namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { class GlslProgram { public BufferDescriptor[] CBufferDescriptors { get; } public BufferDescriptor[] SBufferDescriptors { get; } public TextureDescriptor[] TextureDescriptors { get; } public string Code { get; } public GlslProgram( BufferDescriptor[] cBufferDescriptors, BufferDescriptor[] sBufferDescriptors, TextureDescriptor[] textureDescriptors, string code) { CBufferDescriptors = cBufferDescriptors; SBufferDescriptors = sBufferDescriptors; TextureDescriptors = textureDescriptors; Code = code; } } }