALED = 94,
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R16G16B16A16_UINT = 95,
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R16G16B16A16_SINT = 96,
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R16G16B16A16_SFLOAT = 97,
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R32_UINT = 98,
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R32_SINT = 99,
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R32_SFLOAT = 100,
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R32G32_UINT = 101,
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R32G32_SINT = 102,
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R32G32_SFLOAT = 103,
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R32G32B32_UINT = 104,
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R32G32B32_SINT = 105,
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R32G32B32_SFLOAT = 106,
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R32G32B32A32_UINT = 107,
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R32G32B32A32_SINT = 108,
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R32G32B32A32_SFLOAT = 109,
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R64_UINT = 110,
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R64_SINT = 111,
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R64_SFLOAT = 112,
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R64G64_UINT = 113,
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R64G64_SINT = 114,
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R64G64_SFLOAT = 115,
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R64G64B64_UINT = 116,
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R64G64B64_SINT = 117,
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R64G64B64_SFLOAT = 118,
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R64G64B64A64_UINT = 119,
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R64G64B64A64_SINT = 120,
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R64G64B64A64_SFLOAT = 121,
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B10G11R11_UFLOAT_PACK32 = 122,
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E5B9G9R9_UFLOAT_PACK32 = 123,
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D16_UNORM = 124,
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X8_D24_UNORM_PACK32 = 125,
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D32_SFLOAT = 126,
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S8_UINT = 127,
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D16_UNORM_S8_UINT = 128,
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D24_UNORM_S8_UINT = 129,
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D32_SFLOAT_S8_UINT = 130,
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BC1_RGB_UNORM_BLOCK = 131,
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BC1_RGB_SRGB_BLOCK = 132,
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BC1_RGBA_UNORM_BLOCK = 133,
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BC1_RGBA_SRGB_BLOCK = 134,
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BC2_UNORM_BLOCK = 135,
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BC2_SRGB_BLOCK = 136,
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BC3_UNORM_BLOCK = 137,
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BC3_SRGB_BLOCK = 138,
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BC4_UNORM_BLOCK = 139,
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BC4_SNORM_BLOCK = 140,
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BC5_UNORM_BLOCK = 141,
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BC5_SNORM_BLOCK = 142,
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BC6H_UFLOAT_BLOCK = 143,
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BC6H_SFLOAT_BLOCK = 144,
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BC7_UNORM_BLOCK = 145,
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BC7_SRGB_BLOCK = 146,
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ETC2_R8G8B8_UNORM_BLOCK = 147,
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ETC2_R8G8B8_SRGB_BLOCK = 148,
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ETC2_R8G8B8A1_UNORM_BLOCK = 149,
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ETC2_R8G8B8A1_SRGB_BLOCK = 150,
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ETC2_R8G8B8A8_UNORM_BLOCK = 151,
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ETC2_R8G8B8A8_SRGB_BLOCK = 152,
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EAC_R11_UNORM_BLOCK = 153,
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EAC_R11_SNORM_BLOCK = 154,
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EAC_R11G11_UNORM_BLOCK = 155,
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EAC_R11G11_SNORM_BLOCK = 156,
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TypeMask = Snorm | Unorm | Sint | Uint | Sfloat,
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ASTC_BEGIN = ASTC_4x4_UNORM_BLOCK,
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FormatMask = ~TypeMask,
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ASTC_4x4_UNORM_BLOCK = 157,
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ASTC_4x4_SRGB_BLOCK = 158,
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ASTC_5x4_UNORM_BLOCK = 159,
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ASTC_5x4_SRGB_BLOCK = 160,
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ASTC_5x5_UNORM_BLOCK = 161,
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ASTC_5x5_SRGB_BLOCK = 162,
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ASTC_6x5_UNORM_BLOCK = 163,
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ASTC_6x5_SRGB_BLOCK = 164,
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ASTC_6x6_UNORM_BLOCK = 165,
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ASTC_6x6_SRGB_BLOCK = 166,
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ASTC_8x5_UNORM_BLOCK = 167,
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ASTC_8x5_SRGB_BLOCK = 168,
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ASTC_8x6_UNORM_BLOCK = 169,
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ASTC_8x6_SRGB_BLOCK = 170,
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ASTC_8x8_UNORM_BLOCK = 171,
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ASTC_8x8_SRGB_BLOCK = 172,
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ASTC_10x5_UNORM_BLOCK = 173,
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ASTC_10x5_SRGB_BLOCK = 174,
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ASTC_10x6_UNORM_BLOCK = 175,
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ASTC_10x6_SRGB_BLOCK = 176,
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ASTC_10x8_UNORM_BLOCK = 177,
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ASTC_10x8_SRGB_BLOCK = 178,
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ASTC_10x10_UNORM_BLOCK = 179,
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ASTC_10x10_SRGB_BLOCK = 180,
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ASTC_12x10_UNORM_BLOCK = 181,
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ASTC_12x10_SRGB_BLOCK = 182,
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ASTC_12x12_UNORM_BLOCK = 183,
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ASTC_12x12_SRGB_BLOCK = 184,
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ASTC_BEGIN = ASTC_4x4,
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ASTC_END = ASTC_12x12_SRGB_BLOCK,
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ASTC_4x4 = 1,
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ASTC_5x4,
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ASTC_5x5,
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ASTC_6x5,
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ASTC_6x6,
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ASTC_8x5,
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ASTC_8x6,
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ASTC_8x8,
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ASTC_10x5,
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ASTC_10x6,
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ASTC_10x8,
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ASTC_10x10,
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ASTC_12x10,
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ASTC_12x12,
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REVERSED_BEGIN,
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ASTC_END = ASTC_12x12,
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R4G4B4A4_UNORM_PACK16_REVERSED = REVERSED_BEGIN,
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REVERSED_END
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R4G4,
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R4G4B4A4,
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B4G4R4A4,
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A4B4G4R4,
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R5G6B5,
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B5G6R5,
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R5G5B5A1,
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B5G5R5A1,
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A1R5G5B5,
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R8,
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R8G8,
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G8R8,
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R8G8B8,
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B8G8R8,
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R8G8B8A8,
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B8G8R8A8,
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A8B8G8R8,
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A8B8G8R8_SRGB,
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A2R10G10B10,
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A2B10G10R10,
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R16,
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R16G16,
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R16G16B16,
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R16G16B16A16,
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R32,
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R32G32,
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R32G32B32,
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R32G32B32A32,
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R64,
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R64G64,
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R64G64B64,
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R64G64B64A64,
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B10G11R11,
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E5B9G9R9,
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D16,
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X8_D24,
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D32,
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S8,
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D16_S8,
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D24_S8,
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D32_S8,
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BC1_RGB,
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BC1_RGBA,
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BC2,
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BC3,
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BC4,
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BC5,
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BC6H_SF16,
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BC6H_UF16,
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BC7,
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ETC2_R8G8B8,
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ETC2_R8G8B8A1,
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ETC2_R8G8B8A8,
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EAC_R11,
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EAC_R11G11,
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}
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}
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@ -2,7 +2,7 @@ using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalFrameBuffer
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public interface IGalRenderTarget
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{
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void BindColor(long Key, int Attachment);
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gal
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IGalConstBuffer Buffer { get; }
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IGalFrameBuffer FrameBuffer { get; }
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IGalRenderTarget RenderTarget { get; }
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IGalRasterizer Rasterizer { get; }
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@ -1,279 +0,0 @@
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public static class ImageFormatConverter
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{
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public static GalImageFormat ConvertTexture(
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GalTextureFormat Format,
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GalTextureType RType,
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GalTextureType GType,
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GalTextureType BType,
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GalTextureType AType)
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{
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if (RType != GType || RType != BType || RType != AType)
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{
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throw new NotImplementedException("Per component types are not implemented");
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}
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GalTextureType Type = RType;
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switch (Type)
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{
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case GalTextureType.Snorm:
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switch (Format)
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{
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM;
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case GalTextureFormat.R16: return GalImageFormat.R16_SNORM;
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case GalTextureFormat.R8: return GalImageFormat.R8_SNORM;
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case GalTextureFormat.BC4: return GalImageFormat.BC4_SNORM_BLOCK;
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case GalTextureFormat.BC5: return GalImageFormat.BC5_SNORM_BLOCK;
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}
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break;
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case GalTextureType.Unorm:
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switch (Format)
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{
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
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case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED;
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case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16;
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case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16;
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case GalTextureFormat.BC7U: return GalImageFormat.BC7_UNORM_BLOCK;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_UNORM;
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case GalTextureFormat.R16: return GalImageFormat.R16_UNORM;
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case GalTextureFormat.R8: return GalImageFormat.R8_UNORM;
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case GalTextureFormat.BC1: return GalImageFormat.BC1_RGBA_UNORM_BLOCK;
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case GalTextureFormat.BC2: return GalImageFormat.BC2_UNORM_BLOCK;
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case GalTextureFormat.BC3: return GalImageFormat.BC3_UNORM_BLOCK;
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case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK;
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case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK;
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case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalTextureFormat.ZF32_X24S8: return GalImageFormat.D32_SFLOAT_S8_UINT;
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case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK;
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case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK;
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case GalTextureFormat.Astc2D8x8: return GalImageFormat.ASTC_8x8_UNORM_BLOCK;
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case GalTextureFormat.Astc2D10x10: return GalImageFormat.ASTC_10x10_UNORM_BLOCK;
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case GalTextureFormat.Astc2D12x12: return GalImageFormat.ASTC_12x12_UNORM_BLOCK;
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case GalTextureFormat.Astc2D5x4: return GalImageFormat.ASTC_5x4_UNORM_BLOCK;
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case GalTextureFormat.Astc2D6x5: return GalImageFormat.ASTC_6x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D8x6: return GalImageFormat.ASTC_8x6_UNORM_BLOCK;
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case GalTextureFormat.Astc2D10x8: return GalImageFormat.ASTC_10x8_UNORM_BLOCK;
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case GalTextureFormat.Astc2D12x10: return GalImageFormat.ASTC_12x10_UNORM_BLOCK;
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case GalTextureFormat.Astc2D8x5: return GalImageFormat.ASTC_8x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D10x5: return GalImageFormat.ASTC_10x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D10x6: return GalImageFormat.ASTC_10x6_UNORM_BLOCK;
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}
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break;
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case GalTextureType.Sint:
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switch (Format)
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT;
|
||||
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
|
||||
case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SINT;
|
||||
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
|
||||
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
|
||||
case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
|
||||
case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SINT;
|
||||
case GalTextureFormat.R16: return GalImageFormat.R16_SINT;
|
||||
case GalTextureFormat.R8: return GalImageFormat.R8_SINT;
|
||||
}
|
||||
break;
|
||||
|
||||
case GalTextureType.Uint:
|
||||
switch (Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT;
|
||||
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
|
||||
case GalTextureFormat.R32G32: return GalImageFormat.R32G32_UINT;
|
||||
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
|
||||
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
|
||||
case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
|
||||
case GalTextureFormat.G8R8: return GalImageFormat.R8G8_UINT;
|
||||
case GalTextureFormat.R16: return GalImageFormat.R16_UINT;
|
||||
case GalTextureFormat.R8: return GalImageFormat.R8_UINT;
|
||||
}
|
||||
break;
|
||||
|
||||
case GalTextureType.Snorm_Force_Fp16:
|
||||
//TODO
|
||||
break;
|
||||
|
||||
case GalTextureType.Unorm_Force_Fp16:
|
||||
//TODO
|
||||
break;
|
||||
|
||||
case GalTextureType.Float:
|
||||
switch (Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
|
||||
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
|
||||
case GalTextureFormat.R32G32: return GalImageFormat.R32G32_SFLOAT;
|
||||
case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
|
||||
case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
|
||||
case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
|
||||
case GalTextureFormat.R16: return GalImageFormat.R16_SFLOAT;
|
||||
case GalTextureFormat.BF10GF11RF11: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
|
||||
case GalTextureFormat.ZF32: return GalImageFormat.D32_SFLOAT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
