using System; namespace Ryujinx.Graphics.Gpu { static class Debugging { public static void PrintTexInfo(string prefix, Image.Texture tex) { if (tex == null) { Console.WriteLine(prefix + " null"); return; } string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}"; int debugId = tex.HostTexture.GetStorageDebugId(); string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}"; Console.WriteLine(str); } } }