NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)

* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
This commit is contained in:
gdkchan 2021-09-28 19:43:40 -03:00 committed by GitHub
parent 0d23504e30
commit f4f496cb48
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 358 additions and 200 deletions

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@ -0,0 +1,9 @@
namespace Ryujinx.Graphics.Device
{
public interface IDeviceStateWithContext : IDeviceState
{
long CreateContext();
void DestroyContext(long id);
void BindContext(long id);
}
}

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@ -9,8 +9,20 @@ namespace Ryujinx.Graphics.Host1x
{
public sealed class Host1xDevice : IDisposable
{
private struct Command
{
public int[] Buffer { get; }
public long ContextId { get; }
public Command(int[] buffer, long contextId)
{
Buffer = buffer;
ContextId = contextId;
}
}
private readonly SyncptIncrManager _syncptIncrMgr;
private readonly AsyncWorkQueue<int[]> _commandQueue;
private readonly AsyncWorkQueue<Command> _commandQueue;
private readonly Devices _devices = new Devices();
@ -26,7 +38,7 @@ namespace Ryujinx.Graphics.Host1x
public Host1xDevice(SynchronizationManager syncMgr)
{
_syncptIncrMgr = new SyncptIncrManager(syncMgr);
_commandQueue = new AsyncWorkQueue<int[]>(Process, "Ryujinx.Host1xProcessor");
_commandQueue = new AsyncWorkQueue<Command>(Process, "Ryujinx.Host1xProcessor");
Class = new Host1xClass(syncMgr);
@ -39,13 +51,52 @@ namespace Ryujinx.Graphics.Host1x
_devices.RegisterDevice(classId, thi);
}
public void Submit(ReadOnlySpan<int> commandBuffer)
public long CreateContext()
{
_commandQueue.Add(commandBuffer.ToArray());
if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
{
return nvdec.CreateContext();
}
return -1;
}
private void Process(int[] commandBuffer)
public void DestroyContext(long id)
{
if (id == -1)
{
return;
}
if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
{
nvdec.DestroyContext(id);
}
}
private void SetNvdecContext(long id)
{
if (id == -1)
{
return;
}
if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
{
nvdec.BindContext(id);
}
}
public void Submit(ReadOnlySpan<int> commandBuffer, long contextId)
{
_commandQueue.Add(new Command(commandBuffer.ToArray(), contextId));
}
private void Process(Command command)
{
SetNvdecContext(command.ContextId);
int[] commandBuffer = command.Buffer;
for (int index = 0; index < commandBuffer.Length; index++)
{
Step(commandBuffer[index]);

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@ -5,19 +5,24 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Host1x
{
class ThiDevice : IDeviceState, IDisposable
class ThiDevice : IDeviceStateWithContext, IDisposable
{
private readonly ClassId _classId;
private readonly IDeviceState _device;
private readonly SyncptIncrManager _syncptIncrMgr;
private long _currentContextId;
private long _previousContextId;
private class CommandAction
{
public long ContextId { get; }
public int Data { get; }
public CommandAction(int data)
public CommandAction(long contextId, int data)
{
ContextId = contextId;
Data = data;
}
}
@ -26,7 +31,7 @@ namespace Ryujinx.Graphics.Host1x
{
public int Method { get; }
public MethodCallAction(int method, int data) : base(data)
public MethodCallAction(long contextId, int method, int data) : base(contextId, data)
{
Method = method;
}
@ -34,7 +39,7 @@ namespace Ryujinx.Graphics.Host1x
private class SyncptIncrAction : CommandAction
{
public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle)
public SyncptIncrAction(long contextId, uint syncptIncrHandle) : base(contextId, (int)syncptIncrHandle)
{
}
}
@ -54,6 +59,31 @@ namespace Ryujinx.Graphics.Host1x
{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
});
_previousContextId = -1;
}
public long CreateContext()
{
if (_device is IDeviceStateWithContext deviceWithContext)
{
return deviceWithContext.CreateContext();
}
return -1;
}
public void DestroyContext(long id)
{
if (_device is IDeviceStateWithContext deviceWithContext)
{
deviceWithContext.DestroyContext(id);
}
}
public void BindContext(long id)
{
_currentContextId = id;
}
public int Read(int offset) => _state.Read(offset);
@ -70,17 +100,28 @@ namespace Ryujinx.Graphics.Host1x
}
else
{
_commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
_commandQueue.Add(new SyncptIncrAction(_currentContextId, _syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
}
}
private void Method1(int data)
{
_commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data));
_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * 4, data));
}
private void Process(CommandAction cmdAction)
{
long contextId = cmdAction.ContextId;
if (contextId != _previousContextId)
{
_previousContextId = contextId;
if (_device is IDeviceStateWithContext deviceWithContext)
{
deviceWithContext.BindContext(contextId);
}
}
if (cmdAction is SyncptIncrAction syncptIncrAction)
{
_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);