throw new NotImplementedException("0x" + ((int)Format).ToString("x2") + " " + Type.ToString());
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertFrameBuffer(GalFrameBufferFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalFrameBufferFormat.R32Float: return GalImageFormat.R32_SFLOAT;
|
||||
case GalFrameBufferFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
|
||||
case GalFrameBufferFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32;
|
||||
case GalFrameBufferFormat.RGBA16Float: return GalImageFormat.R16G16B16A16_SFLOAT;
|
||||
case GalFrameBufferFormat.R16Float: return GalImageFormat.R16_SFLOAT;
|
||||
case GalFrameBufferFormat.R8Unorm: return GalImageFormat.R8_UNORM;
|
||||
case GalFrameBufferFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
|
||||
case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT;
|
||||
case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM;
|
||||
case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT;
|
||||
case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
|
||||
case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
|
||||
case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
|
||||
case GalFrameBufferFormat.BGRA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
case GalFrameBufferFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32;
|
||||
case GalFrameBufferFormat.RG32Float: return GalImageFormat.R32G32_SFLOAT;
|
||||
case GalFrameBufferFormat.RG32Sint: return GalImageFormat.R32G32_SINT;
|
||||
case GalFrameBufferFormat.RG32Uint: return GalImageFormat.R32G32_UINT;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertZeta(GalZetaFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT;
|
||||
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT;
|
||||
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM;
|
||||
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_SFLOAT_S8_UINT;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static bool HasColor(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.R32G32B32A32_SFLOAT:
|
||||
case GalImageFormat.R32G32B32A32_SINT:
|
||||
case GalImageFormat.R32G32B32A32_UINT:
|
||||
case GalImageFormat.R16G16B16A16_SFLOAT:
|
||||
case GalImageFormat.R16G16B16A16_SINT:
|
||||
case GalImageFormat.R16G16B16A16_UINT:
|
||||
case GalImageFormat.R32G32_SFLOAT:
|
||||
case GalImageFormat.R32G32_SINT:
|
||||
case GalImageFormat.R32G32_UINT:
|
||||
case GalImageFormat.A8B8G8R8_SNORM_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_UNORM_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_SINT_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_UINT_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_SINT_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_SNORM_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_UINT_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_UNORM_PACK32:
|
||||
case GalImageFormat.R32_SFLOAT:
|
||||
case GalImageFormat.R32_SINT:
|
||||
case GalImageFormat.R32_UINT:
|
||||
case GalImageFormat.BC6H_SFLOAT_BLOCK:
|
||||
case GalImageFormat.BC6H_UFLOAT_BLOCK:
|
||||
case GalImageFormat.A1R5G5B5_UNORM_PACK16:
|
||||
case GalImageFormat.B5G6R5_UNORM_PACK16:
|
||||
case GalImageFormat.BC7_UNORM_BLOCK:
|
||||
case GalImageFormat.R16G16_SFLOAT:
|
||||
case GalImageFormat.R16G16_SINT:
|
||||
case GalImageFormat.R16G16_SNORM:
|
||||
case GalImageFormat.R16G16_UNORM:
|
||||
case GalImageFormat.R8G8_SINT:
|
||||
case GalImageFormat.R8G8_SNORM:
|
||||
case GalImageFormat.R8G8_UINT:
|
||||
case GalImageFormat.R8G8_UNORM:
|
||||
case GalImageFormat.R16_SFLOAT:
|
||||
case GalImageFormat.R16_SINT:
|
||||
case GalImageFormat.R16_SNORM:
|
||||
case GalImageFormat.R16_UINT:
|
||||
case GalImageFormat.R16_UNORM:
|
||||
case GalImageFormat.R8_SINT:
|
||||
case GalImageFormat.R8_SNORM:
|
||||
case GalImageFormat.R8_UINT:
|
||||
case GalImageFormat.R8_UNORM:
|
||||
case GalImageFormat.B10G11R11_UFLOAT_PACK32:
|
||||
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
|
||||
case GalImageFormat.BC2_UNORM_BLOCK:
|
||||
case GalImageFormat.BC3_UNORM_BLOCK:
|
||||
case GalImageFormat.BC4_UNORM_BLOCK:
|
||||
case GalImageFormat.BC5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
|
||||
case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED:
|
||||
return true;
|
||||
|
||||
case GalImageFormat.D24_UNORM_S8_UINT:
|
||||
case GalImageFormat.D32_SFLOAT:
|
||||
case GalImageFormat.D16_UNORM:
|
||||
case GalImageFormat.D32_SFLOAT_S8_UINT:
|
||||
return false;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static bool HasDepth(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.D24_UNORM_S8_UINT:
|
||||
case GalImageFormat.D32_SFLOAT:
|
||||
case GalImageFormat.D16_UNORM:
|
||||
case GalImageFormat.D32_SFLOAT_S8_UINT:
|
||||
return true;
|
||||
}
|
||||
|
||||
//Depth formats are fewer than colors, so it's harder to miss one
|
||||
//Instead of checking for individual formats, return false
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasStencil(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.D24_UNORM_S8_UINT:
|
||||
case GalImageFormat.D32_SFLOAT_S8_UINT:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,11 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
class ImageHandler
|
||||
{
|
||||
//TODO: Use a variable value here
|
||||
public const int MaxBpp = 16;
|
||||
|
||||
private static int CopyBuffer = 0;
|
||||
private static int CopyBufferSize = 0;
|
||||
|
||||
@ -38,87 +36,124 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
this.Image = Image;
|
||||
}
|
||||
|
||||
public void EnsureSetup(GalImage Image)
|
||||
public void EnsureSetup(GalImage NewImage)
|
||||
{
|
||||
if (Width != Image.Width ||
|
||||
Height != Image.Height ||
|
||||
Format != Image.Format ||
|
||||
!Initialized)
|
||||
if (Width == NewImage.Width &&
|
||||
Height == NewImage.Height &&
|
||||
Format == NewImage.Format &&
|
||||
Initialized)
|
||||
{
|
||||
(PixelInternalFormat InternalFormat, PixelFormat PixelFormat, PixelType PixelType) =
|
||||
OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
return;
|
||||
}
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
PixelInternalFormat InternalFmt;
|
||||
PixelFormat PixelFormat;
|
||||
PixelType PixelType;
|
||||
|
||||
if (Initialized)
|
||||
if (ImageUtils.IsCompressed(NewImage.Format))
|
||||
{
|
||||
InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
|
||||
|
||||
PixelFormat = default(PixelFormat);
|
||||
PixelType = default(PixelType);
|
||||
}
|
||||
else
|
||||
{
|
||||
(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
|
||||
}
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
|
||||
if (Initialized)
|
||||
{
|
||||
if (CopyBuffer == 0)
|
||||
{
|
||||
if (CopyBuffer == 0)
|
||||
{
|
||||
CopyBuffer = GL.GenBuffer();
|
||||
}
|
||||
|
||||
int MaxWidth = Math.Max(Image.Width, Width);
|
||||
int MaxHeight = Math.Max(Image.Height, Height);
|
||||
|
||||
int CurrentSize = MaxWidth * MaxHeight * MaxBpp;
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
|
||||
|
||||
if (CopyBufferSize < CurrentSize)
|
||||
{
|
||||
CopyBufferSize = CurrentSize;
|
||||
|
||||
GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
|
||||
}
|
||||
|
||||
GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
|
||||
|
||||
GL.DeleteTexture(Handle);
|
||||
|
||||
Handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
CopyBuffer = GL.GenBuffer();
|
||||
}
|
||||
|
||||
const int MinFilter = (int)TextureMinFilter.Linear;
|
||||
const int MagFilter = (int)TextureMagFilter.Linear;
|
||||
int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
|
||||
ImageUtils.GetSize(Image));
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
|
||||
|
||||
const int Level = 0;
|
||||
const int Border = 0;
|
||||
if (CopyBufferSize < CurrentSize)
|
||||
{
|
||||
CopyBufferSize = CurrentSize;
|
||||
|
||||
GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
|
||||
}
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format))
|
||||
{
|
||||
GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
|
||||
}
|
||||
|
||||
GL.DeleteTexture(Handle);
|
||||
|
||||
Handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
}
|
||||
|
||||
const int MinFilter = (int)TextureMinFilter.Linear;
|
||||
const int MagFilter = (int)TextureMagFilter.Linear;
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
|
||||
|
||||
const int Level = 0;
|
||||
const int Border = 0;
|
||||
|
||||
if (ImageUtils.IsCompressed(NewImage.Format))
|
||||
{
|
||||
Console.WriteLine("Hit");
|
||||
|
||||
GL.CompressedTexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
(InternalFormat)InternalFmt,
|
||||
NewImage.Width,
|
||||
NewImage.Height,
|
||||
Border,
|
||||
ImageUtils.GetSize(NewImage),
|
||||
IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFormat,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
InternalFmt,
|
||||
NewImage.Width,
|
||||
NewImage.Height,
|
||||
Border,
|
||||
PixelFormat,
|
||||
PixelType,
|
||||
IntPtr.Zero);
|
||||
|
||||
if (Initialized)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
|
||||
}
|
||||
|
||||
this.Image = Image;
|
||||
|
||||
this.InternalFormat = InternalFormat;
|
||||
this.PixelFormat = PixelFormat;
|
||||
this.PixelType = PixelType;
|
||||
|
||||
Initialized = true;
|
||||
}
|
||||
|
||||
if (Initialized)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
|
||||
}
|
||||
|
||||
Image = NewImage;
|
||||
|
||||
this.InternalFormat = InternalFmt;
|
||||
this.PixelFormat = PixelFormat;
|
||||
this.PixelType = PixelType;
|
||||
|
||||
Initialized = true;
|
||||
}
|
||||
|
||||
public bool HasColor { get => ImageFormatConverter.HasColor(Format); }
|
||||
public bool HasDepth { get => ImageFormatConverter.HasDepth(Format); }
|
||||
public bool HasStencil { get => ImageFormatConverter.HasStencil(Format); }
|
||||
public bool HasColor => ImageUtils.HasColor(Image.Format);
|
||||
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
|
||||
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
|
||||
}
|
||||
}
|
||||
|
@ -129,52 +129,51 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
|
||||
case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
|
||||
case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
|
||||
case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
|
||||
case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R32G32_SFLOAT: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
|
||||
case GalImageFormat.R32G32_SINT: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
|
||||
case GalImageFormat.R32G32_UINT: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
|
||||
case GalImageFormat.A8B8G8R8_SNORM_PACK32: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
|
||||
case GalImageFormat.A8B8G8R8_UNORM_PACK32: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A8B8G8R8_SINT_PACK32: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
|
||||
case GalImageFormat.A8B8G8R8_UINT_PACK32: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A8B8G8R8_SRGB_PACK32: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A2B10G10R10_UINT_PACK32: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.A2B10G10R10_UNORM_PACK32: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.R32_SFLOAT: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
|
||||
case GalImageFormat.R32_SINT: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
|
||||
case GalImageFormat.R32_UINT: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
|
||||
case GalImageFormat.A1R5G5B5_UNORM_PACK16: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
|
||||
case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
|
||||
case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
|
||||
case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
|
||||
case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
|
||||
case GalImageFormat.R8G8_SNORM: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
|
||||
case GalImageFormat.R8G8_UINT: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R8G8_UNORM: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R16_SFLOAT: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16_SINT: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
|
||||
case GalImageFormat.R16_SNORM: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
|
||||
case GalImageFormat.R16_UINT: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R16_UNORM: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R8_SINT: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
|
||||
case GalImageFormat.R8_SNORM: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
|
||||
case GalImageFormat.R8_UINT: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R8_UNORM: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalImageFormat.B10G11R11_UFLOAT_PACK32: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
|
||||
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
|
||||
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
|
||||
case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
|
||||
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
|
||||
case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
|
||||
case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
|
||||
case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
|
||||
case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
|
||||
case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
|
||||
case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
|
||||
case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
|
||||
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
|
||||
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
|
||||
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
|
||||
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
|
||||
case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
|
||||
case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
|
||||
case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
|
||||
case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
|
||||
case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
|
||||
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
|
||||
case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
|
||||
|
||||
case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
|
||||
|
||||
case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||
case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||
case GalImageFormat.D32_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
@ -184,16 +183,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.BC6H_UFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||
case GalImageFormat.BC6H_SFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||
case GalImageFormat.BC7_UNORM_BLOCK: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalImageFormat.BC1_RGBA_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC2_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC3_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC4_SNORM_BLOCK: return InternalFormat.CompressedSignedRedRgtc1;
|
||||
case GalImageFormat.BC4_UNORM_BLOCK: return InternalFormat.CompressedRedRgtc1;
|
||||
case GalImageFormat.BC5_SNORM_BLOCK: return InternalFormat.CompressedSignedRgRgtc2;
|
||||
case GalImageFormat.BC5_UNORM_BLOCK: return InternalFormat.CompressedRgRgtc2;
|
||||
case GalImageFormat.BC6H_UF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
|
@ -1,9 +1,10 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
class OGLFrameBuffer : IGalFrameBuffer
|
||||
class OGLRenderTarget : IGalRenderTarget
|
||||
{
|
||||
private struct Rect
|
||||
{
|
||||
@ -24,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
private const int NativeWidth = 1280;
|
||||
private const int NativeHeight = 720;
|
||||
|
||||
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
|
||||
private OGLTexture Texture;
|
||||
|
||||
@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
private int DepthAttachment;
|
||||
private int StencilAttachment;
|
||||
|
||||
public OGLFrameBuffer(OGLTexture Texture)
|
||||
public OGLRenderTarget(OGLTexture Texture)
|
||||
{
|
||||
ColorAttachments = new int[8];
|
||||
|
||||
@ -379,7 +380,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
||||
{
|
||||
byte[] Data = new byte[Tex.Width * Tex.Height * ImageHandler.MaxBpp];
|
||||
byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)];
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
||||
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
public IGalConstBuffer Buffer { get; private set; }
|
||||
|
||||
public IGalFrameBuffer FrameBuffer { get; private set; }
|
||||
public IGalRenderTarget RenderTarget { get; private set; }
|
||||
|
||||
public IGalRasterizer Rasterizer { get; private set; }
|
||||
|
||||
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
|
||||
Texture = new OGLTexture();
|
||||
|
||||
FrameBuffer = new OGLFrameBuffer(Texture as OGLTexture);
|
||||
RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
|
||||
|
||||
Rasterizer = new OGLRasterizer();
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Gal.Texture;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
@ -39,7 +39,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
||||
if (IsCompressedTextureFormat(Image.Format))
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
|
||||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
@ -55,7 +59,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END)
|
||||
//TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
if (IsASTC)
|
||||
{
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
|
||||
@ -67,7 +72,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
Image.Width,
|
||||
Image.Height, 1);
|
||||
|
||||
Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
}
|
||||
else if (TypeLess == GalImageFormat.G8R8)
|
||||
{
|
||||
Data = ImageConverter.G8R8ToR8G8(
|
||||
Data,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
1);
|
||||
|
||||
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.FormatMask);
|
||||
}
|
||||
|
||||
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
@ -123,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
@ -146,20 +161,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
@ -216,25 +231,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
|
||||
}
|
||||
|
||||
private static bool IsCompressedTextureFormat(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.BC6H_UFLOAT_BLOCK:
|
||||
case GalImageFormat.BC6H_SFLOAT_BLOCK:
|
||||
case GalImageFormat.BC7_UNORM_BLOCK:
|
||||
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
|
||||
case GalImageFormat.BC2_UNORM_BLOCK:
|
||||
case GalImageFormat.BC3_UNORM_BLOCK:
|
||||
case GalImageFormat.BC4_SNORM_BLOCK:
|
||||
case GalImageFormat.BC4_UNORM_BLOCK:
|
||||
case GalImageFormat.BC5_SNORM_BLOCK:
|
||||
case GalImageFormat.BC5_UNORM_BLOCK:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,20 +33,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB = OpCode.Immf32_20();
|
||||
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 56) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 57) & 1) != 0;
|
||||
bool NegB = OpCode.Read(53);
|
||||
bool AbsA = OpCode.Read(54);
|
||||
bool NegA = OpCode.Read(56);
|
||||
bool AbsB = OpCode.Read(57);
|
||||
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -91,12 +91,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB = OpCode.Immf32_20();
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -156,16 +156,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperImm32_20(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB = OpCode.Imm32_20();
|
||||
|
||||
bool NegA = ((OpCode >> 56) & 1) != 0;
|
||||
bool NegA = OpCode.Read(56);
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -205,16 +205,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Ipa(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperAbuf28(OpCode);
|
||||
ShaderIrNode OperB = GetOperGpr20 (OpCode);
|
||||
ShaderIrNode OperA = OpCode.Abuf28();
|
||||
ShaderIrNode OperB = OpCode.Gpr20();
|
||||
|
||||
ShaderIpaMode Mode = (ShaderIpaMode)((OpCode >> 54) & 3);
|
||||
ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3));
|
||||
|
||||
ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 53) & 3;
|
||||
int SubOp = OpCode.Read(53, 3);
|
||||
|
||||
bool InvA = ((OpCode >> 55) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 56) & 1) != 0;
|
||||
bool InvA = OpCode.Read(55);
|
||||
bool InvB = OpCode.Read(56);
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
@ -278,21 +278,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
|
||||
ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB);
|
||||
|
||||
//SubOp == 3 is pass, used by the not instruction
|
||||
//which just moves the inverted register value.
