using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { private void CopyTexture(int argument) { CopyTexture dstCopyTexture = _context.State.GetCopyDstTexture(); CopyTexture srcCopyTexture = _context.State.GetCopySrcTexture(); Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture); if (srcTexture == null) { return; } // When the source texture that was found has a depth format, // we must enforce the target texture also has a depth format, // as copies between depth and color formats are not allowed. if (srcTexture.Format == Format.D32Float) { dstCopyTexture.Format = RtFormat.D32Float; } Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture); if (dstTexture == null) { return; } CopyTextureControl control = _context.State.GetCopyTextureControl(); CopyRegion region = _context.State.GetCopyRegion(); int srcX1 = (int)(region.SrcXF >> 32); int srcY1 = (int)(region.SrcYF >> 32); int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32); int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32); int dstX1 = region.DstX; int dstY1 = region.DstY; int dstX2 = region.DstX + region.DstWidth; int dstY2 = region.DstY + region.DstHeight; Extents2D srcRegion = new Extents2D( srcX1 / srcTexture.Info.SamplesInX, srcY1 / srcTexture.Info.SamplesInY, srcX2 / srcTexture.Info.SamplesInX, srcY2 / srcTexture.Info.SamplesInY); Extents2D dstRegion = new Extents2D( dstX1 / dstTexture.Info.SamplesInX, dstY1 / dstTexture.Info.SamplesInY, dstX2 / dstTexture.Info.SamplesInX, dstY2 / dstTexture.Info.SamplesInY); bool linearFilter = control.UnpackLinearFilter(); srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter); dstTexture.Modified = true; } } }