mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 05:33:16 +02:00
Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
This commit is contained in:
parent
fc77b089a6
commit
db1a759c59
@ -199,6 +199,11 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||
|
||||
SendFrameBuffer(Context, Slot);
|
||||
|
||||
if (Context.Device.EnableDeviceVsync)
|
||||
{
|
||||
Context.Device.VsyncEvent.WaitOne();
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using Ryujinx.HLE.Input;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using Ryujinx.HLE.Memory;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE
|
||||
{
|
||||
@ -28,6 +29,12 @@ namespace Ryujinx.HLE
|
||||
|
||||
public Hid Hid { get; private set; }
|
||||
|
||||
public bool EnableDeviceVsync { get; set; } = true;
|
||||
|
||||
public AutoResetEvent VsyncEvent { get; private set; }
|
||||
|
||||
public event EventHandler Finish;
|
||||
|
||||
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
|
||||
{
|
||||
if (Renderer == null)
|
||||
@ -55,6 +62,8 @@ namespace Ryujinx.HLE
|
||||
Statistics = new PerformanceStatistics();
|
||||
|
||||
Hid = new Hid(this, System.HidSharedMem.PA);
|
||||
|
||||
VsyncEvent = new AutoResetEvent(true);
|
||||
}
|
||||
|
||||
public void LoadCart(string ExeFsDir, string RomFsFile = null)
|
||||
@ -109,6 +118,8 @@ namespace Ryujinx.HLE
|
||||
if (Disposing)
|
||||
{
|
||||
System.Dispose();
|
||||
|
||||
VsyncEvent.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,8 @@ namespace Ryujinx
|
||||
|
||||
Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
|
||||
|
||||
Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
|
||||
|
||||
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
//When the classes are specified on the list, we only
|
||||
|
@ -25,6 +25,9 @@ Logging_Filtered_Classes =
|
||||
#Enable or Disable Docked Mode
|
||||
Docked_Mode = false
|
||||
|
||||
#Enable Game Vsync
|
||||
Enable_Vsync = true
|
||||
|
||||
#Controller Device Index
|
||||
GamePad_Index = 0
|
||||
|
||||
|
@ -258,13 +258,16 @@ namespace Ryujinx
|
||||
double HostFps = Device.Statistics.GetSystemFrameRate();
|
||||
double GameFps = Device.Statistics.GetGameFrameRate();
|
||||
|
||||
NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
|
||||
NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0} | Game Vsync: " +
|
||||
(Device.EnableDeviceVsync ? "On" : "Off");
|
||||
|
||||
TitleEvent = true;
|
||||
|
||||
SwapBuffers();
|
||||
|
||||
Device.System.SignalVsync();
|
||||
|
||||
Device.VsyncEvent.Set();
|
||||
}
|
||||
|
||||
protected override void OnUnload(EventArgs e)
|
||||
|
Loading…
Reference in New Issue
Block a user