|
||||
if (SubOp < 3)
|
||||
{
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
else
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -313,10 +313,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Mufu(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 20) & 0xf;
|
||||
int SubOp = OpCode.Read(20, 0xf);
|
||||
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
@ -333,23 +333,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new NotImplementedException(SubOp.ToString());
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
public static void Psetp(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
bool NegA = ((OpCode >> 15) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 32) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = OpCode.Read(15);
|
||||
bool NegB = OpCode.Read(32);
|
||||
bool NegP = OpCode.Read(42);
|
||||
|
||||
ShaderIrInst LopInst = GetBLop24(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop24();
|
||||
|
||||
ShaderIrNode OperA = GetOperPred12(OpCode);
|
||||
ShaderIrNode OperB = GetOperPred29(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Pred12();
|
||||
ShaderIrNode OperB = OpCode.Pred29();
|
||||
|
||||
if (NegA)
|
||||
{
|
||||
@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
|
||||
|
||||
ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
|
||||
ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
|
||||
ShaderIrOperPred P2Node = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred P0Node = OpCode.Pred3();
|
||||
ShaderIrOperPred P1Node = OpCode.Pred0();
|
||||
ShaderIrOperPred P2Node = OpCode.Pred39();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
|
||||
LopInst = GetBLop45(OpCode);
|
||||
LopInst = OpCode.BLop45();
|
||||
|
||||
if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
|
||||
{
|
||||
@ -387,11 +387,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Op = new ShaderIrOp(LopInst, Op, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
|
||||
|
||||
Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
}
|
||||
|
||||
public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -441,33 +441,33 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static ShaderIrInst GetShrInst(long OpCode)
|
||||
{
|
||||
bool Signed = ((OpCode >> 48) & 1) != 0;
|
||||
bool Signed = OpCode.Read(48);
|
||||
|
||||
return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
|
||||
}
|
||||
|
||||
public static void Vmad(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
|
||||
ShaderIrNode OperB;
|
||||
|
||||
if (((OpCode >> 50) & 1) != 0)
|
||||
if (OpCode.Read(50))
|
||||
{
|
||||
OperB = GetOperGpr20(OpCode);
|
||||
OperB = OpCode.Gpr20();
|
||||
}
|
||||
else
|
||||
{
|
||||
OperB = GetOperImm19_20(OpCode);
|
||||
OperB = OpCode.Imm19_20();
|
||||
}
|
||||
|
||||
ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
|
||||
ShaderIrOperGpr OperC = OpCode.Gpr39();
|
||||
|
||||
ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
|
||||
|
||||
ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
|
||||
|
||||
int Shr = (int)((OpCode >> 51) & 3);
|
||||
int Shr = OpCode.Read(51, 3);
|
||||
|
||||
if (Shr != 0)
|
||||
{
|
||||
@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
|
||||
}
|
||||
|
||||
public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -507,20 +507,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
ShaderOper Oper,
|
||||
ShaderIrInst Inst)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -528,23 +528,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
//TODO: Handle the case where position + length
|
||||
//is greater than the word size, in this case the sign bit
|
||||
//needs to be replicated to fill the remaining space.
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
ShaderIrNode Op;
|
||||
|
||||
bool Signed = ((OpCode >> 48) & 1) != 0; //?
|
||||
bool Signed = OpCode.Read(48); //?
|
||||
|
||||
if (OperB is ShaderIrOperImm PosLen)
|
||||
{
|
||||
@ -576,25 +576,25 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Op = ExtendTo32(Op, Signed, OpLen);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
bool AbsB = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -603,20 +603,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -625,22 +625,22 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegC = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegC = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -649,62 +649,62 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Cbuf34(), NegC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Gpr39(), NegC);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = OpCode.Read(49);
|
||||
bool NegB = OpCode.Read(48);
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
OperB = GetAluIneg(OperB, NegB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int Mode = (int)((OpCode >> 37) & 3);
|
||||
int Mode = OpCode.Read(37, 3);
|
||||
|
||||
bool Neg1 = ((OpCode >> 51) & 1) != 0;
|
||||
bool Neg2 = ((OpCode >> 50) & 1) != 0;
|
||||
bool Neg3 = ((OpCode >> 49) & 1) != 0;
|
||||
bool Neg1 = OpCode.Read(51);
|
||||
bool Neg2 = OpCode.Read(50);
|
||||
bool Neg3 = OpCode.Read(49);
|
||||
|
||||
int Height1 = (int)((OpCode >> 35) & 3);
|
||||
int Height2 = (int)((OpCode >> 33) & 3);
|
||||
int Height3 = (int)((OpCode >> 31) & 3);
|
||||
int Height1 = OpCode.Read(35, 3);
|
||||
int Height2 = OpCode.Read(33, 3);
|
||||
int Height3 = OpCode.Read(31, 3);
|
||||
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -726,9 +726,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
}
|
||||
}
|
||||
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1);
|
||||
ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3);
|
||||
|
||||
ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
|
||||
|
||||
@ -744,23 +744,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
//Note: Here there should be a "+ 1" when carry flag is set
|
||||
//but since carry is mostly ignored by other instructions, it's excluded for now
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3))));
|
||||
}
|
||||
|
||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
|
||||
ShaderIrOperImm Scale = OpCode.Imm5_39();
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
|
||||
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
|
||||
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -786,12 +786,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
bool AbsB = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
@ -804,10 +804,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -821,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
OperB = GetAluIabsIneg(OperB, AbsB, NegB);
|
||||
}
|
||||
|
||||
ShaderIrOperPred Pred = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred Pred = OpCode.Pred39();
|
||||
|
||||
ShaderIrOp Op;
|
||||
|
||||
@ -830,26 +830,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (Pred.IsConst)
|
||||
{
|
||||
bool IsMax = ((OpCode >> 42) & 1) != 0;
|
||||
bool IsMax = OpCode.Read(42);
|
||||
|
||||
Op = new ShaderIrOp(IsMax
|
||||
? MaxInst
|
||||
: MinInst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrNode PredN = GetOperPred39N(OpCode);
|
||||
ShaderIrNode PredN = OpCode.Pred39N();
|
||||
|
||||
ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
|
||||
ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
|
||||
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -857,16 +857,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
//Note: this is a range reduction instruction and is supposed to
|
||||
//be used with Mufu, here it just moves the value and ignores the operation.
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -875,7 +875,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -890,21 +890,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
bool NegB = OpCode.Read(53);
|
||||
bool AbsA = OpCode.Read(54);
|
||||
|
||||
bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
|
||||
bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -916,18 +916,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred PNode = OpCode.Pred39();
|
||||
|
||||
ShaderIrNode Imm0, Imm1;
|
||||
|
||||
@ -942,8 +942,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Imm1 = new ShaderIrOperImm(-1);
|
||||
}
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1);
|
||||
|
||||
if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
|
||||
{
|
||||
@ -958,8 +958,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(Asg0, OpCode));
|
||||
Block.AddNode(GetPredNode(Asg1, OpCode));
|
||||
Block.AddNode(OpCode.PredNode(Asg0));
|
||||
Block.AddNode(OpCode.PredNode(Asg1));
|
||||
}
|
||||
|
||||
private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -974,19 +974,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool AbsA = ((OpCode >> 7) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool AbsA = OpCode.Read(7);
|
||||
bool NegP = OpCode.Read(42);
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -998,22 +998,22 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabs (OperB, AbsB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
|
||||
ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
|
||||
ShaderIrOperPred P2Node = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred P0Node = OpCode.Pred3();
|
||||
ShaderIrOperPred P1Node = OpCode.Pred0();
|
||||
ShaderIrOperPred P2Node = OpCode.Pred39();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
|
||||
{
|
||||
@ -1031,19 +1031,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Op = new ShaderIrOp(LopInst, Op, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
|
||||
|
||||
Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
}
|
||||
|
||||
private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 41) & 3;
|
||||
int SubOp = OpCode.Read(41, 3);
|
||||
|
||||
bool InvA = ((OpCode >> 39) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 40) & 1) != 0;
|
||||
bool InvA = OpCode.Read(39);
|
||||
bool InvB = OpCode.Read(40);
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
@ -1054,14 +1054,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -1081,23 +1081,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare)));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
//TODO: Confirm SignAB/C, it is just a guess.
|
||||
//TODO: Implement Mode 3 (CSFU), what it does?
|
||||
bool SignAB = ((OpCode >> 48) & 1) != 0;
|
||||
bool SignC = ((OpCode >> 49) & 1) != 0;
|
||||
bool HighB = ((OpCode >> 52) & 1) != 0;
|
||||
bool HighA = ((OpCode >> 53) & 1) != 0;
|
||||
bool SignAB = OpCode.Read(48);
|
||||
bool SignC = OpCode.Read(49);
|
||||
bool HighB = OpCode.Read(52);
|
||||
bool HighA = OpCode.Read(53);
|
||||
|
||||
int Mode = (int)(OpCode >> 50) & 7;
|
||||
int Mode = OpCode.Read(50, 7);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
|
||||
|
||||
ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
|
||||
ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
|
||||
@ -1112,10 +1112,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -1124,14 +1124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetOperCbuf34(OpCode);
|
||||
OperC = OpCode.Cbuf34();
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetOperGpr39(OpCode);
|
||||
OperC = OpCode.Gpr39();
|
||||
|
||||
ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
|
||||
Merge = ((OpCode >> 37) & 1) != 0;
|
||||
ProductShiftLeft = OpCode.Read(36);
|
||||
Merge = OpCode.Read(37);
|
||||
}
|
||||
|
||||
switch (Mode)
|
||||
@ -1172,7 +1172,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
}
|
||||
}
|
@ -15,11 +15,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Target = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
int Target = OpCode.Branch();
|
||||
|
||||
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
|
||||
}
|
||||
|
||||
public static void Exit(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -29,14 +29,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
//TODO: Figure out what the other condition codes mean...
