Move status information from the title bar to the new status bar (#948)

* Move status information from the title bar to the new status bar

* jd's requested changes

* Ack's requested changes

* gdk's requested changes

* Remove frame time statistics
This commit is contained in:
Xpl0itR 2020-03-07 02:40:06 +00:00 committed by GitHub
parent ab3b6ea6d4
commit e2bb5e8091
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 145 additions and 36 deletions

View File

@ -24,6 +24,8 @@ namespace Ryujinx.Ui
public ManualResetEvent WaitEvent { get; set; } public ManualResetEvent WaitEvent { get; set; }
public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
public bool IsActive { get; set; } public bool IsActive { get; set; }
public bool IsStopped { get; set; } public bool IsStopped { get; set; }
public bool IsFocused { get; set; } public bool IsFocused { get; set; }
@ -32,12 +34,8 @@ namespace Ryujinx.Ui
private double _mouseY; private double _mouseY;
private bool _mousePressed; private bool _mousePressed;
private bool _titleEvent;
private bool _toggleFullscreen; private bool _toggleFullscreen;
private string _newTitle;
private readonly long _ticksPerFrame; private readonly long _ticksPerFrame;
private long _ticks = 0; private long _ticks = 0;
@ -179,6 +177,14 @@ namespace Ryujinx.Ui
Gtk.Application.Invoke(delegate Gtk.Application.Invoke(delegate
{ {
parent.Present(); parent.Present();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection}";
}); });
Thread renderLoopThread = new Thread(Render) Thread renderLoopThread = new Thread(Render)
@ -319,19 +325,10 @@ namespace Ryujinx.Ui
_device.Statistics.RecordSystemFrameTime(); _device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate(); StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
double gameFps = _device.Statistics.GetGameFrameRate(); _device.EnableDeviceVsync,
$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty $"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS"));
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
_newTitle = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
_titleEvent = true;
_device.System.SignalVsync(); _device.System.SignalVsync();
@ -351,16 +348,6 @@ namespace Ryujinx.Ui
{ {
while (IsActive) while (IsActive)
{ {
if (_titleEvent)
{
_titleEvent = false;
Gtk.Application.Invoke(delegate
{
this.ParentWindow.Title = _newTitle;
});
}
UpdateFrame(); UpdateFrame();
// Polling becomes expensive if it's not slept // Polling becomes expensive if it's not slept