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@ -9,30 +9,34 @@ namespace Ryujinx.Graphics.Nvdec.H264
{
unsafe class FFmpegContext : IDisposable
{
private readonly av_log_set_callback_callback _logFunc;
private readonly AVCodec_decode _h264Decode;
private static readonly av_log_set_callback_callback _logFunc;
private readonly AVCodec* _codec;
private AVPacket* _packet;
private AVCodecContext* _context;
public FFmpegContext()
{
_logFunc = Log;
// Redirect log output
ffmpeg.av_log_set_level(ffmpeg.AV_LOG_MAX_OFFSET);
ffmpeg.av_log_set_callback(_logFunc);
_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
_context = ffmpeg.avcodec_alloc_context3(_codec);
_context->debug |= ffmpeg.FF_DEBUG_MMCO;
ffmpeg.avcodec_open2(_context, _codec, null);
_packet = ffmpeg.av_packet_alloc();
_h264Decode = Marshal.GetDelegateForFunctionPointer<AVCodec_decode>(_codec->decode.Pointer);
}
static FFmpegContext()
{
SetRootPath();
_logFunc = Log;
// Redirect log output.
ffmpeg.av_log_set_level(ffmpeg.AV_LOG_MAX_OFFSET);
ffmpeg.av_log_set_callback(_logFunc);
}
private static void SetRootPath()
@ -64,7 +68,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
}
}
private void Log(void* p0, int level, string format, byte* vl)
private static void Log(void* p0, int level, string format, byte* vl)
{
if (level > ffmpeg.av_log_get_level())
{
@ -102,23 +106,40 @@ namespace Ryujinx.Graphics.Nvdec.H264
public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
{
// Ensure the packet is clean before proceeding
ffmpeg.av_packet_unref(_packet);
int result;
int gotFrame;
fixed (byte* ptr = bitstream)
{
_packet->data = ptr;
_packet->size = bitstream.Length;
int rc = ffmpeg.avcodec_send_packet(_context, _packet);
if (rc != 0)
{
return rc;
}
result = _h264Decode(_context, output.Frame, &gotFrame, _packet);
}
return ffmpeg.avcodec_receive_frame(_context, output.Frame);
if (gotFrame == 0)
{
ffmpeg.av_frame_unref(output.Frame);
// If the frame was not delivered, it was probably delayed.
// Get the next delayed frame by passing a 0 length packet.
_packet->data = null;
_packet->size = 0;
result = _h264Decode(_context, output.Frame, &gotFrame, _packet);
// We need to set B frames to 0 as we already consumed all delayed frames.
// This prevents the decoder from trying to return a delayed frame next time.
_context->has_b_frames = 0;
}
ffmpeg.av_packet_unref(_packet);
if (gotFrame == 0)
{
ffmpeg.av_frame_unref(output.Frame);
return -1;
}
return result < 0 ? result : 0;
}
public void Dispose()

