using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.DepthStencil; namespace Ryujinx.Graphics.Gpu.State { struct StencilBackTestState { public Boolean32 TwoSided; public StencilOp BackSFail; public StencilOp BackDpFail; public StencilOp BackDpPass; public CompareOp BackFunc; } }