using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer { [StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)] struct WaveBuffer { public long Position; public long Size; public int FirstSampleOffset; public int LastSampleOffset; public byte Looping; public byte LastBuffer; public short Unknown1A; public int Unknown1C; public long AdpcmLoopContextPosition; public long AdpcmLoopContextSize; public long Unknown30; } }