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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
writer.WriteUe(0); // Seq parameter set id
writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
writer.WriteBit(false); // Bottom field pic order in frame present flag
writer.WriteBit(pictureInfo.PicOrderPresentFlag);
writer.WriteUe(0); // Num slice groups minus 1
writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);

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@ -10,9 +10,7 @@ namespace Ryujinx.Graphics.Nvdec
{
private const int MbSizeInPixels = 16;
private static readonly Decoder _decoder = new Decoder();
public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
public unsafe static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
H264PictureInfo info = pictureInfo.Convert();
@ -22,19 +20,18 @@ namespace Ryujinx.Graphics.Nvdec
int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
if (_decoder.Decode(ref info, outputSurface, bitstream))
uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
Decoder decoder = context.GetDecoder();
ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, width, height);
if (decoder.Decode(ref info, outputSurface, bitstream))
{
int li = (int)pictureInfo.LumaOutputSurfaceIndex;
int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
uint lumaOffset = state.SetSurfaceLumaOffset[li];
uint chromaOffset = state.SetSurfaceChromaOffset[ci];
SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
}
rm.Cache.Put(outputSurface);

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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
public uint ChromaOffset;
public int Width;
public int Height;
public CodecId CodecId;
public IDecoder Owner;
public ISurface Surface;
}
@ -34,104 +34,110 @@ namespace Ryujinx.Graphics.Nvdec.Image
_gmm = gmm;
}
public ISurface Get(IDecoder decoder, CodecId codecId, uint lumaOffset, uint chromaOffset, int width, int height)
public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
{
ISurface surface = null;
// Try to find a compatible surface with same parameters, and same offsets.
for (int i = 0; i < MaxItems; i++)
lock (_pool)
{
ref CacheItem item = ref _pool[i];
ISurface surface = null;
if (item.LumaOffset == lumaOffset &&
item.ChromaOffset == chromaOffset &&
item.CodecId == codecId &&
item.Width == width &&
item.Height == height)
{
item.ReferenceCount++;
surface = item.Surface;
MoveToFront(i);
break;
}
}
// If we failed to find a perfect match, now ignore the offsets.
// Search backwards to replace the oldest compatible surface,
// this avoids thrashing frquently used surfaces.
// Now we need to ensure that the surface is not in use, as we'll change the data.
if (surface == null)
{
for (int i = MaxItems - 1; i >= 0; i--)
// Try to find a compatible surface with same parameters, and same offsets.
for (int i = 0; i < MaxItems; i++)
{
ref CacheItem item = ref _pool[i];
if (item.ReferenceCount == 0 && item.CodecId == codecId && item.Width == width && item.Height == height)
if (item.LumaOffset == lumaOffset &&
item.ChromaOffset == chromaOffset &&
item.Owner == decoder &&
item.Width == width &&
item.Height == height)
{
item.ReferenceCount = 1;
item.LumaOffset = lumaOffset;
item.ChromaOffset = chromaOffset;
