using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using System; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { /// /// Performs a buffer to buffer, or buffer to texture copy. /// /// Current GPU state /// Method call argument private void CopyBuffer(GpuState state, int argument) { var cbp = state.Get(MethodOffset.CopyBufferParams); var swizzle = state.Get(MethodOffset.CopyBufferSwizzle); bool srcLinear = (argument & (1 << 7)) != 0; bool dstLinear = (argument & (1 << 8)) != 0; bool copy2D = (argument & (1 << 9)) != 0; int size = cbp.XCount; if (size == 0) { return; } if (copy2D) { // Buffer to texture copy. int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize(); int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize(); var dst = state.Get(MethodOffset.CopyBufferDstTexture); var src = state.Get(MethodOffset.CopyBufferSrcTexture); var srcCalculator = new OffsetCalculator( src.Width, src.Height, cbp.SrcStride, srcLinear, src.MemoryLayout.UnpackGobBlocksInY(), srcBpp); var dstCalculator = new OffsetCalculator( dst.Width, dst.Height, cbp.DstStride, dstLinear, dst.MemoryLayout.UnpackGobBlocksInY(), dstBpp); ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); for (int y = 0; y < cbp.YCount; y++) for (int x = 0; x < cbp.XCount; x++) { int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y); int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y); ulong srcAddress = srcBaseAddress + (ulong)srcOffset; ulong dstAddress = dstBaseAddress + (ulong)dstOffset; ReadOnlySpan pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp); _context.PhysicalMemory.Write(dstAddress, pixel); } } else { // Buffer to buffer copy. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); } } } }