using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL { static class FaceConverter { public static CullFaceMode Convert(this Face face) { switch (face) { case Face.Back: return CullFaceMode.Back; case Face.Front: return CullFaceMode.Front; case Face.FrontAndBack: return CullFaceMode.FrontAndBack; } return CullFaceMode.FrontAndBack; throw new ArgumentException($"Invalid face \"{face}\"."); } } }