using Ryujinx.Graphics.GAL.Blend; namespace Ryujinx.Graphics.Gpu.State { struct BlendState { public Boolean32 SeparateAlpha; public BlendOp ColorOp; public BlendFactor ColorSrcFactor; public BlendFactor ColorDstFactor; public BlendOp AlphaOp; public BlendFactor AlphaSrcFactor; public BlendFactor AlphaDstFactor; public uint Padding; } }