using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader { struct ShaderConfig { public ShaderStage Stage { get; } public TranslationFlags Flags { get; } public int MaxOutputVertices { get; } public OutputTopology OutputTopology { get; } public ShaderConfig( ShaderStage stage, TranslationFlags flags, int maxOutputVertices, OutputTopology outputTopology) { Stage = stage; Flags = flags; MaxOutputVertices = maxOutputVertices; OutputTopology = outputTopology; } } }