Fix Color Mask values (#473)

* Fix color mask common, set default value on first color mask register

* Missing check

* Better exception messages

* Address PR feedback

* Add fixme as per review feedback
This commit is contained in:
gdkchan 2018-10-25 18:30:09 -03:00 committed by GitHub
parent 2fd23577ce
commit f0a49a1c94
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4 changed files with 59 additions and 46 deletions

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@ -37,11 +37,11 @@
public GalFrontFace FrontFace; public GalFrontFace FrontFace;
public bool CullFaceEnabled; public bool CullFaceEnabled;
public GalCullFace CullFace; public GalCullFace CullFace;
public bool DepthTestEnabled; public bool DepthTestEnabled;
public bool DepthWriteEnabled; public bool DepthWriteEnabled;
public GalComparisonOp DepthFunc; public GalComparisonOp DepthFunc;
public float DepthRangeNear; public float DepthRangeNear;
public float DepthRangeFar; public float DepthRangeFar;
@ -50,31 +50,31 @@
public bool StencilTwoSideEnabled; public bool StencilTwoSideEnabled;
public GalComparisonOp StencilBackFuncFunc; public GalComparisonOp StencilBackFuncFunc;
public int StencilBackFuncRef; public int StencilBackFuncRef;
public uint StencilBackFuncMask; public uint StencilBackFuncMask;
public GalStencilOp StencilBackOpFail; public GalStencilOp StencilBackOpFail;
public GalStencilOp StencilBackOpZFail; public GalStencilOp StencilBackOpZFail;
public GalStencilOp StencilBackOpZPass; public GalStencilOp StencilBackOpZPass;
public uint StencilBackMask; public uint StencilBackMask;
public GalComparisonOp StencilFrontFuncFunc; public GalComparisonOp StencilFrontFuncFunc;
public int StencilFrontFuncRef; public int StencilFrontFuncRef;
public uint StencilFrontFuncMask; public uint StencilFrontFuncMask;
public GalStencilOp StencilFrontOpFail; public GalStencilOp StencilFrontOpFail;
public GalStencilOp StencilFrontOpZFail; public GalStencilOp StencilFrontOpZFail;
public GalStencilOp StencilFrontOpZPass; public GalStencilOp StencilFrontOpZPass;
public uint StencilFrontMask; public uint StencilFrontMask;
public bool BlendEnabled; public bool BlendEnabled;
public bool BlendSeparateAlpha; public bool BlendSeparateAlpha;
public GalBlendEquation BlendEquationRgb; public GalBlendEquation BlendEquationRgb;
public GalBlendFactor BlendFuncSrcRgb; public GalBlendFactor BlendFuncSrcRgb;
public GalBlendFactor BlendFuncDstRgb; public GalBlendFactor BlendFuncDstRgb;
public GalBlendEquation BlendEquationAlpha; public GalBlendEquation BlendEquationAlpha;
public GalBlendFactor BlendFuncSrcAlpha; public GalBlendFactor BlendFuncSrcAlpha;
public GalBlendFactor BlendFuncDstAlpha; public GalBlendFactor BlendFuncDstAlpha;
public ColorMaskRgba ColorMask; public bool ColorMaskCommon;
public ColorMaskRgba[] ColorMasks; public ColorMaskRgba[] ColorMasks;
public bool PrimitiveRestartEnabled; public bool PrimitiveRestartEnabled;

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@ -131,8 +131,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BlendFuncSrcAlpha = GalBlendFactor.One, BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero, BlendFuncDstAlpha = GalBlendFactor.Zero,
ColorMask = ColorMaskRgba.Default,
PrimitiveRestartEnabled = false, PrimitiveRestartEnabled = false,
PrimitiveRestartIndex = 0 PrimitiveRestartIndex = 0
}; };
@ -316,16 +314,30 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) if (New.ColorMaskCommon)
{ {
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index])) if (New.ColorMaskCommon != Old.ColorMaskCommon || !New.ColorMasks[0].Equals(Old.ColorMasks[0]))
{ {
GL.ColorMask( GL.ColorMask(
Index, New.ColorMasks[0].Red,
New.ColorMasks[Index].Red, New.ColorMasks[0].Green,
New.ColorMasks[Index].Green, New.ColorMasks[0].Blue,
New.ColorMasks[Index].Blue, New.ColorMasks[0].Alpha);
New.ColorMasks[Index].Alpha); }
}
else
{
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
{
GL.ColorMask(
Index,
New.ColorMasks[Index].Red,
New.ColorMasks[Index].Green,
New.ColorMasks[Index].Blue,
New.ColorMasks[Index].Alpha);
}
} }
} }
@ -477,7 +489,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type)) if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
{ {
throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!"); ThrowUnsupportedAttrib(Attrib);
} }
return Type; return Type;
@ -485,15 +497,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private unsafe static void SetConstAttrib(GalVertexAttrib Attrib) private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
{ {
void Unsupported()
{
throw new NotImplementedException("Constant attribute " + Attrib.Size + " not implemented!");
}
if (Attrib.Size == GalVertexAttribSize._10_10_10_2 || if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
Attrib.Size == GalVertexAttribSize._11_11_10) Attrib.Size == GalVertexAttribSize._11_11_10)
{ {
Unsupported(); ThrowUnsupportedAttrib(Attrib);
} }
if (Attrib.Type == GalVertexAttribType.Unorm) if (Attrib.Type == GalVertexAttribType.Unorm)
@ -611,11 +618,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer); GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
break; break;
default: Unsupported(); break; default: ThrowUnsupportedAttrib(Attrib); break;
} }
} }
} }
private static void ThrowUnsupportedAttrib(GalVertexAttrib Attrib)
{
throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
}
private void Enable(EnableCap Cap, bool Enabled) private void Enable(EnableCap Cap, bool Enabled)
{ {
if (Enabled) if (Enabled)

View File

@ -64,6 +64,10 @@ namespace Ryujinx.Graphics
{ {
UploadedKeys[i] = new List<long>(); UploadedKeys[i] = new List<long>();
} }
//Ensure that all components are enabled by default.
//FIXME: Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
} }
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -420,16 +424,13 @@ namespace Ryujinx.Graphics
private void SetColorMask(GalPipelineState State) private void SetColorMask(GalPipelineState State)
{ {
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask); bool ColorMaskCommon = ReadRegisterBool(NvGpuEngine3dReg.ColorMaskCommon);
State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0; State.ColorMaskCommon = ColorMaskCommon;
State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{ {
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index); int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + (ColorMaskCommon ? 0 : Index));
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0; State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0; State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;

View File

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics
StencilBackFuncRef = 0x3d5, StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6, StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7, StencilBackFuncMask = 0x3d7,
ColorMask = 0x3e4, ColorMaskCommon = 0x3e4,
RTSeparateFragData = 0x3eb, RTSeparateFragData = 0x3eb,
ZetaAddress = 0x3f8, ZetaAddress = 0x3f8,
ZetaFormat = 0x3fa, ZetaFormat = 0x3fa,