using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Shader { class CachedShader { public ShaderProgram Program { get; } public IShader Shader { get; set; } public int[] Code { get; } public CachedShader(ShaderProgram program, int[] code) { Program = program; Code = code; } } }