using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Sampler; using System; namespace Ryujinx.Graphics.OpenGL { static class MagFilterConverter { public static TextureMagFilter Convert(this MagFilter filter) { switch (filter) { case MagFilter.Nearest: return TextureMagFilter.Nearest; case MagFilter.Linear: return TextureMagFilter.Linear; } return TextureMagFilter.Nearest; } } }