mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 13:43:17 +02:00
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path) * Remove blank line
This commit is contained in:
parent
68f6b79fd3
commit
df820a72de
@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void BeginTransformFeedback(PrimitiveTopology topology);
|
||||
|
||||
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
|
||||
|
||||
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
|
||||
|
||||
void ClearRenderTargetDepthStencil(
|
||||
|
@ -200,8 +200,24 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
}
|
||||
else
|
||||
{
|
||||
// Buffer to buffer copy.
|
||||
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
|
||||
if (remap &&
|
||||
swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackSrcComponentsCount() == 1 &&
|
||||
swizzle.UnpackDstComponentsCount() == 1 &&
|
||||
swizzle.UnpackComponentSize() == 4)
|
||||
{
|
||||
// Fast path for clears when remap is enabled.
|
||||
BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Implement remap functionality.
|
||||
// Buffer to buffer copy.
|
||||
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -821,6 +821,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
dstBuffer.Flush(dstAddress, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears a buffer at a given address with the specified value.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Both the address and size must be aligned to 4 bytes.
|
||||
/// </remarks>
|
||||
/// <param name="gpuVa">GPU virtual address of the region to clear</param>
|
||||
/// <param name="size">Number of bytes to clear</param>
|
||||
/// <param name="value">Value to be written into the buffer</param>
|
||||
public void ClearBuffer(GpuVa gpuVa, ulong size, uint value)
|
||||
{
|
||||
ulong address = TranslateAndCreateBuffer(gpuVa.Pack(), size);
|
||||
|
||||
Buffer buffer = GetBuffer(address, size);
|
||||
|
||||
int offset = (int)(address - buffer.Address);
|
||||
|
||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
|
||||
|
||||
buffer.Flush(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range for a given memory range.
|
||||
/// </summary>
|
||||
|
16
Ryujinx.Graphics.Gpu/State/BufferSwizzleComponent.cs
Normal file
16
Ryujinx.Graphics.Gpu/State/BufferSwizzleComponent.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Buffer swizzle component.
|
||||
/// </summary>
|
||||
enum BufferSwizzleComponent
|
||||
{
|
||||
SrcX,
|
||||
SrcY,
|
||||
SrcZ,
|
||||
SrcW,
|
||||
ConstA,
|
||||
ConstB,
|
||||
NoWrite
|
||||
}
|
||||
}
|
@ -9,6 +9,42 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||
public uint Swizzle;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector X component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstX()
|
||||
{
|
||||
return (BufferSwizzleComponent)(Swizzle & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector Y component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstY()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 4) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector Z component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstZ()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 8) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector W component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstW()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 12) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the size of each vector component of the copy.
|
||||
/// </summary>
|
||||
|
@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||
TfBufferState = 0xe0,
|
||||
CopyBufferParams = 0x100,
|
||||
TfState = 0x1c0,
|
||||
CopyBufferConstA = 0x1c0,
|
||||
CopyBufferConstB = 0x1c1,
|
||||
CopyBufferSwizzle = 0x1c2,
|
||||
CopyBufferDstTexture = 0x1c3,
|
||||
CopyBufferSrcTexture = 0x1ca,
|
||||
|
@ -6,6 +6,27 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
static class Buffer
|
||||
{
|
||||
public static void Clear(BufferHandle destination, int offset, int size, uint value)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
||||
|
||||
unsafe
|
||||
{
|
||||
uint* valueArr = stackalloc uint[1];
|
||||
|
||||
valueArr[0] = value;
|
||||
|
||||
GL.ClearBufferSubData(
|
||||
BufferTarget.CopyWriteBuffer,
|
||||
PixelInternalFormat.Rgba8ui,
|
||||
(IntPtr)offset,
|
||||
(IntPtr)size,
|
||||
PixelFormat.RgbaInteger,
|
||||
PixelType.UnsignedByte,
|
||||
(IntPtr)valueArr);
|
||||
}
|
||||
}
|
||||
|
||||
public static BufferHandle Create()
|
||||
{
|
||||
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
|
||||
|
@ -91,6 +91,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_tfEnabled = true;
|
||||
}
|
||||
|
||||
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
|
||||
{
|
||||
Buffer.Clear(destination, offset, size, value);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
@ -102,7 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||
|
||||
GL.ClearBuffer(ClearBuffer.Color, index, colors);
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
|
||||
RestoreComponentMask(index);
|
||||
|
||||
@ -133,11 +138,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
else if (depthMask)
|
||||
{
|
||||
GL.ClearBuffer(ClearBuffer.Depth, 0, ref depthValue);
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Depth, 0, ref depthValue);
|
||||
}
|
||||
else if (stencilMask != 0)
|
||||
{
|
||||
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencilValue);
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
|
||||
}
|
||||
|
||||
if (stencilMaskChanged)
|
||||
|
Loading…
Reference in New Issue
Block a user