using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.DepthStencil; namespace Ryujinx.Graphics.Gpu.State { struct StencilTestState { public Bool Enable; public StencilOp FrontSFail; public StencilOp FrontDpFail; public StencilOp FrontDpPass; public CompareOp FrontFunc; public int FrontFuncRef; public int FrontFuncMask; public int FrontMask; } }