namespace Ryujinx.HLE.Input { public class ProController : BaseController { private bool _wired = false; private NpadColor _bodyColor; private NpadColor _buttonColor; public ProController(Switch device, NpadColor bodyColor, NpadColor buttonColor) : base(device, ControllerStatus.ProController) { _wired = true; _bodyColor = bodyColor; _buttonColor = buttonColor; } public override void Connect(ControllerId controllerId) { ControllerColorDescription singleColorDesc = ControllerColorDescription.ColorDescriptionColorsNonexistent; ControllerColorDescription splitColorDesc = 0; ConnectionState = ControllerConnectionState.ControllerStateConnected | ControllerConnectionState.ControllerStateWired; Initialize(false, (0, 0), (0, 0), singleColorDesc, splitColorDesc, _bodyColor, _buttonColor); base.Connect(controllerId); SetLayout(ControllerLayouts.ProController); } } }