using System.Runtime.InteropServices; namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer { [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)] struct VoiceIn { public int VoiceSlot; public int NodeId; public byte FirstUpdate; public byte Acquired; public PlayState PlayState; public SampleFormat SampleFormat; public int SampleRate; public int Priority; public int Unknown14; public int ChannelsCount; public float Pitch; public float Volume; public BiquadFilter BiquadFilter0; public BiquadFilter BiquadFilter1; public int AppendedWaveBuffersCount; public int BaseWaveBufferIndex; public int Unknown44; public long AdpcmCoeffsPosition; public long AdpcmCoeffsSize; public int VoiceDestination; public int Padding; public WaveBuffer WaveBuffer0; public WaveBuffer WaveBuffer1; public WaveBuffer WaveBuffer2; public WaveBuffer WaveBuffer3; } }