using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Shader { class ComputeShader { public IProgram HostProgram { get; set; } public CachedShader Shader { get; } public ComputeShader(IProgram hostProgram, CachedShader shader) { HostProgram = hostProgram; Shader = shader; } } }