|
||||
if (CCode == 0xf)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void Kil(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
|
||||
}
|
||||
|
||||
public static void Ssy(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Offset = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
int Offset = OpCode.Branch();
|
||||
|
||||
int Target = (int)(Position + Offset);
|
||||
|
||||
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
//TODO: Implement Sync condition codes
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Sync), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
|
||||
}
|
||||
}
|
||||
}
|
@ -4,244 +4,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static class ShaderDecodeHelper
|
||||
{
|
||||
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
||||
int Size = (int)(OpCode >> 47) & 3;
|
||||
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
}
|
||||
|
||||
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperCbuf(
|
||||
(int)(OpCode >> 34) & 0x1f,
|
||||
(int)(OpCode >> 20) & 0x3fff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr8(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr0(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr28(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm5_39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 20));
|
||||
}
|
||||
|
||||
public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm19_20(long OpCode)
|
||||
{
|
||||
int Value = (int)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Value = -Value;
|
||||
}
|
||||
|
||||
return new ShaderIrOperImm((int)Value);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
|
||||
{
|
||||
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
Imm <<= 12;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Imm |= 0x80000000;
|
||||
}
|
||||
|
||||
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
||||
|
||||
return new ShaderIrOperImmf(Value);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred0(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred3(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred12(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred29(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetOperPred39N(long OpCode)
|
||||
{
|
||||
ShaderIrNode Node = GetOperPred39(OpCode);
|
||||
|
||||
if (((OpCode >> 42) & 1) != 0)
|
||||
{
|
||||
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
||||
}
|
||||
|
||||
public static ShaderIrOperPred GetOperPred48(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetCmp(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 49) & 7)
|
||||
{
|
||||
case 1: return ShaderIrInst.Clt;
|
||||
case 2: return ShaderIrInst.Ceq;
|
||||
case 3: return ShaderIrInst.Cle;
|
||||
case 4: return ShaderIrInst.Cgt;
|
||||
case 5: return ShaderIrInst.Cne;
|
||||
case 6: return ShaderIrInst.Cge;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetCmpF(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 48) & 0xf)
|
||||
{
|
||||
case 0x1: return ShaderIrInst.Fclt;
|
||||
case 0x2: return ShaderIrInst.Fceq;
|
||||
case 0x3: return ShaderIrInst.Fcle;
|
||||
case 0x4: return ShaderIrInst.Fcgt;
|
||||
case 0x5: return ShaderIrInst.Fcne;
|
||||
case 0x6: return ShaderIrInst.Fcge;
|
||||
case 0x7: return ShaderIrInst.Fcnum;
|
||||
case 0x8: return ShaderIrInst.Fcnan;
|
||||
case 0x9: return ShaderIrInst.Fcltu;
|
||||
case 0xa: return ShaderIrInst.Fcequ;
|
||||
case 0xb: return ShaderIrInst.Fcleu;
|
||||
case 0xc: return ShaderIrInst.Fcgtu;
|
||||
case 0xd: return ShaderIrInst.Fcneu;
|
||||
case 0xe: return ShaderIrInst.Fcgeu;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetBLop45(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 45) & 3)
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrInst GetBLop24(long OpCode)
|
||||
{
|
||||
switch ((int)(OpCode >> 24) & 3)
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
|
||||
{
|
||||
ShaderIrOperPred Pred = GetPredNode(OpCode);
|
||||
|
||||
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
||||
{
|
||||
bool Inv = ((OpCode >> 19) & 1) != 0;
|
||||
|
||||
Node = new ShaderIrCond(Pred, Node, Inv);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred GetPredNode(long OpCode)
|
||||
{
|
||||
int Pred = (int)(OpCode >> 16) & 0xf;
|
||||
|
||||
if (Pred != 0xf)
|
||||
{
|
||||
Pred &= 7;
|
||||
}
|
||||
|
||||
return new ShaderIrOperPred(Pred);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
||||
{
|
||||
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
||||
|
@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
ShaderIrNode[] Opers = OpCode.Abuf20();
|
||||
|
||||
//Used by GS
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
ShaderIrOperGpr Vertex = OpCode.Gpr39();
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
{
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperD.Index += Index++;
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
int CbufPos = (int)(OpCode >> 22) & 0x3fff;
|
||||
int CbufIndex = (int)(OpCode >> 36) & 0x1f;
|
||||
int Type = (int)(OpCode >> 48) & 7;
|
||||
int CbufPos = OpCode.Read(22, 0x3fff);
|
||||
int CbufIndex = OpCode.Read(36, 0x1f);
|
||||
int Type = OpCode.Read(48, 7);
|
||||
|
||||
if (Type > 5)
|
||||
{
|
||||
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
|
||||
|
||||
Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode)));
|
||||
Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
|
||||
|
||||
int Count = Type == 5 ? 2 : 1;
|
||||
|
||||
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
|
||||
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperA.Pos += Index;
|
||||
OperD.Index += Index;
|
||||
@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Node = ExtendTo32(Node, Signed, Size);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
ShaderIrNode[] Opers = OpCode.Abuf20();
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
{
|
||||
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr OperD = OpCode.Gpr0();
|
||||
|
||||
OperD.Index += Index++;
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperD = OpCode.Gpr0();
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
|
||||
ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
|
||||
ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
|
||||
|
||||
ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
|
||||
ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
|
||||
|
||||
ShaderIrNode OperC = GetOperImm13_36(OpCode);
|
||||
ShaderIrNode OperC = OpCode.Imm13_36();
|
||||
|
||||
ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
|
||||
ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
|
||||
}
|
||||
|
||||
public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
for (int Index = 0; Index < Coords.Length; Index++)
|
||||
{
|
||||
Coords[Index] = GetOperGpr8(OpCode);
|
||||
Coords[Index] = OpCode.Gpr8();
|
||||
|
||||
Coords[Index].Index += Index;
|
||||
|
||||
@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
}
|
||||
}
|
||||
|
||||
int ChMask = (int)(OpCode >> 31) & 0xf;
|
||||
int ChMask = OpCode.Read(31, 0xf);
|
||||
|
||||
ShaderIrNode OperC = GprHandle
|
||||
? (ShaderIrNode)GetOperGpr20 (OpCode)
|
||||
: (ShaderIrNode)GetOperImm13_36(OpCode);
|
||||
? (ShaderIrNode)OpCode.Gpr20()
|
||||
: (ShaderIrNode)OpCode.Imm13_36();
|
||||
|
||||
ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
|
||||
|
||||
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
|
||||
int RegInc = 0;
|
||||
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
|
||||
|
||||
ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Dst = OpCode.Gpr0();
|
||||
|
||||
Dst.Index += RegInc++;
|
||||
|
||||
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
continue;
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
|
||||
{
|
||||
//TODO: Support other formats.
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperGpr20 (OpCode);
|
||||
ShaderIrNode OperC = GetOperImm13_36(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB = OpCode.Gpr20();
|
||||
ShaderIrNode OperC = OpCode.Imm13_36();
|
||||
|
||||
int LutIndex;
|
||||
|
||||
LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
|
||||
LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
|
||||
LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
|
||||
LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
|
||||
|
||||
if (LutIndex == 0)
|
||||
{
|
||||
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return;
|
||||
}
|
||||
|
||||
int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
|
||||
int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
|
||||
|
||||
for (int Ch = 0; Ch < 4; Ch++)
|
||||
{
|
||||
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
|
||||
}
|
||||
|
||||
int RegInc = 0;
|
||||
@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
switch (LutIndex)
|
||||
{
|
||||
case 1: Dst = GetOperGpr0 (OpCode); break;
|
||||
case 2: Dst = GetOperGpr28(OpCode); break;
|
||||
case 1: Dst = OpCode.Gpr0(); break;
|
||||
case 2: Dst = OpCode.Gpr28(); break;
|
||||
case 3: Dst = (RegInc >> 1) != 0
|
||||
? GetOperGpr28(OpCode)
|
||||
: GetOperGpr0 (OpCode); break;
|
||||
? OpCode.Gpr28()
|
||||
: OpCode.Gpr0 (); break;
|
||||
|
||||
default: throw new InvalidOperationException();
|
||||
}
|
||||
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (Dst.Index != ShaderIrOperGpr.ZRIndex)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -92,35 +92,35 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
|
||||
}
|
||||
|
||||
public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
|
||||
ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
|
||||
}
|
||||
|
||||
public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
|
||||
ShaderIrOperImm Imm = OpCode.Imm19_20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
|
||||
}
|
||||
|
||||
public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
|
||||
ShaderIrOperImm Imm = OpCode.Imm32_20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
|
||||
}
|
||||
|
||||
public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
|
||||
ShaderIrOperGpr Gpr = OpCode.Gpr20();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
|
||||
}
|
||||
|
||||
public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
@ -145,21 +145,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
|
||||
ShaderIrNode Source = new ShaderIrOperImm(0);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Source)));
|
||||
}
|
||||
|
||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
OperA = new ShaderIrOp(RoundInst, OperA);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -188,16 +188,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -257,18 +257,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
int Sel = OpCode.Read(41, 3);
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperA = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
@ -312,19 +312,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
int Sel = OpCode.Read(41, 3);
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool SatA = ((OpCode >> 50) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
bool SatA = OpCode.Read(50);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
@ -372,36 +372,36 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
}
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
|
||||
ShaderIrNode Pred = GetOperPred39N(OpCode);
|
||||
ShaderIrOperGpr Dst = OpCode.Gpr0();
|
||||
ShaderIrNode Pred = OpCode.Pred39N();
|
||||
|
||||
ShaderIrNode ResultA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode ResultA = OpCode.Gpr8();
|
||||
ShaderIrNode ResultB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: ResultB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: ResultB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: ResultB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false)));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true)));
|
||||
}
|
||||
|
||||
private static IntType GetIntType(long OpCode)
|
||||
{
|
||||
bool Signed = ((OpCode >> 13) & 1) != 0;
|
||||
bool Signed = OpCode.Read(13);
|
||||
|
||||
IntType Type = (IntType)((OpCode >> 10) & 3);
|
||||
IntType Type = (IntType)(OpCode.Read(10, 3));
|
||||
|
||||
if (Signed)
|
||||
{
|
||||
@ -413,12 +413,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static FloatType GetFloatType(long OpCode)
|
||||
{
|
||||
return (FloatType)((OpCode >> 8) & 3);
|
||||
return (FloatType)(OpCode.Read(8, 3));
|
||||
}
|
||||
|
||||
private static ShaderIrInst GetRoundInst(long OpCode)
|
||||
{
|
||||
switch ((OpCode >> 39) & 3)
|
||||
switch (OpCode.Read(39, 3))
|
||||
{
|
||||
case 1: return ShaderIrInst.Floor;
|
||||
case 2: return ShaderIrInst.Ceil;
|
||||
|
260
Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
Normal file
260
Ryujinx.Graphics/Gal/Shader/ShaderDecodeOpCode.cs
Normal file
@ -0,0 +1,260 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
private static int Read(this long OpCode, int Position, int Mask)
|
||||
{
|
||||
return (int)(OpCode >> Position) & Mask;
|
||||
}
|
||||
|
||||
private static bool Read(this long OpCode, int Position)
|
||||
{
|
||||
return ((OpCode >> Position) & 1) != 0;
|
||||
}
|
||||
|
||||
private static int Branch(this long OpCode)
|
||||
{
|
||||
return ((int)(OpCode >> 20) << 8) >> 8;
|
||||
}
|
||||
|
||||
private static ShaderIrOperAbuf[] Abuf20(this long OpCode)
|
||||
{
|
||||
int Abuf = OpCode.Read(20, 0x3ff);
|
||||
int Size = OpCode.Read(47, 3);
|
||||
|
||||
ShaderIrOperGpr Vertex = OpCode.Gpr39();
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
}
|
||||
|
||||
private static ShaderIrOperAbuf Abuf28(this long OpCode)
|
||||
{
|
||||
int Abuf = OpCode.Read(28, 0x3ff);
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39());
|
||||
}
|
||||
|
||||
private static ShaderIrOperCbuf Cbuf34(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperCbuf(
|
||||
OpCode.Read(34, 0x1f),
|
||||
OpCode.Read(20, 0x3fff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr8(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(8, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(20, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(39, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr0(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(0, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperGpr Gpr28(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr(OpCode.Read(28, 0xff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm5_39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm(OpCode.Read(39, 0x1f));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm13_36(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm(OpCode.Read(36, 0x1fff));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm32_20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 20));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImmf Immf32_20(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
|
||||
}
|
||||
|
||||
private static ShaderIrOperImm Imm19_20(this long OpCode)
|
||||
{
|
||||
int Value = OpCode.Read(20, 0x7ffff);
|
||||
|
||||
bool Neg = OpCode.Read(56);
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Value = -Value;
|
||||
}
|
||||
|
||||
return new ShaderIrOperImm(Value);
|
||||
}
|
||||
|
||||
private static ShaderIrOperImmf Immf19_20(this long OpCode)
|
||||
{
|
||||
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
||||
|
||||
bool Neg = OpCode.Read(56);
|
||||
|
||||
Imm <<= 12;
|
||||
|
||||
if (Neg)
|
||||
{
|
||||
Imm |= 0x80000000;
|
||||
}
|
||||
|
||||
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
||||
|
||||
return new ShaderIrOperImmf(Value);
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred0(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(0, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred3(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(3, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred12(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(12, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred29(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(29, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrNode Pred39N(this long OpCode)
|
||||
{
|
||||
ShaderIrNode Node = OpCode.Pred39();
|
||||
|
||||
if (OpCode.Read(42))
|
||||
{
|
||||
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred39(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(39, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred Pred48(this long OpCode)
|
||||
{
|
||||
return new ShaderIrOperPred(OpCode.Read(48, 7));
|
||||
}
|
||||
|
||||
private static ShaderIrInst Cmp(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(49, 7))
|
||||
{
|
||||
case 1: return ShaderIrInst.Clt;
|
||||
case 2: return ShaderIrInst.Ceq;
|
||||
case 3: return ShaderIrInst.Cle;
|
||||
case 4: return ShaderIrInst.Cgt;
|
||||
case 5: return ShaderIrInst.Cne;
|
||||
case 6: return ShaderIrInst.Cge;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst CmpF(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(48, 0xf))
|
||||
{
|
||||
case 0x1: return ShaderIrInst.Fclt;
|
||||
case 0x2: return ShaderIrInst.Fceq;
|
||||
case 0x3: return ShaderIrInst.Fcle;
|
||||
case 0x4: return ShaderIrInst.Fcgt;
|
||||
case 0x5: return ShaderIrInst.Fcne;
|
||||
case 0x6: return ShaderIrInst.Fcge;
|
||||
case 0x7: return ShaderIrInst.Fcnum;
|
||||
case 0x8: return ShaderIrInst.Fcnan;
|
||||
case 0x9: return ShaderIrInst.Fcltu;
|
||||
case 0xa: return ShaderIrInst.Fcequ;
|
||||
case 0xb: return ShaderIrInst.Fcleu;
|
||||
case 0xc: return ShaderIrInst.Fcgtu;
|
||||
case 0xd: return ShaderIrInst.Fcneu;
|
||||
case 0xe: return ShaderIrInst.Fcgeu;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst BLop45(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(45, 3))
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrInst BLop24(this long OpCode)
|
||||
{
|
||||
switch (OpCode.Read(24, 3))
|
||||
{
|
||||
case 0: return ShaderIrInst.Band;
|
||||
case 1: return ShaderIrInst.Bor;
|
||||
case 2: return ShaderIrInst.Bxor;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node)
|
||||
{
|
||||
ShaderIrOperPred Pred = OpCode.PredNode();
|
||||
|
||||
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
||||
{
|
||||
bool Inv = OpCode.Read(19);
|
||||
|
||||
Node = new ShaderIrCond(Pred, Node, Inv);
|
||||
}
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
private static ShaderIrOperPred PredNode(this long OpCode)
|
||||
{
|
||||
int Pred = OpCode.Read(16, 0xf);
|
||||
|
||||
if (Pred != 0xf)
|
||||
{
|
||||
Pred &= 7;
|
||||
}
|
||||
|
||||
return new ShaderIrOperPred(Pred);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,20 +7,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
//TODO: Those registers have to be used for something
|
||||
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
|
||||
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
|
||||
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
|
||||
ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
|
||||
ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
|
||||
|
||||
int Type = (int)((OpCode >> 39) & 3);
|
||||
int Type = OpCode.Read(39, 3);
|
||||
|
||||
if ((Type & 1) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
|
||||
}
|
||||
|
||||
if ((Type & 2) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
interface INvGpuEngine
|
||||
{
|
@ -1,8 +1,8 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class MacroInterpreter
|
||||
{
|
@ -1,6 +1,6 @@
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
enum NvGpuBufferType
|
||||
public enum NvGpuBufferType
|
||||
{
|
||||
Index,
|
||||
Vertex,
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
struct NvGpuPBEntry
|
||||
public struct NvGpuPBEntry
|
||||
{
|
||||
public int Method { get; private set; }
|
||||
|
@ -1,9 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
static class NvGpuPushBuffer
|
||||
public static class NvGpuPushBuffer
|
||||
{
|
||||
private enum SubmissionMode
|
||||
{
|
@ -2,9 +2,9 @@ using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
class NvGpuVmm : IAMemory, IGalMemory
|
||||
public class NvGpuVmm : IAMemory, IGalMemory
|
||||
{
|
||||
public const long AddrSize = 1L << 40;
|
||||
|
@ -1,12 +1,13 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.HLE.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
class NvGpuVmmCache
|
||||
{
|
||||
private const long RamSize = 4L * 1024 * 1024 * 1024;
|
||||
|
||||
private const int MaxCpCount = 10000;
|
||||
private const int MaxCpTimeDelta = 60000;
|
||||
|
||||
@ -226,7 +227,7 @@ namespace Ryujinx.HLE.Gpu.Memory
|
||||
{
|
||||
if (Residency == null)
|
||||
{
|
||||
Residency = new HashSet<long>[DeviceMemory.RamSize / PageSize];
|
||||
Residency = new HashSet<long>[RamSize / PageSize];
|
||||
|
||||
for (int i = 0; i < Residency.Length; i++)
|
||||
{
|
@ -1,9 +1,9 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Engines;
|
||||
using Ryujinx.Graphics;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class NvGpu
|
||||
public class NvGpu
|
||||
{
|
||||
public IGalRenderer Renderer { get; private set; }
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
enum NvGpuEngine
|
||||
{
|
@ -1,12 +1,12 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class NvGpuEngine2d : INvGpuEngine
|
||||
public class NvGpuEngine2d : INvGpuEngine
|
||||
{
|
||||
private enum CopyOperation
|
||||
{
|
||||
@ -103,7 +103,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
SrcPitch,
|
||||
SrcBlockHeight, 1,
|
||||
SrcSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
|
||||
}
|
||||
|
||||
TextureInfo DstTexture()
|
||||
@ -115,7 +115,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
DstPitch,
|
||||
DstBlockHeight, 1,
|
||||
DstSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
|
||||
}
|
||||
|
||||
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
|
||||
@ -123,7 +123,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
if (IsSrcFb && IsDstFb)
|
||||
{
|
||||
//Frame Buffer -> Frame Buffer copy.
