using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Memory { class ConcurrentRangeList where T : IRange { private List _items; public ConcurrentRangeList() { _items = new List(); } public void Add(T item) { lock (_items) { int index = BinarySearch(item.Address); if (index < 0) { index = ~index; } _items.Insert(index, item); } } public bool Remove(T item) { lock (_items) { int index = BinarySearch(item.Address); if (index >= 0) { while (index > 0 && _items[index - 1].Address == item.Address) { index--; } while (index < _items.Count) { if (_items[index].Equals(item)) { _items.RemoveAt(index); return true; } if (_items[index].Address > item.Address) { break; } index++; } } } return false; } public T FindFirstOverlap(T item) { return FindFirstOverlap(item.Address, item.Size); } public T FindFirstOverlap(ulong address, ulong size) { lock (_items) { int index = BinarySearch(address, size); if (index < 0) { return default(T); } return _items[index]; } } public T[] FindOverlaps(T item) { return FindOverlaps(item.Address, item.Size); } public T[] FindOverlaps(ulong address, ulong size) { List overlapsList = new List(); ulong endAddress = address + size; lock (_items) { foreach (T item in _items) { if (item.Address >= endAddress) { break; } if (item.OverlapsWith(address, size)) { overlapsList.Add(item); } } } return overlapsList.ToArray(); } public T[] FindOverlaps(ulong address) { List overlapsList = new List(); lock (_items) { int index = BinarySearch(address); if (index >= 0) { while (index > 0 && _items[index - 1].Address == address) { index--; } while (index < _items.Count) { T overlap = _items[index++]; if (overlap.Address != address) { break; } overlapsList.Add(overlap); } } } return overlapsList.ToArray(); } private int BinarySearch(ulong address) { int left = 0; int right = _items.Count - 1; while (left <= right) { int range = right - left; int middle = left + (range >> 1); T item = _items[middle]; if (item.Address == address) { return middle; } if (address < item.Address) { right = middle - 1; } else { left = middle + 1; } } return ~left; } private int BinarySearch(ulong address, ulong size) { int left = 0; int right = _items.Count - 1; while (left <= right) { int range = right - left; int middle = left + (range >> 1); T item = _items[middle]; if (item.OverlapsWith(address, size)) { return middle; } if (address < item.Address) { right = middle - 1; } else { left = middle + 1; } } return ~left; } } }