using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL { static class FrontFaceConverter { public static FrontFaceDirection Convert(this FrontFace frontFace) { switch (frontFace) { case FrontFace.Clockwise: return FrontFaceDirection.Cw; case FrontFace.CounterClockwise: return FrontFaceDirection.Ccw; } return FrontFaceDirection.Cw; throw new ArgumentException($"Invalid front face \"{frontFace}\"."); } } }