|
||||
Gpu.Renderer.FrameBuffer.Copy(
|
||||
Gpu.Renderer.RenderTarget.Copy(
|
||||
SrcKey,
|
||||
DstKey,
|
||||
0,
|
||||
@ -138,7 +138,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
if (IsSrcFb)
|
||||
{
|
||||
//Frame Buffer -> Texture copy.
|
||||
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
|
||||
Gpu.Renderer.RenderTarget.GetBufferData(SrcKey, (byte[] Buffer) =>
|
||||
{
|
||||
TextureInfo Src = SrcTexture();
|
||||
TextureInfo Dst = DstTexture();
|
||||
@ -156,7 +156,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
{
|
||||
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
|
||||
|
||||
Gpu.Renderer.FrameBuffer.SetBufferData(
|
||||
Gpu.Renderer.RenderTarget.SetBufferData(
|
||||
DstKey,
|
||||
DstWidth,
|
||||
DstHeight,
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
enum NvGpuEngine2dReg
|
||||
{
|
@ -1,12 +1,12 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class NvGpuEngine3d : INvGpuEngine
|
||||
public class NvGpuEngine3d : INvGpuEngine
|
||||
{
|
||||
public int[] Registers { get; private set; }
|
||||
|
||||
@ -158,6 +158,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
|
||||
|
||||
SetFrameBuffer(Vmm, FbIndex);
|
||||
|
||||
SetZeta(Vmm);
|
||||
|
||||
Gpu.Renderer.Rasterizer.ClearBuffers(
|
||||
@ -176,7 +177,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
|
||||
if (VA == 0 || Format == 0)
|
||||
{
|
||||
Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex);
|
||||
Gpu.Renderer.RenderTarget.UnbindColor(FbIndex);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -200,16 +201,17 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
|
||||
int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
|
||||
|
||||
GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format);
|
||||
GalImageFormat ImageFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)Format);
|
||||
|
||||
GalImage Image = new GalImage(Width, Height, ImageFormat);
|
||||
|
||||
long Size = TextureHelper.GetTextureSize(Image);
|
||||
long Size = ImageUtils.GetSize(Image);
|
||||
|
||||
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
|
||||
Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex);
|
||||
|
||||
Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
|
||||
Gpu.Renderer.RenderTarget.BindColor(Key, FbIndex);
|
||||
|
||||
Gpu.Renderer.RenderTarget.SetViewport(VpX, VpY, VpW, VpH);
|
||||
}
|
||||
|
||||
private void SetZeta(NvGpuVmm Vmm)
|
||||
@ -222,7 +224,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
|
||||
if (ZA == 0 || Format == 0 || !ZetaEnable)
|
||||
{
|
||||
Gpu.Renderer.FrameBuffer.UnbindZeta();
|
||||
Gpu.Renderer.RenderTarget.UnbindZeta();
|
||||
|
||||
return;
|
||||
}
|
||||
@ -232,14 +234,15 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
|
||||
int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
|
||||
|
||||
GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format);
|
||||
GalImageFormat ImageFormat = ImageUtils.ConvertZeta((GalZetaFormat)Format);
|
||||
|
||||
GalImage Image = new GalImage(Width, Height, ImageFormat);
|
||||
|
||||
long Size = TextureHelper.GetTextureSize(Image);
|
||||
long Size = ImageUtils.GetSize(Image);
|
||||
|
||||
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
|
||||
Gpu.Renderer.FrameBuffer.BindZeta(Key);
|
||||
|
||||
Gpu.Renderer.RenderTarget.BindZeta(Key);
|
||||
}
|
||||
|
||||
private long[] UploadShaders(NvGpuVmm Vmm)
|
||||
@ -441,11 +444,11 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
Map[i] = (int)((Control >> Shift) & 7);
|
||||
}
|
||||
|
||||
Gpu.Renderer.FrameBuffer.SetMap(Map);
|
||||
Gpu.Renderer.RenderTarget.SetMap(Map);
|
||||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.FrameBuffer.SetMap(null);
|
||||
Gpu.Renderer.RenderTarget.SetMap(null);
|
||||
}
|
||||
}
|
||||
|
||||
@ -519,13 +522,13 @@ namespace Ryujinx.HLE.Gpu.Engines
|
||||
//we shouldn't read anything from memory and bind
|
||||
//the frame buffer texture instead, since we're not
|
||||
//really writing anything to memory.
|
||||
Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex);
|
||||
Gpu.Renderer.RenderTarget.BindTexture(Key, TexIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
|
||||
|
||||
long Size = (uint)TextureHelper.GetTextureSize(NewImage);
|
||||
long Size = (uint)ImageUtils.GetSize(NewImage);
|
||||
|
||||
bool HasCachedTexture = false;
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
enum NvGpuEngine3dReg
|
||||
{
|
@ -1,10 +1,10 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class NvGpuEngineDma : INvGpuEngine
|
||||
public class NvGpuEngineDma : INvGpuEngine
|
||||
{
|
||||
public int[] Registers { get; private set; }
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
enum NvGpuEngineDmaReg
|
||||
{
|
@ -1,10 +1,10 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
class NvGpuFifo
|
||||
public class NvGpuFifo
|
||||
{
|
||||
private const int MacrosCount = 0x80;
|
||||
private const int MacroIndexMask = MacrosCount - 1;
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
enum NvGpuFifoMeth
|
||||
{
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
namespace Ryujinx.Graphics
|
||||
{
|
||||
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,138 +1,138 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
class ASTCPixel
|
||||
{
|
||||
public short R { get; set; }
|
||||
public short G { get; set; }
|
||||
public short B { get; set; }
|
||||
public short A { get; set; }
|
||||
|
||||
byte[] BitDepth = new byte[4];
|
||||
|
||||
public ASTCPixel(short _A, short _R, short _G, short _B)
|
||||
{
|
||||
A = _A;
|
||||
R = _R;
|
||||
G = _G;
|
||||
B = _B;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
BitDepth[i] = 8;
|
||||
}
|
||||
|
||||
public void ClampByte()
|
||||
{
|
||||
R = Math.Min(Math.Max(R, (short)0), (short)255);
|
||||
G = Math.Min(Math.Max(G, (short)0), (short)255);
|
||||
B = Math.Min(Math.Max(B, (short)0), (short)255);
|
||||
A = Math.Min(Math.Max(A, (short)0), (short)255);
|
||||
}
|
||||
|
||||
public short GetComponent(int Index)
|
||||
{
|
||||
switch(Index)
|
||||
{
|
||||
case 0: return A;
|
||||
case 1: return R;
|
||||
case 2: return G;
|
||||
case 3: return B;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SetComponent(int Index, int Value)
|
||||
{
|
||||
switch (Index)
|
||||
{
|
||||
case 0:
|
||||
A = (short)Value;
|
||||
break;
|
||||
case 1:
|
||||
R = (short)Value;
|
||||
break;
|
||||
case 2:
|
||||
G = (short)Value;
|
||||
break;
|
||||
case 3:
|
||||
B = (short)Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeBitDepth(byte[] Depth)
|
||||
{
|
||||
for(int i = 0; i< 4; i++)
|
||||
{
|
||||
int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
|
||||
|
||||
SetComponent(i, Value);
|
||||
BitDepth[i] = Depth[i];
|
||||
}
|
||||
}
|
||||
|
||||
short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
|
||||
{
|
||||
Debug.Assert(NewDepth <= 8);
|
||||
Debug.Assert(OldDepth <= 8);
|
||||
|
||||
if (OldDepth == NewDepth)
|
||||
{
|
||||
// Do nothing
|
||||
return Value;
|
||||
}
|
||||
else if (OldDepth == 0 && NewDepth != 0)
|
||||
{
|
||||
return (short)((1 << NewDepth) - 1);
|
||||
}
|
||||
else if (NewDepth > OldDepth)
|
||||
{
|
||||
return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
// oldDepth > newDepth
|
||||
if (NewDepth == 0)
|
||||
{
|
||||
return 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte BitsWasted = (byte)(OldDepth - NewDepth);
|
||||
short TempValue = Value;
|
||||
|
||||
TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
|
||||
TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
|
||||
|
||||
return (byte)(TempValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Pack()
|
||||
{
|
||||
ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
|
||||
byte[] eightBitDepth = { 8, 8, 8, 8 };
|
||||
|
||||
NewPixel.ChangeBitDepth(eightBitDepth);
|
||||
|
||||
return (byte)NewPixel.A << 24 |
|
||||
(byte)NewPixel.B << 16 |
|
||||
(byte)NewPixel.G << 8 |
|
||||
(byte)NewPixel.R << 0;
|
||||
}
|
||||
|
||||
// Adds more precision to the blue channel as described
|
||||
// in C.2.14
|
||||
public static ASTCPixel BlueContract(int a, int r, int g, int b)
|
||||
{
|
||||
return new ASTCPixel((short)(a),
|
||||
(short)((r + b) >> 1),
|
||||
(short)((g + b) >> 1),
|
||||
(short)(b));
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class ASTCPixel
|
||||
{
|
||||
public short R { get; set; }
|
||||
public short G { get; set; }
|
||||
public short B { get; set; }
|
||||
public short A { get; set; }
|
||||
|
||||
byte[] BitDepth = new byte[4];
|
||||
|
||||
public ASTCPixel(short _A, short _R, short _G, short _B)
|
||||
{
|
||||
A = _A;
|
||||
R = _R;
|
||||
G = _G;
|
||||
B = _B;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
BitDepth[i] = 8;
|
||||
}
|
||||
|
||||
public void ClampByte()
|
||||
{
|
||||
R = Math.Min(Math.Max(R, (short)0), (short)255);
|
||||
G = Math.Min(Math.Max(G, (short)0), (short)255);
|
||||
B = Math.Min(Math.Max(B, (short)0), (short)255);
|
||||
A = Math.Min(Math.Max(A, (short)0), (short)255);
|
||||
}
|
||||
|
||||
public short GetComponent(int Index)
|
||||
{
|
||||
switch(Index)
|
||||
{
|
||||
case 0: return A;
|
||||
case 1: return R;
|
||||
case 2: return G;
|
||||
case 3: return B;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SetComponent(int Index, int Value)
|
||||
{
|
||||
switch (Index)
|
||||
{
|
||||
case 0:
|
||||
A = (short)Value;
|
||||
break;
|
||||
case 1:
|
||||
R = (short)Value;
|
||||
break;
|
||||
case 2:
|
||||
G = (short)Value;
|
||||
break;
|
||||
case 3:
|
||||
B = (short)Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeBitDepth(byte[] Depth)
|
||||
{
|
||||
for(int i = 0; i< 4; i++)
|
||||
{
|
||||
int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
|
||||
|
||||
SetComponent(i, Value);
|
||||
BitDepth[i] = Depth[i];
|
||||
}
|
||||
}
|
||||
|
||||
short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
|
||||
{
|
||||
Debug.Assert(NewDepth <= 8);
|
||||
Debug.Assert(OldDepth <= 8);
|
||||
|
||||
if (OldDepth == NewDepth)
|
||||
{
|
||||
// Do nothing
|
||||
return Value;
|
||||
}
|
||||
else if (OldDepth == 0 && NewDepth != 0)
|
||||
{
|
||||
return (short)((1 << NewDepth) - 1);
|
||||
}
|
||||
else if (NewDepth > OldDepth)
|
||||
{
|
||||
return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
// oldDepth > newDepth
|
||||
if (NewDepth == 0)
|
||||
{
|
||||
return 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte BitsWasted = (byte)(OldDepth - NewDepth);
|
||||
short TempValue = Value;
|
||||
|
||||
TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
|
||||
TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
|
||||
|
||||
return (byte)(TempValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Pack()
|
||||
{
|
||||
ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
|
||||
byte[] eightBitDepth = { 8, 8, 8, 8 };
|
||||
|
||||
NewPixel.ChangeBitDepth(eightBitDepth);
|
||||
|
||||
return (byte)NewPixel.A << 24 |
|
||||
(byte)NewPixel.B << 16 |
|
||||
(byte)NewPixel.G << 8 |
|
||||
(byte)NewPixel.R << 0;
|
||||
}
|
||||
|
||||
// Adds more precision to the blue channel as described
|
||||
// in C.2.14
|
||||
public static ASTCPixel BlueContract(int a, int r, int g, int b)
|
||||
{
|
||||
return new ASTCPixel((short)(a),
|
||||
(short)((r + b) >> 1),
|
||||
(short)((g + b) >> 1),
|
||||
(short)(b));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +1,121 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
public class BitArrayStream
|
||||
{
|
||||
public BitArray BitsArray;
|
||||
public int Position { get; private set; }
|
||||
|
||||
public BitArrayStream(BitArray BitArray)
|
||||
{
|
||||
BitsArray = BitArray;
|
||||
Position = 0;
|
||||
}
|
||||
|
||||
public short ReadBits(int Length)
|
||||
{
|
||||
int RetValue = 0;
|
||||
for (int i = Position; i < Position + Length; i++)
|
||||
{
|
||||
if (BitsArray[i])
|
||||
{
|
||||
RetValue |= 1 << (i - Position);
|
||||
}
|
||||
}
|
||||
|
||||
Position += Length;
|
||||
return (short)RetValue;
|
||||
}
|
||||
|
||||
public int ReadBits(int Start, int End)
|
||||
{
|
||||
int RetValue = 0;
|
||||
for (int i = Start; i <= End; i++)
|
||||
{
|
||||
if (BitsArray[i])
|
||||
{
|
||||
RetValue |= 1 << (i - Start);
|
||||
}
|
||||
}
|
||||
|
||||
return RetValue;
|
||||
}
|
||||
|
||||
public int ReadBit(int Index)
|
||||
{
|
||||
return Convert.ToInt32(BitsArray[Index]);
|
||||
}
|
||||
|
||||
public void WriteBits(int Value, int Length)
|
||||
{
|
||||
for (int i = Position; i < Position + Length; i++)
|
||||
{
|
||||
BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
|
||||
}
|
||||
|
||||
Position += Length;
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
|
||||
BitsArray.CopyTo(RetArray, 0);
|
||||
return RetArray;
|
||||
}
|
||||
|
||||
public static int Replicate(int Value, int NumberBits, int ToBit)
|
||||
{
|
||||
if (NumberBits == 0) return 0;
|
||||
if (ToBit == 0) return 0;
|
||||
|
||||
int TempValue = Value & ((1 << NumberBits) - 1);
|
||||
int RetValue = TempValue;
|
||||
int ResLength = NumberBits;
|
||||
|
||||
while (ResLength < ToBit)
|
||||
{
|
||||
int Comp = 0;
|
||||
if (NumberBits > ToBit - ResLength)
|
||||
{
|
||||
int NewShift = ToBit - ResLength;
|
||||
Comp = NumberBits - NewShift;
|
||||
NumberBits = NewShift;
