using Ryujinx.Graphics.Shader.Decoders; using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Shader { struct OutputMapTarget { public bool Red { get; } public bool Green { get; } public bool Blue { get; } public bool Alpha { get; } public bool Enabled => Red || Green || Blue || Alpha; public OutputMapTarget(bool red, bool green, bool blue, bool alpha) { Red = red; Green = green; Blue = blue; Alpha = alpha; } public bool ComponentEnabled(int component) { switch (component) { case 0: return Red; case 1: return Green; case 2: return Blue; case 3: return Alpha; } throw new ArgumentOutOfRangeException(nameof(component)); } } class ShaderHeader { public int SphType { get; } public int Version { get; } public ShaderStage Stage { get; } public bool MrtEnable { get; } public bool KillsPixels { get; } public bool DoesGlobalStore { get; } public int SassVersion { get; } public bool DoesLoadOrStore { get; } public bool DoesFp64 { get; } public int StreamOutMask { get; } public int ShaderLocalMemoryLowSize { get; } public int PerPatchAttributeCount { get; } public int ShaderLocalMemoryHighSize { get; } public int ThreadsPerInputPrimitive { get; } public int ShaderLocalMemoryCrsSize { get; } public OutputTopology OutputTopology { get; } public int MaxOutputVertexCount { get; } public int StoreReqStart { get; } public int StoreReqEnd { get; } public OutputMapTarget[] OmapTargets { get; } public bool OmapSampleMask { get; } public bool OmapDepth { get; } public int DepthRegister { get { int count = 0; for (int index = 0; index < OmapTargets.Length; index++) { for (int component = 0; component < 4; component++) { if (OmapTargets[index].ComponentEnabled(component)) { count++; } } } // Depth register is always two registers after the last color output. return count + 1; } } public ShaderHeader(Span code) { Span header = MemoryMarshal.Cast(code); int commonWord0 = header[0]; int commonWord1 = header[1]; int commonWord2 = header[2]; int commonWord3 = header[3]; int commonWord4 = header[4]; SphType = commonWord0.Extract(0, 5); Version = commonWord0.Extract(5, 5); Stage = (ShaderStage)commonWord0.Extract(10, 4); // Invalid. if (Stage == ShaderStage.Compute) { Stage = ShaderStage.Vertex; } MrtEnable = commonWord0.Extract(14); KillsPixels = commonWord0.Extract(15); DoesGlobalStore = commonWord0.Extract(16); SassVersion = commonWord0.Extract(17, 4); DoesLoadOrStore = commonWord0.Extract(26); DoesFp64 = commonWord0.Extract(27); StreamOutMask = commonWord0.Extract(28, 4); ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24); PerPatchAttributeCount = commonWord1.Extract(24, 8); ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24); ThreadsPerInputPrimitive = commonWord2.Extract(24, 8); ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24); OutputTopology = (OutputTopology)commonWord3.Extract(24, 4); MaxOutputVertexCount = commonWord4.Extract(0, 12); StoreReqStart = commonWord4.Extract(12, 8); StoreReqEnd = commonWord4.Extract(24, 8); int type2OmapTarget = header[18]; int type2Omap = header[19]; OmapTargets = new OutputMapTarget[8]; for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4) { OmapTargets[offset >> 2] = new OutputMapTarget( type2OmapTarget.Extract(offset + 0), type2OmapTarget.Extract(offset + 1), type2OmapTarget.Extract(offset + 2), type2OmapTarget.Extract(offset + 3)); } OmapSampleMask = type2Omap.Extract(0); OmapDepth = type2Omap.Extract(1); } } }