namespace Ryujinx.Graphics.Gal { public interface IGalTexture { void LockCache(); void UnlockCache(); void Create(long key, int size, GalImage image); void Create(long key, byte[] data, GalImage image); bool TryGetImage(long key, out GalImage image); void Bind(long key, int index, GalImage image); void SetSampler(GalImage image, GalTextureSampler sampler); } }