|
||||
}
|
||||
RetValue <<= NumberBits;
|
||||
RetValue |= TempValue >> Comp;
|
||||
ResLength += NumberBits;
|
||||
}
|
||||
return RetValue;
|
||||
}
|
||||
|
||||
public static int PopCnt(int Number)
|
||||
{
|
||||
int Counter;
|
||||
for (Counter = 0; Number != 0; Counter++)
|
||||
{
|
||||
Number &= Number - 1;
|
||||
}
|
||||
return Counter;
|
||||
}
|
||||
|
||||
public static void Swap<T>(ref T lhs, ref T rhs)
|
||||
{
|
||||
T Temp = lhs;
|
||||
lhs = rhs;
|
||||
rhs = Temp;
|
||||
}
|
||||
|
||||
// Transfers a bit as described in C.2.14
|
||||
public static void BitTransferSigned(ref int a, ref int b)
|
||||
{
|
||||
b >>= 1;
|
||||
b |= a & 0x80;
|
||||
a >>= 1;
|
||||
a &= 0x3F;
|
||||
if ((a & 0x20) != 0) a -= 0x40;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public class BitArrayStream
|
||||
{
|
||||
public BitArray BitsArray;
|
||||
|
||||
public int Position { get; private set; }
|
||||
|
||||
public BitArrayStream(BitArray BitArray)
|
||||
{
|
||||
BitsArray = BitArray;
|
||||
Position = 0;
|
||||
}
|
||||
|
||||
public short ReadBits(int Length)
|
||||
{
|
||||
int RetValue = 0;
|
||||
for (int i = Position; i < Position + Length; i++)
|
||||
{
|
||||
if (BitsArray[i])
|
||||
{
|
||||
RetValue |= 1 << (i - Position);
|
||||
}
|
||||
}
|
||||
|
||||
Position += Length;
|
||||
return (short)RetValue;
|
||||
}
|
||||
|
||||
public int ReadBits(int Start, int End)
|
||||
{
|
||||
int RetValue = 0;
|
||||
for (int i = Start; i <= End; i++)
|
||||
{
|
||||
if (BitsArray[i])
|
||||
{
|
||||
RetValue |= 1 << (i - Start);
|
||||
}
|
||||
}
|
||||
|
||||
return RetValue;
|
||||
}
|
||||
|
||||
public int ReadBit(int Index)
|
||||
{
|
||||
return Convert.ToInt32(BitsArray[Index]);
|
||||
}
|
||||
|
||||
public void WriteBits(int Value, int Length)
|
||||
{
|
||||
for (int i = Position; i < Position + Length; i++)
|
||||
{
|
||||
BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
|
||||
}
|
||||
|
||||
Position += Length;
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
|
||||
BitsArray.CopyTo(RetArray, 0);
|
||||
return RetArray;
|
||||
}
|
||||
|
||||
public static int Replicate(int Value, int NumberBits, int ToBit)
|
||||
{
|
||||
if (NumberBits == 0) return 0;
|
||||
if (ToBit == 0) return 0;
|
||||
|
||||
int TempValue = Value & ((1 << NumberBits) - 1);
|
||||
int RetValue = TempValue;
|
||||
int ResLength = NumberBits;
|
||||
|
||||
while (ResLength < ToBit)
|
||||
{
|
||||
int Comp = 0;
|
||||
if (NumberBits > ToBit - ResLength)
|
||||
{
|
||||
int NewShift = ToBit - ResLength;
|
||||
Comp = NumberBits - NewShift;
|
||||
NumberBits = NewShift;
|
||||
}
|
||||
RetValue <<= NumberBits;
|
||||
RetValue |= TempValue >> Comp;
|
||||
ResLength += NumberBits;
|
||||
}
|
||||
return RetValue;
|
||||
}
|
||||
|
||||
public static int PopCnt(int Number)
|
||||
{
|
||||
int Counter;
|
||||
for (Counter = 0; Number != 0; Counter++)
|
||||
{
|
||||
Number &= Number - 1;
|
||||
}
|
||||
return Counter;
|
||||
}
|
||||
|
||||
public static void Swap<T>(ref T lhs, ref T rhs)
|
||||
{
|
||||
T Temp = lhs;
|
||||
lhs = rhs;
|
||||
rhs = Temp;
|
||||
}
|
||||
|
||||
// Transfers a bit as described in C.2.14
|
||||
public static void BitTransferSigned(ref int a, ref int b)
|
||||
{
|
||||
b >>= 1;
|
||||
b |= a & 0x80;
|
||||
a >>= 1;
|
||||
a &= 0x3F;
|
||||
if ((a & 0x20) != 0) a -= 0x40;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class BlockLinearSwizzle : ISwizzle
|
||||
{
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
interface ISwizzle
|
||||
{
|
24
Ryujinx.Graphics/Texture/ImageConverter.cs
Normal file
24
Ryujinx.Graphics/Texture/ImageConverter.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class ImageConverter
|
||||
{
|
||||
public static byte[] G8R8ToR8G8(
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height,
|
||||
int Depth)
|
||||
{
|
||||
int Texels = Width * Height * Depth;
|
||||
|
||||
byte[] Output = new byte[Texels * 2];
|
||||
|
||||
for (int Texel = 0; Texel < Texels; Texel++)
|
||||
{
|
||||
Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
|
||||
Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
}
|
||||
}
|
357
Ryujinx.Graphics/Texture/ImageUtils.cs
Normal file
357
Ryujinx.Graphics/Texture/ImageUtils.cs
Normal file
@ -0,0 +1,357 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class ImageUtils
|
||||
{
|
||||
struct ImageDescriptor
|
||||
{
|
||||
public TextureReaderDelegate Reader;
|
||||
|
||||
public bool HasColor;
|
||||
public bool HasDepth;
|
||||
public bool HasStencil;
|
||||
|
||||
public bool Compressed;
|
||||
|
||||
public ImageDescriptor(
|
||||
TextureReaderDelegate Reader,
|
||||
bool HasColor,
|
||||
bool HasDepth,
|
||||
bool HasStencil,
|
||||
bool Compressed)
|
||||
{
|
||||
this.Reader = Reader;
|
||||
this.HasColor = HasColor;
|
||||
this.HasDepth = HasDepth;
|
||||
this.HasStencil = HasStencil;
|
||||
this.Compressed = Compressed;
|
||||
}
|
||||
}
|
||||
|
||||
private const GalImageFormat Snorm = GalImageFormat.Snorm;
|
||||
private const GalImageFormat Unorm = GalImageFormat.Unorm;
|
||||
private const GalImageFormat Sint = GalImageFormat.Sint;
|
||||
private const GalImageFormat Uint = GalImageFormat.Uint;
|
||||
private const GalImageFormat Sfloat = GalImageFormat.Sfloat;
|
||||
|
||||
private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
|
||||
new Dictionary<GalTextureFormat, GalImageFormat>()
|
||||
{
|
||||
{ GalTextureFormat.R32G32B32A32, GalImageFormat.R32G32B32A32 | Sint | Uint | Sfloat },
|
||||
{ GalTextureFormat.R16G16B16A16, GalImageFormat.R16G16B16A16 | Snorm | Unorm | Sint | Uint | Sfloat },
|
||||
{ GalTextureFormat.R32G32, GalImageFormat.R32G32 | Sint | Uint | Sfloat },
|
||||
{ GalTextureFormat.A8B8G8R8, GalImageFormat.A8B8G8R8 | Snorm | Unorm | Sint | Uint },
|
||||
{ GalTextureFormat.A2B10G10R10, GalImageFormat.A2B10G10R10 | Snorm | Unorm | Sint | Uint },
|
||||
{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
|
||||
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
|
||||
{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
|
||||
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
|
||||
{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
|
||||
{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
|
||||
{ GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm },
|
||||
{ GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat },
|
||||
{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm },
|
||||
{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
|
||||
{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
|
||||
|
||||
//Compressed formats
|
||||
{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
|
||||
{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Unorm },
|
||||
{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
|
||||
{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
|
||||
{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
|
||||
{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm },
|
||||
{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
|
||||
{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
|
||||
{ GalTextureFormat.Astc2D4x4, GalImageFormat.ASTC_4x4 | Unorm },
|
||||
{ GalTextureFormat.Astc2D5x5, GalImageFormat.ASTC_5x5 | Unorm },
|
||||
{ GalTextureFormat.Astc2D6x6, GalImageFormat.ASTC_6x6 | Unorm },
|
||||
{ GalTextureFormat.Astc2D8x8, GalImageFormat.ASTC_8x8 | Unorm },
|
||||
{ GalTextureFormat.Astc2D10x10, GalImageFormat.ASTC_10x10 | Unorm },
|
||||
{ GalTextureFormat.Astc2D12x12, GalImageFormat.ASTC_12x12 | Unorm },
|
||||
{ GalTextureFormat.Astc2D5x4, GalImageFormat.ASTC_5x4 | Unorm },
|
||||
{ GalTextureFormat.Astc2D6x5, GalImageFormat.ASTC_6x5 | Unorm },
|
||||
{ GalTextureFormat.Astc2D8x6, GalImageFormat.ASTC_8x6 | Unorm },
|
||||
{ GalTextureFormat.Astc2D10x8, GalImageFormat.ASTC_10x8 | Unorm },
|
||||
{ GalTextureFormat.Astc2D12x10, GalImageFormat.ASTC_12x10 | Unorm },
|
||||
{ GalTextureFormat.Astc2D8x5, GalImageFormat.ASTC_8x5 | Unorm },
|
||||
{ GalTextureFormat.Astc2D10x5, GalImageFormat.ASTC_10x5 | Unorm },
|
||||
{ GalTextureFormat.Astc2D10x6, GalImageFormat.ASTC_10x6 | Unorm }
|
||||
};
|
||||
|
||||
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
|
||||
new Dictionary<GalImageFormat, ImageDescriptor>()
|
||||
{
|
||||
{ GalImageFormat.R32G32B32A32, new ImageDescriptor(TextureReader.Read16Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R16G16B16A16, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R32G32, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.A8B8G8R8, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.A2B10G10R10, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R32, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.A4B4G4R4, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.BC6H_SF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.BC6H_UF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.A1R5G5B5, new ImageDescriptor(TextureReader.Read5551, true, false, false, false) },
|
||||
{ GalImageFormat.B5G6R5, new ImageDescriptor(TextureReader.Read565, true, false, false, false) },
|
||||
{ GalImageFormat.BC7, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.R16G16, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R8G8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.G8R8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R16, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.R8, new ImageDescriptor(TextureReader.Read1Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.B10G11R11, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
|
||||
{ GalImageFormat.BC1_RGBA, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) },
|
||||
{ GalImageFormat.BC2, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.BC3, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.BC4, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) },
|
||||
{ GalImageFormat.BC5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_4x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_5x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x5, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_6x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x6, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_8x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x8, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_10x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x10, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_12x12, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x12, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_5x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x4, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_6x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x5, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_8x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x6, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_10x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x8, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_12x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x10, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_8x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x5, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_10x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x5, true, false, false, true) },
|
||||
{ GalImageFormat.ASTC_10x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x6, true, false, false, true) },
|
||||
|
||||
{ GalImageFormat.D24_S8, new ImageDescriptor(TextureReader.Read4Bpp, false, true, true, false) },
|
||||
{ GalImageFormat.D32, new ImageDescriptor(TextureReader.Read4Bpp, false, true, false, false) },
|
||||
{ GalImageFormat.D16, new ImageDescriptor(TextureReader.Read2Bpp, false, true, false, false) },
|
||||
{ GalImageFormat.D32_S8, new ImageDescriptor(TextureReader.Read8Bpp, false, true, true, false) },
|
||||
};
|
||||
|
||||
public static GalImageFormat ConvertTexture(
|
||||
GalTextureFormat Format,
|
||||
GalTextureType RType,
|
||||
GalTextureType GType,
|
||||
GalTextureType BType,
|
||||
GalTextureType AType)
|
||||
{
|
||||
if (RType != GType || RType != BType || RType != AType)
|
||||
{
|
||||
throw new NotImplementedException("Per component types are not implemented");
|
||||
}
|
||||
|
||||
if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
|
||||
{
|
||||
throw new NotImplementedException("Texture with format " + ((int)Format).ToString("x2") + " not implemented");
|
||||
}
|
||||
|
||||
GalTextureType Type = RType;
|
||||
|
||||
GalImageFormat FormatType = GetFormatType(RType);
|
||||
|
||||
if (ImageFormat.HasFlag(FormatType))
|
||||
{
|
||||
return (ImageFormat & GalImageFormat.FormatMask) | FormatType;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException("Texture with format " + Format +
|
||||
" and component type " + Type + " is not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
|
||||
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
|
||||
case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
|
||||
case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
|
||||
case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint;
|
||||
case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.R8G8B8A8 | Unorm; //Is this right?