item.ReferenceCount++;
surface = item.Surface;
MoveToFront(i);
break;
}
}
// If we failed to find a perfect match, now ignore the offsets.
// Search backwards to replace the oldest compatible surface,
// this avoids thrashing frequently used surfaces.
// Now we need to ensure that the surface is not in use, as we'll change the data.
if (surface == null)
{
for (int i = MaxItems - 1; i >= 0; i--)
{
ref CacheItem item = ref _pool[i];
if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
{
item.ReferenceCount = 1;
item.LumaOffset = lumaOffset;
item.ChromaOffset = chromaOffset;
surface = item.Surface;
if ((lumaOffset | chromaOffset) != 0)
{
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
}
MoveToFront(i);
break;
}
}
}
// If everything else failed, we try to create a new surface,
// and insert it on the pool. We replace the oldest item on the
// pool to avoid thrashing frequently used surfaces.
// If even the oldest item is in use, that means that the entire pool
// is in use, in that case we throw as there's no place to insert
// the new surface.
if (surface == null)
{
if (_pool[MaxItems - 1].ReferenceCount == 0)
{
surface = decoder.CreateSurface(width, height);
if ((lumaOffset | chromaOffset) != 0)
{
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
}
MoveToFront(i);
break;
MoveToFront(MaxItems - 1);
ref CacheItem item = ref _pool[0];
item.Surface?.Dispose();
item.ReferenceCount = 1;
item.LumaOffset = lumaOffset;
item.ChromaOffset = chromaOffset;
item.Width = width;
item.Height = height;
item.Owner = decoder;
item.Surface = surface;
}
}
}
// If everything else failed, we try to create a new surface,
// and insert it on the pool. We replace the oldest item on the
// pool to avoid thrashing frequently used surfaces.
// If even the oldest item is in use, that means that the entire pool
// is in use, in that case we throw as there's no place to insert
// the new surface.
if (surface == null)
{
if (_pool[MaxItems - 1].ReferenceCount == 0)
{
surface = decoder.CreateSurface(width, height);
if ((lumaOffset | chromaOffset) != 0)
else
{
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
throw new InvalidOperationException("No free slot on the surface pool.");
}
}
MoveToFront(MaxItems - 1);
ref CacheItem item = ref _pool[0];
item.Surface?.Dispose();
item.ReferenceCount = 1;
item.LumaOffset = lumaOffset;
item.ChromaOffset = chromaOffset;
item.Width = width;
item.Height = height;
item.CodecId = codecId;
item.Surface = surface;
}
else
{
throw new InvalidOperationException("No free slot on the surface pool.");
}
return surface;
}
return surface;
}
public void Put(ISurface surface)
{
for (int i = 0; i < MaxItems; i++)
lock (_pool)
{
ref CacheItem item = ref _pool[i];
if (item.Surface == surface)
for (int i = 0; i < MaxItems; i++)
{
item.ReferenceCount--;
Debug.Assert(item.ReferenceCount >= 0);
break;
ref CacheItem item = ref _pool[i];
if (item.Surface == surface)
{
item.ReferenceCount--;
Debug.Assert(item.ReferenceCount >= 0);
break;
}
}
}
}
@ -147,5 +153,22 @@ namespace Ryujinx.Graphics.Nvdec.Image
_pool[0] = temp;
}
}
public void Trim()
{
lock (_pool)
{
for (int i = 0; i < MaxItems; i++)
{
ref CacheItem item = ref _pool[i];
if (item.ReferenceCount == 0)
{
item.Surface?.Dispose();
item = default;
}
}
}
}
}
}

