namespace Ryujinx.HLE.Loaders.Npdm { enum FsPermissionRw : ulong { MountContentType2 = 0x8000000000000801, MountContentType5 = 0x8000000000000801, MountContentType3 = 0x8000000000000801, MountContentType4 = 0x8000000000000801, MountContentType6 = 0x8000000000000801, MountContentType7 = 0x8000000000000801, Unknown0x6 = 0x8000000000000000, ContentStorageAccess = 0x8000000000000800, ImageDirectoryAccess = 0x8000000000001000, MountBisType28 = 0x8000000000000084, MountBisType29 = 0x8000000000000080, MountBisType30 = 0x8000000000008080, MountBisType31 = 0x8000000000008080, Unknown0xD = 0x8000000000000080, SdCardAccess = 0xC000000000200000, GameCardUser = 0x8000000000000010, SaveDataAccess0 = 0x8000000000040020, SystemSaveDataAccess0 = 0x8000000000000028, SaveDataAccess1 = 0x8000000000000020, SystemSaveDataAccess1 = 0x8000000000000020, BisPartition0 = 0x8000000000010082, BisPartition10 = 0x8000000000010080, BisPartition20 = 0x8000000000010080, BisPartition21 = 0x8000000000010080, BisPartition22 = 0x8000000000010080, BisPartition23 = 0x8000000000010080, BisPartition24 = 0x8000000000010080, BisPartition25 = 0x8000000000010080, BisPartition26 = 0x8000000000000080, BisPartition27 = 0x8000000000000084, BisPartition28 = 0x8000000000000084, BisPartition29 = 0x8000000000000080, BisPartition30 = 0x8000000000000080, BisPartition31 = 0x8000000000000080, BisPartition32 = 0x8000000000000080, Unknown0x23 = 0xC000000000200000, GameCard_System = 0x8000000000000100, MountContent_System = 0x8000000000100008, HostAccess = 0xC000000000400000 } }