using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService; using Ryujinx.HLE.Utilities; using System.IO; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator { class IFriendService : IpcService { private FriendServicePermissionLevel _permissionLevel; public IFriendService(FriendServicePermissionLevel permissionLevel) { _permissionLevel = permissionLevel; } [Command(10100)] // nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendListIds(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UInt128 uuid = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (uuid.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [Command(10101)] // nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendList(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UInt128 uuid = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (uuid.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [Command(10600)] // nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid) public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context) { UInt128 uuid = context.RequestData.ReadStruct(); if (uuid.IsNull) { return ResultCode.InvalidArgument; } if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile)) { profile.OnlinePlayState = AccountState.Open; } Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState }); return ResultCode.Success; } [Command(10601)] // nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid) public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context) { UInt128 uuid = context.RequestData.ReadStruct(); if (uuid.IsNull) { return ResultCode.InvalidArgument; } if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile)) { profile.OnlinePlayState = AccountState.Closed; } Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState }); return ResultCode.Success; } [Command(10610)] // nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer) public ResultCode UpdateUserPresence(ServiceCtx context) { UInt128 uuid = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); long position = context.Request.PtrBuff[0].Position; long size = context.Request.PtrBuff[0].Size; byte[] bufferContent = context.Memory.ReadBytes(position, size); if (uuid.IsNull) { return ResultCode.InvalidArgument; } int elementCount = bufferContent.Length / Marshal.SizeOf(); using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent))) { UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray(elementCount); Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray }); } return ResultCode.Success; } } }