using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Buffer, used to store vertex and index data, uniform and storage buffers, and others. /// class Buffer : IRange, IDisposable { private readonly GpuContext _context; /// /// Host buffer object. /// public IBuffer HostBuffer { get; } /// /// Start address of the buffer in guest memory. /// public ulong Address { get; } /// /// Size of the buffer in bytes. /// public ulong Size { get; } /// /// End address of the buffer in guest memory. /// public ulong EndAddress => Address + Size; private int[] _sequenceNumbers; /// /// Creates a new instance of the buffer. /// /// GPU context that the buffer belongs to /// Start address of the buffer /// Size of the buffer in bytes public Buffer(GpuContext context, ulong address, ulong size) { _context = context; Address = address; Size = size; HostBuffer = context.Renderer.CreateBuffer((int)size); _sequenceNumbers = new int[size / MemoryManager.PageSize]; Invalidate(); } /// /// Gets a sub-range from the buffer. /// /// /// This can be used to bind and use sub-ranges of the buffer on the host API. /// /// Start address of the sub-range, must be greater than or equal to the buffer address /// Size in bytes of the sub-range, must be less than or equal to the buffer size /// The buffer sub-range public BufferRange GetRange(ulong address, ulong size) { int offset = (int)(address - Address); return new BufferRange(HostBuffer, offset, (int)size); } /// /// Checks if a given range overlaps with the buffer. /// /// Start address of the range /// Size in bytes of the range /// True if the range overlaps, false otherwise public bool OverlapsWith(ulong address, ulong size) { return Address < address + size && address < EndAddress; } /// /// Performs guest to host memory synchronization of the buffer data. /// /// /// This causes the buffer data to be overwritten if a write was detected from the CPU, /// since the last call to this method. /// /// Start address of the range to synchronize /// Size in bytes of the range to synchronize public void SynchronizeMemory(ulong address, ulong size) { int currentSequenceNumber = _context.SequenceNumber; bool needsSync = false; ulong buffOffset = address - Address; ulong buffEndOffset = (buffOffset + size + MemoryManager.PageMask) & ~MemoryManager.PageMask; int startIndex = (int)(buffOffset / MemoryManager.PageSize); int endIndex = (int)(buffEndOffset / MemoryManager.PageSize); for (int index = startIndex; index < endIndex; index++) { if (_sequenceNumbers[index] != currentSequenceNumber) { _sequenceNumbers[index] = currentSequenceNumber; needsSync = true; } } if (!needsSync) { return; } (ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size, ResourceName.Buffer); for (int index = 0; index < modifiedRanges.Length; index++) { (ulong mAddress, ulong mSize) = modifiedRanges[index]; int offset = (int)(mAddress - Address); HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize)); } } /// /// Performs copy of all the buffer data from one buffer to another. /// /// The destination buffer to copy the data into /// The offset of the destination buffer to copy into public void CopyTo(Buffer destination, int dstOffset) { HostBuffer.CopyTo(destination.HostBuffer, 0, dstOffset, (int)Size); } /// /// Flushes a range of the buffer. /// This writes the range data back into guest memory. /// /// Start address of the range /// Size in bytes of the range public void Flush(ulong address, ulong size) { int offset = (int)(address - Address); byte[] data = HostBuffer.GetData(offset, (int)size); _context.PhysicalMemory.Write(address, data); } /// /// Invalidates all the buffer data, causing it to be read from guest memory. /// public void Invalidate() { HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size)); } /// /// Disposes the host buffer. /// public void Dispose() { HostBuffer.Dispose(); } } }