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@ -0,0 +1,21 @@
using Ryujinx.Graphics.Nvdec.H264;
using System;
namespace Ryujinx.Graphics.Nvdec
{
class NvdecDecoderContext : IDisposable
{
private Decoder _decoder;
public Decoder GetDecoder()
{
return _decoder ??= new Decoder();
}
public void Dispose()
{
_decoder?.Dispose();
_decoder = null;
}
}
}

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@ -2,17 +2,20 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Nvdec.Image;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Nvdec
{
public class NvdecDevice : IDeviceState
public class NvdecDevice : IDeviceStateWithContext
{
private readonly ResourceManager _rm;
private readonly DeviceState<NvdecRegisters> _state;
public event Action<FrameDecodedEventArgs> FrameDecoded;
private long _currentId;
private ConcurrentDictionary<long, NvdecDecoderContext> _contexts;
private NvdecDecoderContext _currentContext;
public NvdecDevice(MemoryManager gmm)
{
@ -21,6 +24,33 @@ namespace Ryujinx.Graphics.Nvdec
{
{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
});
_contexts = new ConcurrentDictionary<long, NvdecDecoderContext>();
}
public long CreateContext()
{
long id = Interlocked.Increment(ref _currentId);
_contexts.TryAdd(id, new NvdecDecoderContext());
return id;
}
public void DestroyContext(long id)
{
if (_contexts.TryRemove(id, out var context))
{
context.Dispose();
}
_rm.Cache.Trim();
}
public void BindContext(long id)
{
if (_contexts.TryGetValue(id, out var context))
{
_currentContext = context;
}
}
public int Read(int offset) => _state.Read(offset);
@ -36,20 +66,15 @@ namespace Ryujinx.Graphics.Nvdec
switch (codecId)
{
case CodecId.H264:
H264Decoder.Decode(this, _rm, ref _state.State);
H264Decoder.Decode(_currentContext, _rm, ref _state.State);
break;
case CodecId.Vp9:
Vp9Decoder.Decode(this, _rm, ref _state.State);
Vp9Decoder.Decode(_rm, ref _state.State);
break;
default:
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
break;
}
}
internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
{
FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
}
}
}

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@ -0,0 +1,16 @@
using Ryujinx.Graphics.Nvdec.Types.Vp9;
namespace Ryujinx.Graphics.Nvdec
{
struct NvdecStatus
{
#pragma warning disable CS0649
public uint MbsCorrectlyDecoded;
public uint MbsInError;
public uint Reserved;
public uint ErrorStatus;
public FrameStats Stats;
public uint SliceHeaderErrorCode;
#pragma warning restore CS0649
}
}

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@ -26,13 +26,13 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
public uint Transform8x8ModeFlag;
public uint LumaPitch;
public uint ChromaPitch;
public uint Unknown94;
public uint LumaSecondFieldOffset;
public uint Unknown9C;
public uint UnknownA0;
public uint ChromaSecondFieldOffset;
public uint UnknownA8;
public uint UnknownAC;
public uint LumaTopOffset;
public uint LumaBottomOffset;
public uint LumaFrameOffset;
public uint ChromaTopOffset;
public uint ChromaBottomFieldOffset;
public uint ChromaFrameOffset;
public uint HistBufferSize;
public ulong Flags;
public Array2<int> FieldOrderCnt;
public Array16<ReferenceFrame> RefFrames;
@ -64,8 +64,8 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
public int ChromaQpIndexOffset => ExtractSx(Flags, 22, 5);
public int SecondChromaQpIndexOffset => ExtractSx(Flags, 27, 5);
public uint WeightedBipredIdc => (uint)(Flags >> 32) & 3;
public uint LumaOutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
public uint ChromaOutputSurfaceIndex => (uint)(Flags >> 41) & 0x1f;
public uint OutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
public uint ColIndex => (uint)(Flags >> 41) & 0x1f;
public ushort FrameNum => (ushort)(Flags >> 46);
public bool QpprimeYZeroTransformBypassFlag => (Flags2 & (1 << 1)) != 0;

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@ -1,12 +1,15 @@
namespace Ryujinx.Graphics.Nvdec.Types.H264
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Types.H264
{
struct ReferenceFrame
{
#pragma warning disable CS0649
public uint Unknown0;
public uint Unknown4;
public uint Unknown8;
public uint UnknownC;
public uint Flags;
public Array2<uint> FieldOrderCnt;
public uint FrameNum;
#pragma warning restore CS0649
public uint OutputSurfaceIndex => (uint)Flags & 0x7f;
}
}

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@ -16,7 +16,6 @@
public uint FrameStatusBwdMvyCnt;
public uint ErrorCtbPos;
public uint ErrorSlicePos;
public uint Unknown34;
#pragma warning restore CS0649
}
}

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@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Nvdec
{
private static Decoder _decoder = new Decoder();
public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
{
return rm.Cache.Get(_decoder, CodecId.Vp9, lumaOffset, chromaOffset, size.Width, size.Height);
return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
}
ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
@ -60,8 +60,6 @@ namespace Ryujinx.Graphics.Nvdec
if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
{
SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
device.OnFrameDecoded(CodecId.Vp9, lumaOffset, chromaOffset);
}
WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);

