using Concentus.Structs; namespace Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager { class Decoder : IDecoder { private readonly OpusDecoder _decoder; public int SampleRate => _decoder.SampleRate; public int ChannelsCount => _decoder.NumChannels; public Decoder(int sampleRate, int channelsCount) { _decoder = new OpusDecoder(sampleRate, channelsCount); } public int Decode(byte[] inData, int inDataOffset, int len, short[] outPcm, int outPcmOffset, int frameSize) { return _decoder.Decode(inData, inDataOffset, len, outPcm, outPcmOffset, frameSize); } public void ResetState() { _decoder.ResetState(); } } }