|
||||
case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong
|
||||
case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm;
|
||||
case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm;
|
||||
case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB;
|
||||
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm;
|
||||
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm;
|
||||
case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat;
|
||||
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat;
|
||||
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat;
|
||||
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
|
||||
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
|
||||
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
|
||||
case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertZeta(GalZetaFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat;
|
||||
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm;
|
||||
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm;
|
||||
//This one might not be Uint, change when a texture uses this format
|
||||
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Uint;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static TextureReaderDelegate GetReader(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).Reader;
|
||||
}
|
||||
|
||||
public static int GetSize(GalImage Image)
|
||||
{
|
||||
switch (Image.Format & GalImageFormat.FormatMask)
|
||||
{
|
||||
case GalImageFormat.R32G32B32A32:
|
||||
return Image.Width * Image.Height * 16;
|
||||
|
||||
case GalImageFormat.R16G16B16A16:
|
||||
case GalImageFormat.D32_S8:
|
||||
case GalImageFormat.R32G32:
|
||||
return Image.Width * Image.Height * 8;
|
||||
|
||||
case GalImageFormat.A8B8G8R8:
|
||||
case GalImageFormat.A8B8G8R8_SRGB:
|
||||
case GalImageFormat.A2B10G10R10:
|
||||
case GalImageFormat.R16G16:
|
||||
case GalImageFormat.R32:
|
||||
case GalImageFormat.D32:
|
||||
case GalImageFormat.B10G11R11:
|
||||
case GalImageFormat.D24_S8:
|
||||
return Image.Width * Image.Height * 4;
|
||||
|
||||
case GalImageFormat.B4G4R4A4:
|
||||
case GalImageFormat.A1R5G5B5:
|
||||
case GalImageFormat.B5G6R5:
|
||||
case GalImageFormat.R8G8:
|
||||
case GalImageFormat.R16:
|
||||
case GalImageFormat.D16:
|
||||
return Image.Width * Image.Height * 2;
|
||||
|
||||
case GalImageFormat.R8:
|
||||
return Image.Width * Image.Height;
|
||||
|
||||
case GalImageFormat.BC1_RGBA:
|
||||
case GalImageFormat.BC4:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
|
||||
}
|
||||
|
||||
case GalImageFormat.BC6H_SF16:
|
||||
case GalImageFormat.BC6H_UF16:
|
||||
case GalImageFormat.BC7:
|
||||
case GalImageFormat.BC2:
|
||||
case GalImageFormat.BC3:
|
||||
case GalImageFormat.BC5:
|
||||
case GalImageFormat.ASTC_4x4:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
|
||||
|
||||
case GalImageFormat.ASTC_5x5:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
|
||||
|
||||
case GalImageFormat.ASTC_6x6:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
|
||||
|
||||
case GalImageFormat.ASTC_8x8:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
|
||||
|
||||
case GalImageFormat.ASTC_10x10:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
|
||||
|
||||
case GalImageFormat.ASTC_12x12:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
|
||||
|
||||
case GalImageFormat.ASTC_5x4:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
|
||||
|
||||
case GalImageFormat.ASTC_6x5:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
|
||||
|
||||
case GalImageFormat.ASTC_8x6:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
|
||||
|
||||
case GalImageFormat.ASTC_10x8:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
|
||||
|
||||
case GalImageFormat.ASTC_12x10:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
|
||||
|
||||
case GalImageFormat.ASTC_8x5:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
|
||||
|
||||
case GalImageFormat.ASTC_10x5:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
|
||||
|
||||
case GalImageFormat.ASTC_10x6:
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
|
||||
}
|
||||
|
||||
throw new NotImplementedException((Image.Format & GalImageFormat.FormatMask).ToString());
|
||||
}
|
||||
|
||||
public static bool HasColor(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).HasColor;
|
||||
}
|
||||
|
||||
public static bool HasDepth(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).HasDepth;
|
||||
}
|
||||
|
||||
public static bool HasStencil(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).HasStencil;
|
||||
}
|
||||
|
||||
public static bool IsCompressed(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).Compressed;
|
||||
}
|
||||
|
||||
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
|
||||
{
|
||||
GalImageFormat TypeLess = (Format & GalImageFormat.FormatMask);
|
||||
|
||||
if (s_ImageTable.TryGetValue(TypeLess, out ImageDescriptor Descriptor))
|
||||
{
|
||||
return Descriptor;
|
||||
}
|
||||
|
||||
throw new NotImplementedException("Image with format " + TypeLess.ToString() + " not implemented");
|
||||
}
|
||||
|
||||
private static GalImageFormat GetFormatType(GalTextureType Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case GalTextureType.Snorm: return Snorm;
|
||||
case GalTextureType.Unorm: return Unorm;
|
||||
case GalTextureType.Sint: return Sint;
|
||||
case GalTextureType.Uint: return Uint;
|
||||
case GalTextureType.Float: return Sfloat;
|
||||
|
||||
default: throw new NotImplementedException(((int)Type).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
|
||||
{
|
||||
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
|
||||
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
|
||||
|
||||
return W * H * Bpb;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,269 +1,269 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
public struct IntegerEncoded
|
||||
{
|
||||
public enum EIntegerEncoding
|
||||
{
|
||||
JustBits,
|
||||
Quint,
|
||||
Trit
|
||||
}
|
||||
|
||||
EIntegerEncoding Encoding;
|
||||
public int NumberBits { get; private set; }
|
||||
public int BitValue { get; private set; }
|
||||
public int TritValue { get; private set; }
|
||||
public int QuintValue { get; private set; }
|
||||
|
||||
public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
|
||||
{
|
||||
Encoding = _Encoding;
|
||||
NumberBits = NumBits;
|
||||
BitValue = 0;
|
||||
TritValue = 0;
|
||||
QuintValue = 0;
|
||||
}
|
||||
|
||||
public bool MatchesEncoding(IntegerEncoded Other)
|
||||
{
|
||||
return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
|
||||
}
|
||||
|
||||
public EIntegerEncoding GetEncoding()
|
||||
{
|
||||
return Encoding;
|
||||
}
|
||||
|
||||
public int GetBitLength(int NumberVals)
|
||||
{
|
||||
int TotalBits = NumberBits * NumberVals;
|
||||
if (Encoding == EIntegerEncoding.Trit)
|
||||
{
|
||||
TotalBits += (NumberVals * 8 + 4) / 5;
|
||||
}
|
||||
else if (Encoding == EIntegerEncoding.Quint)
|
||||
{
|
||||
TotalBits += (NumberVals * 7 + 2) / 3;
|
||||
}
|
||||
return TotalBits;
|
||||
}
|
||||
|
||||
public static IntegerEncoded CreateEncoding(int MaxVal)
|
||||
{
|
||||
while (MaxVal > 0)
|
||||
{
|
||||
int Check = MaxVal + 1;
|
||||
|
||||
// Is maxVal a power of two?
|
||||
if ((Check & (Check - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 3*2^n - 1?
|
||||
if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 5*2^n - 1?
|
||||
if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
|
||||
}
|
||||
|
||||
// Apparently it can't be represented with a bounded integer sequence...
|
||||
// just iterate.
|
||||
MaxVal--;
|
||||
}
|
||||
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
|
||||
}
|
||||
|
||||
public static void DecodeTritBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[5];
|
||||
int[] t = new int[5];
|
||||
int T;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.14
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T = BitStream.ReadBits(2);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 2;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 4;
|
||||
m[3] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 5;
|
||||
m[4] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 7;
|
||||
|
||||
int C = 0;
|
||||
|
||||
BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
|
||||
if (Tb.ReadBits(2, 4) == 7)
|
||||
{
|
||||
C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
|
||||
t[4] = t[3] = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
C = Tb.ReadBits(0, 4);
|
||||
if (Tb.ReadBits(5, 6) == 3)
|
||||
{
|
||||
t[4] = 2;
|
||||
t[3] = Tb.ReadBit(7);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[4] = Tb.ReadBit(7);
|
||||
t[3] = Tb.ReadBits(5, 6);
|
||||
}
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 1) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = Cb.ReadBit(4);
|
||||
t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
|
||||
}
|
||||
else if (Cb.ReadBits(2, 3) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = 2;
|
||||
t[0] = Cb.ReadBits(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[2] = Cb.ReadBit(4);
|
||||
t[1] = Cb.ReadBits(2, 3);
|
||||
t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
TritValue = t[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeQuintBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[3];
|
||||
int[] q = new int[3];
|
||||
int Q;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.15
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q = BitStream.ReadBits(3);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 3;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 5;
|
||||
|
||||
BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
|
||||
if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
|
||||
{
|
||||
q[0] = q[1] = 4;
|
||||
q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
int C = 0;
|
||||
if (Qb.ReadBits(1, 2) == 3)
|
||||
{
|
||||
q[2] = 4;
|
||||
C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[2] = Qb.ReadBits(5, 6);
|
||||
C = Qb.ReadBits(0, 4);
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 2) == 5)
|
||||
{
|
||||
q[1] = 4;
|
||||
q[0] = Cb.ReadBits(3, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[1] = Cb.ReadBits(3, 4);
|
||||
q[0] = Cb.ReadBits(0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
QuintValue = q[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeIntegerSequence(
|
||||
List<IntegerEncoded> DecodeIntegerSequence,
|
||||
BitArrayStream BitStream,
|
||||
int MaxRange,
|
||||
int NumberValues)
|
||||
{
|
||||
// Determine encoding parameters
|
||||
IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
|
||||
|
||||
// Start decoding
|
||||
int NumberValuesDecoded = 0;
|
||||
while (NumberValuesDecoded < NumberValues)
|
||||
{
|
||||
switch (IntEncoded.GetEncoding())
|
||||
{
|
||||
case EIntegerEncoding.Quint:
|
||||
{
|
||||
DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 3;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.Trit:
|
||||
{
|
||||
DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 5;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.JustBits:
|
||||
{
|
||||
IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
|
||||
DecodeIntegerSequence.Add(IntEncoded);
|
||||
NumberValuesDecoded++;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public struct IntegerEncoded
|
||||
{
|
||||
public enum EIntegerEncoding
|
||||
{
|
||||
JustBits,
|
||||
Quint,
|
||||
Trit
|
||||
}
|
||||
|
||||
EIntegerEncoding Encoding;
|
||||
public int NumberBits { get; private set; }
|
||||
public int BitValue { get; private set; }
|
||||
public int TritValue { get; private set; }
|
||||
public int QuintValue { get; private set; }
|
||||
|
||||
public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
|
||||
{
|
||||
Encoding = _Encoding;
|
||||
NumberBits = NumBits;
|
||||
BitValue = 0;
|
||||
TritValue = 0;
|
||||
QuintValue = 0;
|
||||
}
|
||||
|
||||
public bool MatchesEncoding(IntegerEncoded Other)
|
||||
{
|
||||
return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
|
||||
}
|
||||
|
||||
public EIntegerEncoding GetEncoding()
|
||||
{
|
||||
return Encoding;
|
||||
}
|
||||
|
||||
public int GetBitLength(int NumberVals)
|
||||
{
|
||||
int TotalBits = NumberBits * NumberVals;
|
||||
if (Encoding == EIntegerEncoding.Trit)
|
||||
{
|
||||
TotalBits += (NumberVals * 8 + 4) / 5;
|
||||
}
|
||||
else if (Encoding == EIntegerEncoding.Quint)
|
||||
{
|
||||
TotalBits += (NumberVals * 7 + 2) / 3;
|
||||
}
|
||||
return TotalBits;
|
||||
}
|
||||
|
||||
public static IntegerEncoded CreateEncoding(int MaxVal)
|
||||
{
|
||||
while (MaxVal > 0)
|
||||
{
|
||||
int Check = MaxVal + 1;
|
||||
|
||||
// Is maxVal a power of two?
