using ChocolArm64.Memory; using Ryujinx.Graphics.Gal; using System; namespace Ryujinx.HLE.Gpu.Texture { static class TextureReader { public static byte[] Read(IAMemory Memory, TextureInfo Texture) { switch (Texture.Format) { case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5); case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6); case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8); case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10); case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12); case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4); case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5); case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6); case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8); case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10); case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5); case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5); case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6); } throw new NotImplementedException(Texture.Format.ToString()); } private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); byte Pixel = CpuMem.ReadByteUnchecked(Position + Offset); *(BuffPtr + OutOffs) = Pixel; OutOffs++; } } return Output; } private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset); Pixel = (Pixel & 0x001f) << 11 | (Pixel & 0x03e0) << 1 | (Pixel & 0x7c00) >> 9 | (Pixel & 0x8000) >> 15; *(short*)(BuffPtr + OutOffs) = (short)Pixel; OutOffs += 2; } } return Output; } private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset); Pixel = (Pixel & 0x001f) << 11 | (Pixel & 0x07e0) | (Pixel & 0xf800) >> 11; *(short*)(BuffPtr + OutOffs) = (short)Pixel; OutOffs += 2; } } return Output; } private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); short Pixel = CpuMem.ReadInt16Unchecked(Position + Offset); *(short*)(BuffPtr + OutOffs) = Pixel; OutOffs += 2; } } return Output; } private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 4]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = CpuMem.ReadInt32Unchecked(Position + Offset); *(int*)(BuffPtr + OutOffs) = Pixel; OutOffs += 4; } } return Output; } private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Pixel = CpuMem.ReadInt64Unchecked(Position + Offset); *(long*)(BuffPtr + OutOffs) = Pixel; OutOffs += 8; } } return Output; } private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long PxLow = CpuMem.ReadInt64Unchecked(Position + Offset + 0); long PxHigh = CpuMem.ReadInt64Unchecked(Position + Offset + 8); *(long*)(BuffPtr + OutOffs + 0) = PxLow; *(long*)(BuffPtr + OutOffs + 8) = PxHigh; OutOffs += 16; } } return Output; } private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile = CpuMem.ReadInt64Unchecked(Position + Offset); *(long*)(BuffPtr + OutOffs) = Tile; OutOffs += 8; } } return Output; } private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) { int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile0 = CpuMem.ReadInt64Unchecked(Position + Offset + 0); long Tile1 = CpuMem.ReadInt64Unchecked(Position + Offset + 8); *(long*)(BuffPtr + OutOffs + 0) = Tile0; *(long*)(BuffPtr + OutOffs + 8) = Tile1; OutOffs += 16; } } return Output; } } }