View File

@ -51,10 +51,12 @@ namespace Ryujinx.Ui
[GUI] MenuBar _menuBar; [GUI] MenuBar _menuBar;
[GUI] Box _footerBox; [GUI] Box _footerBox;
[GUI] MenuItem _fullScreen; [GUI] MenuItem _fullScreen;
[GUI] Box _statusBar;
[GUI] MenuItem _stopEmulation; [GUI] MenuItem _stopEmulation;
[GUI] CheckMenuItem _favToggle; [GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallFile; [GUI] MenuItem _firmwareInstallFile;
[GUI] MenuItem _firmwareInstallDirectory; [GUI] MenuItem _firmwareInstallDirectory;
[GUI] Label _hostStatus;
[GUI] MenuItem _openDebugger; [GUI] MenuItem _openDebugger;
[GUI] CheckMenuItem _iconToggle; [GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _appToggle; [GUI] CheckMenuItem _appToggle;
@ -65,6 +67,7 @@ namespace Ryujinx.Ui
[GUI] CheckMenuItem _fileExtToggle; [GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _fileSizeToggle; [GUI] CheckMenuItem _fileSizeToggle;
[GUI] CheckMenuItem _pathToggle; [GUI] CheckMenuItem _pathToggle;
[GUI] Label _gameStatus;
[GUI] TreeView _gameTable; [GUI] TreeView _gameTable;
[GUI] ScrolledWindow _gameTableWindow; [GUI] ScrolledWindow _gameTableWindow;
[GUI] TreeSelection _gameTableSelection; [GUI] TreeSelection _gameTableSelection;
@ -72,6 +75,7 @@ namespace Ryujinx.Ui
[GUI] Label _firmwareVersionLabel; [GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar; [GUI] LevelBar _progressBar;
[GUI] Box _viewBox; [GUI] Box _viewBox;
[GUI] Label _vSyncStatus;
[GUI] Box _listStatusBox; [GUI] Box _listStatusBox;
#pragma warning restore CS0649 #pragma warning restore CS0649
@ -83,10 +87,12 @@ namespace Ryujinx.Ui
{ {
builder.Autoconnect(this); builder.Autoconnect(this);
DeleteEvent += Window_Close; this.DeleteEvent += Window_Close;
_fullScreen.Activated += FullScreen_Toggled;
ApplicationLibrary.ApplicationAdded += Application_Added; ApplicationLibrary.ApplicationAdded += Application_Added;
ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated; ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
GLRenderer.StatusUpdatedEvent += Update_StatusBar;
_gameTable.ButtonReleaseEvent += Row_Clicked; _gameTable.ButtonReleaseEvent += Row_Clicked;
@ -161,7 +167,7 @@ namespace Ryujinx.Ui
Task.Run(RefreshFirmwareLabel); Task.Run(RefreshFirmwareLabel);
_fullScreen.Activated += FullScreen_Toggled; _statusBar.Hide();
} }
#if USE_DEBUGGING #if USE_DEBUGGING
@ -401,7 +407,7 @@ namespace Ryujinx.Ui
_viewBox.Child = _gLWidget; _viewBox.Child = _gLWidget;
_gLWidget.ShowAll(); _gLWidget.ShowAll();
ClearFooterForGameRender(); EditFooterForGameRender();
}); });
_gLWidget.WaitEvent.WaitOne(); _gLWidget.WaitEvent.WaitOne();
@ -451,12 +457,14 @@ namespace Ryujinx.Ui
private void RecreateFooterForMenu() private void RecreateFooterForMenu()
{ {
_footerBox.Add(_listStatusBox); _listStatusBox.Show();
_statusBar.Hide();
} }
private void ClearFooterForGameRender() private void EditFooterForGameRender()
{ {
_footerBox.Remove(_listStatusBox); _listStatusBox.Hide();
_statusBar.Show();
} }
public void ToggleExtraWidgets(bool show) public void ToggleExtraWidgets(bool show)
@ -466,7 +474,8 @@ namespace Ryujinx.Ui
if (show) if (show)
{ {
_menuBar.ShowAll(); _menuBar.ShowAll();
_footerBox.ShowAll(); _footerBox.Show();
_statusBar.Show();
} }
else else
{ {
@ -590,6 +599,26 @@ namespace Ryujinx.Ui
}); });
} }
private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
{
Application.Invoke(delegate
{
_hostStatus.Text = args.HostStatus;
_gameStatus.Text = args.GameStatus;
if (args.VSyncEnabled)
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(11822, 60138, 51657));
}
else
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(ushort.MaxValue, 17733, 21588));
}
});
}
private void FavToggle_Toggled(object sender, ToggledArgs args) private void FavToggle_Toggled(object sender, ToggledArgs args)
{ {
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path)); _tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));

View File

@ -399,10 +399,10 @@
</child> </child>
<child> <child>
<object class="GtkBox" id="_footerBox"> <object class="GtkBox" id="_footerBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="width_request">1280</property> <property name="width_request">1280</property>
<property name="height_request">19</property> <property name="height_request">19</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<child> <child>
<object class="GtkBox" id="_listStatusBox"> <object class="GtkBox" id="_listStatusBox">
<property name="visible">True</property> <property name="visible">True</property>
@ -460,6 +460,81 @@
</packing> </packing>
</child> </child>
</object> </object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox" id="_statusBar">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkLabel" id="_vSyncStatus">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
<property name="label" translatable="yes">VSync</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkSeparator">
<property name="visible">True</property>
<property name="can_focus">False</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_hostStatus">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkSeparator">
<property name="visible">True</property>
<property name="can_focus">False</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_gameStatus">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">5</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
</object>
<packing> <packing>
<property name="expand">True</property> <property name="expand">True</property>
<property name="fill">True</property> <property name="fill">True</property>

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@ -0,0 +1,18 @@
using System;
namespace Ryujinx.Ui
{
public class StatusUpdatedEventArgs : EventArgs
{
public bool VSyncEnabled;
public string HostStatus;
public string GameStatus;
public StatusUpdatedEventArgs(bool vSyncEnabled, string hostStatus, string gameStatus)
{
VSyncEnabled = vSyncEnabled;
HostStatus = hostStatus;
GameStatus = gameStatus;
}
}
}