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@ -1,9 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Vic.Image;
using Ryujinx.Graphics.Vic.Types;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vic
@ -14,9 +12,6 @@ namespace Ryujinx.Graphics.Vic
private readonly ResourceManager _rm;
private readonly DeviceState<VicRegisters> _state;
private PlaneOffsets _overrideOffsets;
private bool _hasOverride;
public VicDevice(MemoryManager gmm)
{
_gmm = gmm;
@ -27,32 +22,6 @@ namespace Ryujinx.Graphics.Vic
});
}
/// <summary>
/// Overrides all input surfaces with a custom surface.
/// </summary>
/// <param name="lumaOffset">Offset of the luma plane or packed data for this surface</param>
/// <param name="chromaUOffset">Offset of the U chroma plane (for planar formats) or both chroma planes (for semiplanar formats)</param>
/// <param name="chromaVOffset">Offset of the V chroma plane for planar formats</param>
public void SetSurfaceOverride(uint lumaOffset, uint chromaUOffset, uint chromaVOffset)
{
_overrideOffsets.LumaOffset = lumaOffset;
_overrideOffsets.ChromaUOffset = chromaUOffset;
_overrideOffsets.ChromaVOffset = chromaVOffset;
_hasOverride = true;
}
/// <summary>
/// Disables overriding input surfaces.
/// </summary>
/// <remarks>
/// Surface overrides are disabled by default.
/// Call this if you previously called <see cref="SetSurfaceOverride(uint, uint, uint)"/> and which to disable it.
/// </remarks>
public void DisableSurfaceOverride()
{
_hasOverride = false;
}
public int Read(int offset) => _state.Read(offset);
public void Write(int offset, int data) => _state.Write(offset, data);
@ -76,11 +45,6 @@ namespace Ryujinx.Graphics.Vic
var offsets = _state.State.SetSurfacexSlotx[i][0];
if (_hasOverride)
{
offsets = _overrideOffsets;
}
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
Blender.BlendOne(output, src, ref slot);

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@ -4,9 +4,11 @@ namespace Ryujinx.Graphics.Vic
{
struct PlaneOffsets
{
#pragma warning disable CS0649
public uint LumaOffset;
public uint ChromaUOffset;
public uint ChromaVOffset;
#pragma warning restore CS0649
}
struct VicRegisters

View File

@ -22,21 +22,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv
var vic = new VicDevice(Smmu);
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
Host1x.RegisterDevice(ClassId.Vic, vic);
nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
{
// FIXME:
// Figure out what is causing frame ordering issues on H264.
// For now this is needed as workaround.
if (e.CodecId == CodecId.H264)
{
vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
}
else
{
vic.DisableSurfaceOverride();
}
};
}
public void Dispose()

View File

@ -27,6 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
private readonly IVirtualMemoryManager _memory;
private readonly Host1xContext _host1xContext;
private readonly long _contextId;
public GpuChannel Channel { get; }
@ -52,6 +53,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
_submitTimeout = 0;
_timeslice = 0;
_host1xContext = GetHost1XContext(context.Device.Gpu, owner);
_contextId = _host1xContext.Host1x.CreateContext();
Channel = _device.Gpu.CreateChannel();
ChannelInitialization.InitializeState(Channel);
@ -167,7 +169,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
var data = _memory.GetSpan(map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4);
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data));
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data), _contextId);
}
}
@ -177,7 +179,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
tmpCmdBuff[0] = (4 << 28) | (int)fences[0].Id;
_host1xContext.Host1x.Submit(tmpCmdBuff);
_host1xContext.Host1x.Submit(tmpCmdBuff, _contextId);
return NvInternalResult.Success;
}
@ -548,6 +550,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
public override void Close()
{
_host1xContext.Host1x.DestroyContext(_contextId);
Channel.Dispose();
}