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Fix inverted low/high mask value on GetThreadCoreMask32 syscall (#2325)
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@ -333,8 +333,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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KernelResult result = _syscall.GetThreadCoreMask(handle, out preferredCore, out long affinityMask);
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affinityMaskLow = (int)(affinityMask >> 32);
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affinityMaskHigh = (int)(affinityMask & uint.MaxValue);
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affinityMaskLow = (int)(affinityMask & uint.MaxValue);
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affinityMaskHigh = (int)(affinityMask >> 32);
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return result;
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}
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