using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// A structure with appearance configurations for the software keyboard when running in inline mode. /// [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] struct SoftwareKeyboardAppear { private const int OkTextLength = 8; /// /// Some games send a Calc without intention of showing the keyboard, a /// common trend observed is that this field will be != 0 in such cases. /// public uint ShouldBeHidden; /// /// The string displayed in the Submit button. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] public string OkText; /// /// The character displayed in the left button of the numeric keyboard. /// public char LeftOptionalSymbolKey; /// /// The character displayed in the right button of the numeric keyboard. /// public char RightOptionalSymbolKey; /// /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. /// [MarshalAs(UnmanagedType.I1)] public bool PredictionEnabled; public byte Empty; /// /// Specifies prohibited characters that cannot be input into the text entry area. /// public InvalidCharFlags InvalidCharFlag; public int Padding1; public int Padding2; /// /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. /// [MarshalAs(UnmanagedType.I1)] public bool UseNewLine; /// /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. /// public byte Unknown1; public byte Padding4; public byte Padding5; /// /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000. /// public uint CalcFlags; public uint Padding6; public uint Padding7; public uint Padding8; public uint Padding9; public uint Padding10; public uint Padding11; } }