namespace Ryujinx.Graphics.Shader { public static class DefineNames { public const string InputTopologyName = "S_INPUT_TOPOLOGY"; public const string OutQualifierPrefixName = "S_OUT_QUALIFIER"; public const string LocalSizeX = "S_LOCAL_SIZE_X"; public const string LocalSizeY = "S_LOCAL_SIZE_Y"; public const string LocalSizeZ = "S_LOCAL_SIZE_Z"; } }