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fs: Fix ContentManager content paths on Unix systems (#699)
* fs: Fix ContentManager content paths on Unix systems * revert the line removing change
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@ -87,8 +87,7 @@ namespace Ryujinx.HLE.FileSystem.Content
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{
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{
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Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage());
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Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage());
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string switchPath = Path.Combine(contentPathString + ":",
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string switchPath = contentPathString + ":/" + ncaFile.Name.Replace(contentDirectory, string.Empty).TrimStart(Path.DirectorySeparatorChar);
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ncaFile.Name.Replace(contentDirectory, string.Empty).TrimStart('\\'));
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// Change path format to switch's
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// Change path format to switch's
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switchPath = switchPath.Replace('\\', '/');
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switchPath = switchPath.Replace('\\', '/');
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@ -115,8 +114,7 @@ namespace Ryujinx.HLE.FileSystem.Content
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{
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{
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Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage());
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Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage());
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string switchPath = Path.Combine(contentPathString + ":",
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string switchPath = contentPathString + ":/" + filePath.Replace(contentDirectory, string.Empty).TrimStart(Path.DirectorySeparatorChar);
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filePath.Replace(contentDirectory, string.Empty).TrimStart('\\'));
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// Change path format to switch's
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// Change path format to switch's
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switchPath = switchPath.Replace('\\', '/');
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switchPath = switchPath.Replace('\\', '/');
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