using System; namespace Ryujinx.Graphics.Gpu.Memory { using CpuMemoryManager = ARMeilleure.Memory.MemoryManager; /// /// Represents physical memory, accessible from the GPU. /// This is actually working CPU virtual addresses, of memory mapped on the application process. /// class PhysicalMemory { private readonly CpuMemoryManager _cpuMemory; /// /// Creates a new instance of the physical memory. /// /// CPU memory manager of the application process public PhysicalMemory(CpuMemoryManager cpuMemory) { _cpuMemory = cpuMemory; } /// /// Gets a span of data from the application process. /// /// Start address of the range /// Size in bytes to be range /// A read only span of the data at the specified memory location public ReadOnlySpan GetSpan(ulong address, ulong size) { return _cpuMemory.GetSpan(address, size); } /// /// Writes data to the application process. /// /// Address to write into /// Data to be written public void Write(ulong address, ReadOnlySpan data) { _cpuMemory.WriteBytes((long)address, data.ToArray()); } /// /// Gets the modified ranges for a given range of the application process mapped memory. /// /// Start address of the range /// Size, in bytes, of the range /// Name of the GPU resource being checked /// Ranges, composed of address and size, modified by the application process, form the CPU public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name) { return _cpuMemory.GetModifiedRanges(address, size, (int)name); } } }