using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL.Blend; using System; namespace Ryujinx.Graphics.OpenGL { static class BlendFactorConverter { public static All Convert(this BlendFactor factor) { switch (factor) { case BlendFactor.Zero: return All.Zero; case BlendFactor.One: return All.One; case BlendFactor.SrcColor: return All.SrcColor; case BlendFactor.OneMinusSrcColor: return All.OneMinusSrcColor; case BlendFactor.SrcAlpha: return All.SrcAlpha; case BlendFactor.OneMinusSrcAlpha: return All.OneMinusSrcAlpha; case BlendFactor.DstAlpha: return All.DstAlpha; case BlendFactor.OneMinusDstAlpha: return All.OneMinusDstAlpha; case BlendFactor.DstColor: return All.DstColor; case BlendFactor.OneMinusDstColor: return All.OneMinusDstColor; case BlendFactor.SrcAlphaSaturate: return All.SrcAlphaSaturate; case BlendFactor.Src1Color: return All.Src1Color; case BlendFactor.OneMinusSrc1Color: return All.OneMinusSrc1Color; case BlendFactor.Src1Alpha: return All.Src1Alpha; case BlendFactor.OneMinusSrc1Alpha: return All.OneMinusSrc1Alpha; case BlendFactor.ConstantColor: return All.ConstantColor; case BlendFactor.OneMinusConstantColor: return All.OneMinusConstantColor; case BlendFactor.ConstantAlpha: return All.ConstantAlpha; case BlendFactor.OneMinusConstantAlpha: return All.OneMinusConstantAlpha; } return All.Zero; throw new ArgumentException($"Invalid blend factor \"{factor}\"."); } } }