|
||||
if ((Check & (Check - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 3*2^n - 1?
|
||||
if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 5*2^n - 1?
|
||||
if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
|
||||
}
|
||||
|
||||
// Apparently it can't be represented with a bounded integer sequence...
|
||||
// just iterate.
|
||||
MaxVal--;
|
||||
}
|
||||
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
|
||||
}
|
||||
|
||||
public static void DecodeTritBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[5];
|
||||
int[] t = new int[5];
|
||||
int T;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.14
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T = BitStream.ReadBits(2);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 2;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 4;
|
||||
m[3] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 5;
|
||||
m[4] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 7;
|
||||
|
||||
int C = 0;
|
||||
|
||||
BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
|
||||
if (Tb.ReadBits(2, 4) == 7)
|
||||
{
|
||||
C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
|
||||
t[4] = t[3] = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
C = Tb.ReadBits(0, 4);
|
||||
if (Tb.ReadBits(5, 6) == 3)
|
||||
{
|
||||
t[4] = 2;
|
||||
t[3] = Tb.ReadBit(7);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[4] = Tb.ReadBit(7);
|
||||
t[3] = Tb.ReadBits(5, 6);
|
||||
}
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 1) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = Cb.ReadBit(4);
|
||||
t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
|
||||
}
|
||||
else if (Cb.ReadBits(2, 3) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = 2;
|
||||
t[0] = Cb.ReadBits(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[2] = Cb.ReadBit(4);
|
||||
t[1] = Cb.ReadBits(2, 3);
|
||||
t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
TritValue = t[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeQuintBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[3];
|
||||
int[] q = new int[3];
|
||||
int Q;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.15
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q = BitStream.ReadBits(3);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 3;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 5;
|
||||
|
||||
BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
|
||||
if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
|
||||
{
|
||||
q[0] = q[1] = 4;
|
||||
q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
int C = 0;
|
||||
if (Qb.ReadBits(1, 2) == 3)
|
||||
{
|
||||
q[2] = 4;
|
||||
C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[2] = Qb.ReadBits(5, 6);
|
||||
C = Qb.ReadBits(0, 4);
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 2) == 5)
|
||||
{
|
||||
q[1] = 4;
|
||||
q[0] = Cb.ReadBits(3, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[1] = Cb.ReadBits(3, 4);
|
||||
q[0] = Cb.ReadBits(0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
QuintValue = q[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeIntegerSequence(
|
||||
List<IntegerEncoded> DecodeIntegerSequence,
|
||||
BitArrayStream BitStream,
|
||||
int MaxRange,
|
||||
int NumberValues)
|
||||
{
|
||||
// Determine encoding parameters
|
||||
IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
|
||||
|
||||
// Start decoding
|
||||
int NumberValuesDecoded = 0;
|
||||
while (NumberValuesDecoded < NumberValues)
|
||||
{
|
||||
switch (IntEncoded.GetEncoding())
|
||||
{
|
||||
case EIntegerEncoding.Quint:
|
||||
{
|
||||
DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 3;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.Trit:
|
||||
{
|
||||
DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 5;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.JustBits:
|
||||
{
|
||||
IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
|
||||
DecodeIntegerSequence.Add(IntEncoded);
|
||||
NumberValuesDecoded++;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class LinearSwizzle : ISwizzle
|
||||
{
|
@ -1,8 +1,8 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureFactory
|
||||
{
|
||||
@ -10,12 +10,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
|
||||
GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
|
||||
GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
|
||||
GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
|
||||
|
||||
GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
|
||||
GalImageFormat Format = GetImageFormat(Tic);
|
||||
|
||||
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
|
||||
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
|
||||
@ -39,7 +34,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
|
||||
GalImageFormat Format = GetImageFormat(Tic);
|
||||
|
||||
long TextureAddress = (uint)Tic[1];
|
||||
|
||||
@ -110,6 +105,18 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
BorderColor);
|
||||
}
|
||||
|
||||
private static GalImageFormat GetImageFormat(int[] Tic)
|
||||
{
|
||||
GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
|
||||
GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
|
||||
GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
|
||||
GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
|
||||
|
||||
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
|
||||
|
||||
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType);
|
||||
}
|
||||
|
||||
private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
|
||||
{
|
||||
int[] Words = new int[Count];
|
45
Ryujinx.Graphics/Texture/TextureHelper.cs
Normal file
45
Ryujinx.Graphics/Texture/TextureHelper.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle._1dBuffer:
|
||||
case TextureSwizzle.Pitch:
|
||||
case TextureSwizzle.PitchColorKey:
|
||||
return new LinearSwizzle(Texture.Pitch, Bpp);
|
||||
|
||||
case TextureSwizzle.BlockLinear:
|
||||
case TextureSwizzle.BlockLinearColorKey:
|
||||
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
{
|
||||
if (Memory is NvGpuVmm Vmm)
|
||||
{
|
||||
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
||||
}
|
||||
|
||||
return ((AMemory)Memory, Position);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
struct TextureInfo
|
||||
public struct TextureInfo
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
|
||||
@ -15,7 +15,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
|
||||
public TextureSwizzle Swizzle { get; private set; }
|
||||
|
||||
public GalTextureFormat Format { get; private set; }
|
||||
public GalImageFormat Format { get; private set; }
|
||||
|
||||
public TextureInfo(
|
||||
long Position,
|
||||
@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
|
||||
Swizzle = TextureSwizzle.BlockLinear;
|
||||
|
||||
Format = GalTextureFormat.A8B8G8R8;
|
||||
Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
}
|
||||
|
||||
public TextureInfo(
|
||||
@ -45,7 +45,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
int BlockHeight,
|
||||
int TileWidth,
|
||||
TextureSwizzle Swizzle,
|
||||
GalTextureFormat Format)
|
||||
GalImageFormat Format)
|
||||
{
|
||||
this.Position = Position;
|
||||
this.Width = Width;
|
@ -2,58 +2,20 @@ using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureReader
|
||||
delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
|
||||
|
||||
public static class TextureReader
|
||||
{
|
||||
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
||||
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
||||
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
||||
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
||||
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
||||
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
||||
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
|
||||
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
|
||||
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
|
||||
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
|
||||
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
||||
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
||||
}
|
||||
TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
|
||||
|
||||
throw new NotImplementedException("0x" + ((int)Texture.Format).ToString("x2"));
|
||||
return Reader(Memory, Texture);
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -86,7 +48,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -124,7 +86,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -161,7 +123,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -194,7 +156,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -227,7 +189,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -260,7 +222,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
@ -295,7 +257,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||
internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = (Texture.Width + 3) / 4;
|
||||
int Height = (Texture.Height + 3) / 4;
|
||||
@ -328,7 +290,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
|
||||
internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
|
||||
@ -362,5 +324,75 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 8, 6);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 10, 8);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 12, 10);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
||||
}
|
||||
|
||||
internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
enum TextureSwizzle
|
||||
public enum TextureSwizzle
|
||||
{
|
||||
_1dBuffer = 0,
|
||||
PitchColorKey = 1,
|
@ -1,6 +1,8 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureWriter
|
||||
{
|
@ -1,204 +0,0 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle._1dBuffer:
|
||||
case TextureSwizzle.Pitch:
|
||||
case TextureSwizzle.PitchColorKey:
|
||||
return new LinearSwizzle(Texture.Pitch, Bpp);
|
||||
|
||||
case TextureSwizzle.BlockLinear:
|
||||
case TextureSwizzle.BlockLinearColorKey:
|
||||
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
|
||||
public static int GetTextureSize(GalImage Image)
|
||||
{
|
||||
switch (Image.Format)
|
||||
{
|
||||
case GalImageFormat.R32G32B32A32_SFLOAT:
|
||||
case GalImageFormat.R32G32B32A32_SINT:
|
||||
case GalImageFormat.R32G32B32A32_UINT:
|
||||
return Image.Width * Image.Height * 16;
|
||||
|
||||
case GalImageFormat.R16G16B16A16_SFLOAT:
|
||||
case GalImageFormat.R16G16B16A16_SINT:
|
||||
case GalImageFormat.R16G16B16A16_SNORM:
|
||||
case GalImageFormat.R16G16B16A16_UINT:
|
||||
case GalImageFormat.R16G16B16A16_UNORM:
|
||||
case GalImageFormat.D32_SFLOAT_S8_UINT:
|
||||
case GalImageFormat.R32G32_SFLOAT:
|
||||
case GalImageFormat.R32G32_SINT:
|
||||
case GalImageFormat.R32G32_UINT:
|
||||
return Image.Width * Image.Height * 8;
|
||||
|
||||
case GalImageFormat.A8B8G8R8_SINT_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_SNORM_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_UINT_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_UNORM_PACK32:
|
||||
case GalImageFormat.A8B8G8R8_SRGB_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_SINT_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_SNORM_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_UINT_PACK32:
|
||||
case GalImageFormat.A2B10G10R10_UNORM_PACK32:
|
||||
case GalImageFormat.R16G16_SFLOAT:
|
||||
case GalImageFormat.R16G16_SINT:
|
||||
case GalImageFormat.R16G16_SNORM:
|
||||
case GalImageFormat.R16G16_UINT:
|
||||
case GalImageFormat.R16G16_UNORM:
|
||||
case GalImageFormat.R32_SFLOAT:
|
||||
case GalImageFormat.R32_SINT:
|
||||
case GalImageFormat.R32_UINT:
|
||||
case GalImageFormat.D32_SFLOAT:
|
||||
case GalImageFormat.B10G11R11_UFLOAT_PACK32:
|
||||
case GalImageFormat.D24_UNORM_S8_UINT:
|
||||
return Image.Width * Image.Height * 4;
|
||||
|
||||
case GalImageFormat.B4G4R4A4_UNORM_PACK16:
|
||||
case GalImageFormat.A1R5G5B5_UNORM_PACK16:
|
||||
case GalImageFormat.B5G6R5_UNORM_PACK16:
|
||||
case GalImageFormat.R8G8_SINT:
|
||||
case GalImageFormat.R8G8_SNORM:
|
||||
case GalImageFormat.R8G8_UINT:
|
||||
case GalImageFormat.R8G8_UNORM:
|
||||
case GalImageFormat.R16_SFLOAT:
|
||||
case GalImageFormat.R16_SINT:
|
||||
case GalImageFormat.R16_SNORM:
|
||||
case GalImageFormat.R16_UINT:
|
||||
case GalImageFormat.R16_UNORM:
|
||||
case GalImageFormat.D16_UNORM:
|
||||
return Image.Width * Image.Height * 2;
|
||||
|
||||
case GalImageFormat.R8_SINT:
|
||||
case GalImageFormat.R8_SNORM:
|
||||
case GalImageFormat.R8_UINT:
|
||||
case GalImageFormat.R8_UNORM:
|
||||
return Image.Width * Image.Height;
|
||||
|
||||
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
|
||||
case GalImageFormat.BC4_SNORM_BLOCK:
|
||||
case GalImageFormat.BC4_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
|
||||
}
|
||||
|
||||
case GalImageFormat.BC6H_SFLOAT_BLOCK:
|
||||
case GalImageFormat.BC6H_UFLOAT_BLOCK:
|
||||
case GalImageFormat.BC7_UNORM_BLOCK:
|
||||
case GalImageFormat.BC2_UNORM_BLOCK:
|
||||
case GalImageFormat.BC3_UNORM_BLOCK:
|
||||
case GalImageFormat.BC5_SNORM_BLOCK:
|
||||
case GalImageFormat.BC5_UNORM_BLOCK:
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
|
||||
}
|
||||
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
|
||||
{
|
||||
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Image.Format.ToString());
|
||||
}
|
||||
|
||||
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
|
||||
{
|
||||
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
|
||||
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
|
||||
|
||||
return W * H * Bpb;
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
{
|
||||
if (Memory is NvGpuVmm Vmm)
|
||||
{
|
||||
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
||||
}
|
||||
|
||||
return ((AMemory)Memory, Position);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
|
||||
|
@ -1,5 +1,5 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using System;
|
||||
|
@ -1,5 +1,5 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using System;
|
||||
|
@ -1,5 +1,5 @@
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
using System.Collections.Concurrent;
|
||||
|
@ -1,5 +1,5 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
|
||||
using Ryujinx.HLE.Logging;
|
||||
@ -303,7 +303,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||
int Right = Crop.Right;
|
||||
int Bottom = Crop.Bottom;
|
||||
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
|
||||
Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
|
||||
|
||||
//TODO: Support double buffering here aswell, it is broken for GPU
|
||||
//frame buffers because it seems to be completely out of sync.
|
||||
@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||
{
|
||||
//Frame buffer is rendered to by the GPU, we can just
|
||||
//bind the frame buffer texture, it's not necessary to read anything.
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
|
||||
Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||
|
||||
byte[] Data = TextureReader.Read(Context.Memory, Texture);
|
||||
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
|
||||
Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight));
|
||||
}
|
||||
|
||||
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Audio;
|
||||
using Ryujinx.Graphics;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.Input;
|
||||
using Ryujinx.HLE.Logging;
|
||||
|
@ -73,7 +73,7 @@ namespace Ryujinx
|
||||
{
|
||||
ResizeEvent = false;
|
||||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
Renderer.RenderTarget.SetWindowSize(Width, Height);
|
||||
}
|
||||
|
||||
Ticks += Chrono.ElapsedTicks;
|
||||
@ -96,7 +96,7 @@ namespace Ryujinx
|
||||
|
||||
Visible = true;
|
||||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
Renderer.RenderTarget.SetWindowSize(Width, Height);
|
||||
|
||||
Context.MakeCurrent(null);
|
||||
|
||||
@ -251,7 +251,7 @@ namespace Ryujinx
|
||||
|
||||
private new void RenderFrame()
|
||||
{
|
||||
Renderer.FrameBuffer.Render();
|
||||
Renderer.RenderTarget.Render();
|
||||
|
||||
Device.Statistics.RecordSystemFrameTime();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user